Drop use of the deprecated header drmP.h.
Fix so vc4_drv.h is now self-contained, and fixed fall-out in remaining
files.
Divided include files in blocks.
Sorted include files within their blocks.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-7-sam@ravnborg.org
The idea is that gem_prime_export is deprecated in favor of
obj_funcs.export. That's much easier to do if both have matching
function signatures.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Russell King <linux@armlinux.org.uk>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Cc: Sean Paul <sean@poorly.run>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Zhenyu Wang <zhenyuw@linux.intel.com>
Cc: Zhi Wang <zhi.a.wang@intel.com>
Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: "David (ChunMing) Zhou" <David1.Zhou@amd.com>
Cc: Thierry Reding <thierry.reding@gmail.com>
Cc: Jonathan Hunter <jonathanh@nvidia.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Eric Anholt <eric@anholt.net>
Cc: "Michel Dänzer" <michel.daenzer@amd.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Huang Rui <ray.huang@amd.com>
Cc: Felix Kuehling <Felix.Kuehling@amd.com>
Cc: Hawking Zhang <Hawking.Zhang@amd.com>
Cc: Feifei Xu <Feifei.Xu@amd.com>
Cc: Jim Qu <Jim.Qu@amd.com>
Cc: Evan Quan <evan.quan@amd.com>
Cc: Matthew Auld <matthew.auld@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: Thomas Zimmermann <tdz@users.sourceforge.net>
Cc: Kate Stewart <kstewart@linuxfoundation.org>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Jilayne Lovejoy <opensource@jilayne.com>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Mikulas Patocka <mpatocka@redhat.com>
Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Cc: Junwei Zhang <Jerry.Zhang@amd.com>
Cc: intel-gvt-dev@lists.freedesktop.org
Cc: intel-gfx@lists.freedesktop.org
Cc: amd-gfx@lists.freedesktop.org
Cc: linux-tegra@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20190614203615.12639-10-daniel.vetter@ffwll.ch
Based on 2 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation #
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 4122 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Enrico Weigelt <info@metux.net>
Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190604081206.933168790@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.
Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.
The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.
The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.
We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
One might want to use the VC4 display stack without using Mesa.
Similar to the debugfs fixes for not having all of the possible
display bits enabled, make sure you can't oops in vc4 if v3d isn't
enabled.
v2: Fix matching against other v3d variants (review by Paul), don't
forget to set irq_enabled so that the vblank uapi works
v3: Use -ENODEV instead of -EINVAL on Paul's suggestion.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
The global list of all debugfs entries for the driver was painful: the
list couldn't see into the components' structs, so each component had
its own debugs show function to find the component, then find the
regset and dump it. The components also had to be careful to check
that they were actually registered in vc4 before dereferencing
themselves, in case they weren't probed on a particular platform.
They routinely failed at that.
Instead, we can have the components add their debugfs callbacks to a
little list in vc4 to be registered at drm_dev_register() time, which
gets vc4_debugfs.c out of the business of knowing the whole list of
components.
Thanks to this change, dsi0 (if it existed) would register its node.
v2: Rebase on hvs_underrun addition.
v3: whitespace fixup
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-1-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This makes sure the vc4_reset doesn't hit an obscure race with the
GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents
future code from making mistakes with the weird return value of
pm_runtime_get_sync().
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-6-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
In order to test whether the load tracker is working as expected, we
need the ability to compare the commit result with the underrun
indication. With the load tracker always enabled, commits that are
expected to trigger an underrun are always rejected, so userspace
cannot get the actual underrun indication from the hardware.
Add a debugfs entry to disable/enable the load tracker, so that a DRM
commit expected to trigger an underrun can go through with the load
tracker disabled. The underrun indication is then available to
userspace and can be checked against the commit result with the load
tracker enabled.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-4-paul.kocialkowski@bootlin.com
The HVS block is supposed to fill the pixelvalve FIFOs fast enough to
meet the requested framerate. The problem is, the HVS and memory bus
bandwidths are limited, and if we don't take these limitations into
account we might end up with HVS underflow errors.
This patch is trying to model the per-plane HVS and memory bus bandwidth
consumption and take a decision at atomic_check() time whether the
estimated load will fit in the HVS and membus budget.
Note that we take an extra margin on the memory bus consumption to let
the system run smoothly when other blocks are doing heavy use of the
memory bus. Same goes for the HVS limit, except the margin is smaller in
this case, since the HVS is not used by external components.
Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-3-paul.kocialkowski@bootlin.com
Add a debugfs entry and helper for reporting HVS underrun errors as
well as helpers for masking and unmasking the underrun interrupts.
Add an IRQ handler and initial IRQ configuration.
Rework related register definitions to take the channel number.
Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-2-paul.kocialkowski@bootlin.com
Now that the base struct drm_gem_object has a reservation_object, use it
and remove the private BO one.
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: dri-devel@lists.freedesktop.org
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Rob Herring <robh@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-6-robh@kernel.org
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Move drm_can_sleep() out of drmP.h to allow users
to get rid of the drmP.h include.
There was no header file that was a good match for this helper function.
So add this to drm_util with the relevant includes.
Add include of drm_util.h to all users.
v2:
- Update comments to use kernel-doc style (Daniel)
- Add FIXME to drm_can_sleep and add note that this
function should not be used in new code (Daniel)
v3:
- Fix kernel-doc syntax (Daniel)
- Plug drm_util.h into drm-internels.rst (Daniel)
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Cc: Sean Paul <sean@poorly.run>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: "David (ChunMing) Zhou" <David1.Zhou@amd.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20190112193251.20450-2-sam@ravnborg.org
Applyin margins is just a matter of scaling all planes appropriately
and adjusting the CRTC X/Y offset to account for the
left/right/top/bottom borders.
Create a vc4_plane_margins_adj() function doing that and call it from
vc4_plane_setup_clipping_and_scaling() so that we are ready to attach
margins properties to the HDMI connector.
Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20181206142439.10441-5-boris.brezillon@bootlin.com
We are about to use vc4_plane_mode_set() in the async check path, but
async check can decide that async update is not possible and force the
driver to fallback to a sync update.
All the checks that have been done on the plane state during async check
stay valid, and checking it again is not necessary. Add a ->checked
field to vc4_plane_state, and use it to track the status of the state
(checked or not).
Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181130090254.594-3-boris.brezillon@bootlin.com
We are about to use vc4_plane_mode_set() in the async check path, and
async updates require that LBM size stay the same since they reuse the
LBM from the previous state. So we definitely don't want to allocate a
new LBM region that we know for sure will be free right away.
Move the LBM allocation out of vc4_plane_mode_set() and call the new
function (vc4_plane_update_lbm()) from vc4_plane_atomic_check().
Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181130090254.594-2-boris.brezillon@bootlin.com
Use new return type vm_fault_t for fault handler.
Signed-off-by: Souptick Joarder <jrdr.linux@gmail.com>
Reviewed-by: Matthew Wilcox <mawilcox@microsoft.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Allow userland to specify a syncobj that is waited on before a render job
starts processing.
v2: Use 0 as invalid syncobj to drop flag (Eric)
Drop extra newline (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1524607427-12876-2-git-send-email-stschake@gmail.com
The hardware has a single block for applying a CTM prior to gamma lut.
It can be fed with pixels from one of our CRTC at a time and uses a
matrix with S0.9 scalars. Use private atomic state to reject attempts
from userland to apply CTM for more than one CRTC at a time and reject
matrices with scalars that we can't approximate without integer bits.
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/218067/
The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.
Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.
Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com
Use drm_fb_cma_fbdev_init() and drm_fb_cma_fbdev_fini() which relies on
the fact that drm_device holds a pointer to the drm_fb_helper structure.
This means that the driver doesn't have to keep track of that.
Also use the drm_fb_helper functions directly.
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171115142001.45358-18-noralf@tronnes.org
This ioctl will allow us to purge inactive userspace buffers when the
system is running out of contiguous memory.
For now, the purge logic is rather dumb in that it does not try to
release only the amount of BO needed to meet the last CMA alloc request
but instead purges all objects placed in the purgeable pool as soon as
we experience a CMA allocation failure.
Note that the in-kernel BO cache is always purged before the purgeable
cache because those objects are known to be unused while objects marked
as purgeable by a userspace application/library might have to be
restored when they are marked back as unpurgeable, which can be
expensive.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171019125748.3152-1-boris.brezillon@free-electrons.com
This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).
The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state. With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).
The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.
(partial) example of sorted debugfs output with Mesa labeling all
resources:
kernel BO cache: 16392kb BOs (3)
tiling shadow 1920x1080: 8160kb BOs (1)
resource 1920x1080@32/0: 8160kb BOs (1)
scanout resource 1920x1080@32/0: 8100kb BOs (1)
kernel: 8100kb BOs (1)
v2: Use strndup_user(), use lockdep assertion instead of just a
comment, fix an array[-1] reference, extend comment about name
freeing.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This allows mesa to set the tiling format for a BO and have that
tiling format be respected by mesa on the other side of an
import/export (and by vc4 scanout in the kernel), without defining a
protocol to pass the tiling through userspace.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-2-eric@anholt.net
Acked-by: Dave Airlie <airlied@redhat.com>
Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.
While we are here, use <...> instead of "..." for include/linux/*.h
and include/sound/*.h headers too.
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1495081793-9707-2-git-send-email-yamada.masahiro@socionext.com
If we restrict this helper to only kms drivers (which is the case) we
can look up the correct mode easily ourselves. But it's a bit tricky:
- All legacy drivers look at crtc->hwmode. But that is updated already
at the beginning of the modeset helper, which means when we disable
a pipe. Hence the final timestamps might be a bit off. But since
this is an existing bug I'm not going to change it, but just try to
be bug-for-bug compatible with the current code. This only applies
to radeon&amdgpu.
- i915 tries to get it perfect by updating crtc->hwmode when the pipe
is off (i.e. vblank->enabled = false).
- All other atomic drivers look at crtc->state->adjusted_mode. Those
that look at state->requested_mode simply don't adjust their mode,
so it's the same. That has two problems: Accessing crtc->state from
interrupt handling code is unsafe, and it's updated before we shut
down the pipe. For nonblocking modesets it's even worse.
For atomic drivers try to implement what i915 does. To do that we add
a new hwmode field to the vblank structure, and update it from
drm_calc_timestamping_constants(). For atomic drivers that's called
from the right spot by the helper library already, so all fine. But
for safety let's enforce that.
For legacy driver this function is only called at the end (oh the
fun), which is broken, so again let's not bother and just stay
bug-for-bug compatible.
The benefit is that we can use drm_calc_vbltimestamp_from_scanoutpos
directly to implement ->get_vblank_timestamp in every driver, deleting
a lot of code.
v2: Completely new approach, trying to mimick the i915 solution.
v3: Fixup kerneldoc.
v4: Drop the WARN_ON to check that the vblank is off, atomic helpers
currently unconditionally call this. Recomputing the same stuff should
be harmless.
v5: Fix typos and move misplaced hunks to the right patches (Neil).
v6: Undo hunk movement (kbuild).
Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Acked-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170509140329.24114-4-daniel.vetter@ffwll.ch
It's overkill to have a flag parameter which is essentially used just
as a boolean. This takes care of core + adjusting drivers.
Adjusting the scanout position callback is a bit harder, since radeon
also supplies it's own driver-private flags in there.
v2: Fixup misplaced hunks (Neil).
v3: kbuild says v1 was better ...
Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170509140329.24114-2-daniel.vetter@ffwll.ch
There's really no reason for anything more:
- Calling this while the crtc vblank stuff isn't set up is a driver
bug. Those places alrready DRM_ERROR.
- Calling this when the crtc is off is either a driver bug (calling
drm_crtc_handle_vblank at the wrong time) or a core bug (for
anything else). Again, we DRM_ERROR.
- EINVAL is checked at higher levels already, and if we'd use struct
drm_crtc * instead of (dev, pipe) it would be real obvious that
those are again core bugs.
The only valid failure mode is crap hardware that couldn't sample a
useful timestamp, to ask the core to just grab a not-so-accurate
timestamp. Bool is perfectly fine for that.
v2: Also fix up the one caller, I lost that in the shuffling (Jani).
v3: Fixup commit message (Neil).
Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Acked-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170509140329.24114-1-daniel.vetter@ffwll.ch
For the Raspberry Pi's bindings, the power domain also implicitly
turns on the clock and deasserts reset, but for the new Cygnus port we
start representing the clock in the devicetree.
v2: Document the clock-names property, check for -ENOENT for no clock
in DT.
v3: Drop NULL checks around clk calls which embed NULL checks.
v4: Drop clk-names (feedback by Rob Herring)
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-1-eric@anholt.net
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).
To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary. With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
This is needed for proper synchronization with display on another DRM
device (pl111 or tinydrm) with buffers produced by vc4 V3D. Fixes the
new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2
desktop tests on pl111+vc4.
This doesn't yet introduce waits on another device's fences before
vc4's rendering/display, because I don't have testcases for them.
v2: Reuse dma_fence_free(), retitle commit message to clarify that
it's not a full dma-buf fencing implementation yet.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170412191202.22740-6-eric@anholt.net
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The vblank hooks in struct drm_driver are deprecated and only meant for
legacy drivers. For modern drivers with DRIVER_MODESET flag, the hooks
in struct drm_crtc_funcs should be used instead.
Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
Cc: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/1486458995-31018-23-git-send-email-shawnguo@kernel.org
The DSI0 and DSI1 blocks on the 2835 are related hardware blocks.
Some registers move around, and the featureset is slightly different,
as DSI1 (the 4-lane DSI) is a later version of the hardware block.
This driver doesn't yet enable DSI0, since we don't have any hardware
to test against, but it does put a lot of the register definitions and
code in place.
v2: Use the clk_hw interfaces, don't set CLK_IS_BASIC (from review by
Stephen Boyd)
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v1)
Link: http://patchwork.freedesktop.org/patch/msgid/20170131192912.11316-1-eric@anholt.net
<drm/drm_crtc.h> used to define most of the in-kernel KMS API. It has
now been split into separate files for each object type, but still
includes most other KMS headers to avoid breaking driver compilation.
As a step towards fixing that problem, remove the inclusion of
<drm/drm_encoder.h> from <drm/drm_crtc.h> and include it instead where
appropriate. Also remove the forward declarations of the drm_encoder and
drm_encoder_helper_funcs structures from <drm/drm_crtc.h> as they're not
needed in the header.
<drm/drm_encoder.h> now has to include <drm/drm_mode.h> and contain a
forward declaration of struct drm_encoder in order to allow including it
as the first header in a compilation unit.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Sinclair Yeh <syeh@vmware.com> # For vmwgfx
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Link: http://patchwork.freedesktop.org/patch/msgid/1481709550-29226-2-git-send-email-laurent.pinchart+renesas@ideasonboard.com
The VEC IP is a TV DAC, providing support for PAL and NTSC standards.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
PV_CONTROL_CLK_SELECT_VEC is actually 2 and not 0. Fix the definition and
rework the vc4_set_crtc_possible_masks() to cover the full range of the
PV_CONTROL_CLK_SELECT field.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
There was a small window where a userspace program could submit
a pageflip after receiving a pageflip completion event yet still
receive EBUSY.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
FS threading brings performance improvements of 0-20% in glmark2.
The validation code checks for thread switch signals and ensures that
the registers of the other thread are not touched, and that our clamps
are not live across thread switches. It also checks that the
threading and branching instructions do not interfere.
(Original patch by Jonas, changes by anholt for style cleanup,
removing validation the kernel doesn't need to do, and adding the flag
for userspace).
v2: Minor style fixes from checkpatch.
Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one. If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.
Fixes the major rendering failure in glmark2 -b terrain.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
The combo of list_empty() check and return list_first_entry()
can be replaced with list_first_entry_or_null().
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed. When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.
We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing. So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org