The generic HDMI code detaches the converter from the stream when
unused, but it must be done rather in the close callback instead of
the cleanup callback.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Turn on the pin widget's PIN_OUT bit from playback prepare. The pin is
enabled in open, but is disabled in hdmi_init_pin which is called during
system resume. This causes a system suspend/resume during playback to
mute HDMI/DP. Enabling the pin in prepare instead of open allows calling
snd_pcm_prepare after a system resume to restore audio.
Signed-off-by: Dylan Reid <dgreid@chromium.org>
Cc: <stable@vger.kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Vendor ID 0x10de0051 is used by a yet-to-be-named GPU chip.
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Acked-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: Daniel Dadap <ddadap@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
In the recent code, the value shown there is a tag number, and it's no
longer same as the pin nid. Correct the message to avoid confusion.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
VIA codecs seem not returning the event tag in the unsolicited events,
thus the current code relying on the tag value doesn't work.
Since simple_hdmi stuff has only a single pin, we can use simply
snd_hda_jack_set_dirty_all() to activate the pin-detection
independently from the tag value.
Tested-by: Annie Liu <AnnieLiu@viatech.com.cn>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The simple_hdmi stuff is designed only for a single pin and a single
converter (thus a single PCM stream), and no need for loops.
Let's flatten the code.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The codes to initialize work struct or create a proc interface should
be called only once and never although it's called many times through
the init callback. Move that stuff into patch_generic_hdmi() so that
it's called only once.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This fixes the regression introduced by the commit d0b1252d for
refactoring simple_hdmi*(). The pin NID wasn't assigned correctly.
Reported-by: Annie Liu <annieliu@viatech.com.cn>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
ATI and Nvidia HDMI codecs have also the pin-detection capability,
so let's enable the jack-detecion for them, too.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The code refactoring using the same helper functions for sharing the
codes among ATI, Nvidia and VIA simple_hdmi* stuff. Except for that
spec->pcm_playback is no longer pointer, the functionality doesn't
change.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This patch adds the hotplug unsol event handling to simple_hdmi*().
It works on VIA VX900. If AMD or Nvidia chips support the
pin-detection similarly, it can be added easily, too.
Reported-by: Annie Liu <annieliu@viatech.com.cn>
Tested-by: Annie Liu <annieliu@viatech.com.cn>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This is patch supporting the CODECes of HD-Audio function of VIA GFX
cards which support HDMI.
For CODECes 0x9f80/0x9f81, which belong to VX900, since the hardware
is not fully compliant to HD-Audio 1.3, simple_i*() is adopted
temporarily.
Signed-off-by: Annie Liu <annieliu@viatech.com.cn>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Also remove two warnings when CONFIG_SND_DEBUG is not set:
sound/pci/hda/patch_hdmi.c: In function ‘hdmi_intrinsic_event’:
sound/pci/hda/patch_hdmi.c:761:6: warning: unused variable ‘eldv’ [-Wunused-variable]
sound/pci/hda/patch_hdmi.c:760:6: warning: unused variable ‘pd’ [-Wunused-variable]
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Instead of managing input-jack stuff separately, call all stuff inside
the kctl-jack creation, deletion and report. The caller no longer needs
to care about input-jack.
The better integration between input-jack and kctl-jack should be done
in the upper layer in near future, but for now, it's implemented locally
for more tests.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The new hardware tends to have more and more. As a temporary fix, just
increase the number for now.
For a long-term solution, we should assign the cvts/pins dynamically.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Improve the one-shot ELD repoll to up to 6 retries.
Up to now the 300ms looks sufficient for the test boxes. However
I'm a bit worried about how well it can fit the wider user base.
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Manage the tags assigned for unsolicited events dynamically together
with the jack-detection routines. Basically this is almost same as what
we've done in patch_sigmatel.c. Assign the new tag number for each new
unsol event, associate with the given NID and the action type, etc.
With this change, now all pins looked over in snd_hda_jack_add_kctls()
are actually enabled for detection now even if the pins aren't used for
jack-retasking by the driver.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Create kcontrols for pin jack-detections, which work similarly like
jack-input layer. Each control will notify when the jack is plugged or
unplugged, and also user can read the value at any time via the normal
control API.
The control elements are created with iface=CARD, so that they won't
appear in the mixer apps.
So far, only the pins that enabled the jack-detection are registered.
For covering all pins, the transition of the common unsol-tag handling
would be needed. Stay tuned.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Introduce a table containing the pins and their jack-detection states
for avoiding the unnecessary verbs to check the pin status at each time.
When the unsol event is enabled via snd_hda_jack_detect_enable(), it
automatically adds the given NID to the table. Then the driver supposes
that the codec driver will set the dirty flag appropariately when an
unsolicited event is invoked for that pin.
The behavior for reading other pins that aren't registered in the table
doesn't change. Only the pins assigned to the table are cached, so far.
In near futre, this table can be extended to use the central place for
the unsolicited events of all pins, etc, and eventually include the
jack-detect kcontrols that replace the current input-jack stuff.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The Intel HDMI chips (ironlake at least) are found to have ~250ms delay
between the ELD_Valid=1 hotplug event is send and the ELD buffer becomes
actually readable. During the time the ELD buffer is mysteriously all 0.
Fix it by scheduling a delayed work to re-read ELD buffer after 300ms.
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
memset(eld) clears eld->proc_entry which will leak the struct
snd_info_entry when unloading module.
Fix it by
- memset only the fields before eld->eld_buffer
- set eld->eld_valid to true _after_ all eld fields have been filled
Cc: <stable@kernel.org>
Cc: Pierre-louis Bossart <pierre-louis.bossart@intel.com>
Acked-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
* 'modsplit-Oct31_2011' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux: (230 commits)
Revert "tracing: Include module.h in define_trace.h"
irq: don't put module.h into irq.h for tracking irqgen modules.
bluetooth: macroize two small inlines to avoid module.h
ip_vs.h: fix implicit use of module_get/module_put from module.h
nf_conntrack.h: fix up fallout from implicit moduleparam.h presence
include: replace linux/module.h with "struct module" wherever possible
include: convert various register fcns to macros to avoid include chaining
crypto.h: remove unused crypto_tfm_alg_modname() inline
uwb.h: fix implicit use of asm/page.h for PAGE_SIZE
pm_runtime.h: explicitly requires notifier.h
linux/dmaengine.h: fix implicit use of bitmap.h and asm/page.h
miscdevice.h: fix up implicit use of lists and types
stop_machine.h: fix implicit use of smp.h for smp_processor_id
of: fix implicit use of errno.h in include/linux/of.h
of_platform.h: delete needless include <linux/module.h>
acpi: remove module.h include from platform/aclinux.h
miscdevice.h: delete unnecessary inclusion of module.h
device_cgroup.h: delete needless include <linux/module.h>
net: sch_generic remove redundant use of <linux/module.h>
net: inet_timewait_sock doesnt need <linux/module.h>
...
Fix up trivial conflicts (other header files, and removal of the ab3550 mfd driver) in
- drivers/media/dvb/frontends/dibx000_common.c
- drivers/media/video/{mt9m111.c,ov6650.c}
- drivers/mfd/ab3550-core.c
- include/linux/dmaengine.h
The implicit presence of module.h lured several users into
incorrectly thinking that they only needed/used modparam.h
but once we clean up the module.h presence, these will show
up as build failures, so fix 'em now.
Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
Applications may want to read ELD information to
understand what codecs are supported on the HDMI
receiver and handle the a-v delay for better lip-sync.
ELD information is exposed in a device-specific
IFACE_PCM kcontrol. Tested both with amixer and
PulseAudio; with a corresponding patch passthrough modes
are enabled automagically.
ELD control size is set to zero in case of errors or
wrong configurations. No notifications are implemented
for now, it is expected that jack detection is used to
reconfigure the audio outputs.
Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Since modern HDMI cards often have more than one output pin and thus
input device, we need to know which one has actually been plugged in.
This patch adds a name hint that indicates which PCM device is connected
to which pin.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The general concept of this change is to create a PCM device for each
pin widget instead of each converter widget. Whenever a PCM is opened,
a converter is dynamically selected to drive that pin based on those
available for muxing into the pin.
The one thing this model doesn't support is a single PCM/converter
sending audio to multiple pin widgets at once.
Note that this means that a struct hda_pcm_stream's nid variable is
set to 0 except between a stream's open and cleanup calls. The dynamic
de-assignment of converters to PCMs occurs within cleanup, not close,
in order for it to co-incide with when controller stream IDs are
cleaned up from converters.
While the PCM for a pin is not open, the pin is disabled (its widget
control's PIN_OUT bit is cleared) so that if the currently routed
converter is used to drive a different PCM/pin, that audio does not
leak out over a disabled pin.
We use the recently added SPDIF virtualization feature in order to
create SPDIF controls for each pin widget instead of each converter
widget, so that state is specific to a PCM.
In order to support this, a number of more mechanical changes are made:
* s/nid/pin_nid/ or s/nid/cvt_nid/ in many places in order to make it
clear exactly what the code is dealing with.
* We now have per_pin and per_cvt arrays in hdmi_spec to store relevant
data. In particular, we store a converter's capabilities in the per_cvt
entry, rather than relying on a combination of codec_pcm_pars and
the struct hda_pcm_stream.
* ELD-related workarounds were removed from hdmi_channel_allocation
into hdmi_instrinsic in order to simplifiy infoframe calculations and
remove HW dependencies.
* Various functions only apply to a single pin, since there is now
only 1 pin per PCM. For example, hdmi_setup_infoframe,
hdmi_setup_stream.
* hdmi_add_pin and hdmi_add_cvt are more oriented at pure codec parsing
and data retrieval, rather than determining which pins/converters
are to be used for creating PCMs.
This is quite a large change; it may be appropriate to simply read the
result of the patch rather than the diffs. Some small parts of the change
might be separable into different patches, but I think the bulk of the
change will probably always be one large patch. Hopefully the change
isn't too opaque!
This has been tested on:
* NVIDIA GeForce 400 series discrete graphics card. This model has the
classical 1:1:1 codec:converter:pcm widget model. Tested stereo PCM
audio to a PC monitor that supports audio.
* NVIDIA GeForce 520 discrete graphics card. This model is the new
1 codec n converters m pins m>n model. Tested stereo PCM audio to a
PC monitor that supports audio.
* NVIDIA GeForce 400 series laptop graphics chip. This model has the
classical 1:1:1 codec:converter:pcm widget model. Tested stereo PCM,
multi-channel PCM, and AC3 pass-through to an AV receiver.
* Intel Ibex Peak laptop. This model is the new 1 codec n converters m
pins m>n model. Tested stereo PCM, multi-channel PCM, and AC3 pass-
through to an AV receiver.
Note that I'm not familiar at all with AC3 pass-through. Hence, I may
not have covered all possible mechanisms that are applicable here. I do
know that my receiver definitely received AC3, not decoded PCM. I tested
with mplayer's "-afm hwac3" and/or "-af lavcac3enc" options, and alsa a
WAV file that I believe has AC3 content rather than PCM.
I also tested:
* Play a stream
* Mute while playing
* Stop stream
* Play some other streams to re-assign the converter to a different
pin, PCM, set of SPDIF controls, ... hence hopefully triggering
cleanup for the original PCM.
* Unmute original stream while not playing
* Play a stream on the original pin/PCM.
This was to test SPDIF control virtualization.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
A future change won't store an entire hda_pcm_stream just to represent
the capabilities of a codec; a custom data-structure will be used. To
ease that transition, modify hdmi_eld_update_pcm_info to expect the
hda_pcm_stream to be pre-initialized with the codec's capabilities, and
to update those capabilities in-place based on the ELD.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
A future change will significantly rework the generic implementation
in order to support codecs with a different number of pins and
converters. Isolate the more custom codec variants from this change by
duplicating the small portions of generic code they share. This
simplifies the later rework of that previously shared code, since we
don't have to consider the more custom codecs, and also prevents
support for those codecs from regressing.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The SPDIF output controls apply to converter widgets. A future change
will create a PCM device per pin widget, and hence a set of SPDIF output
controls per pin widget, for certain HDMI codecs. To support this, we
need the ability to virtualize the SPDIF output controls. Specifically:
* Controls can be "unassigned" from real hardware when a converter is
not used for the PCM the control was created for.
* Control puts only write to hardware when they are assigned.
* Controls can be "assigned" to real hardware when a converter is picked
to support output for a particular PCM.
* When a converter is assigned, the hardware is updated to the cached
configuration.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Currently, the data that backs the kcontrols created by
snd_hda_create_spdif_out_ctls is stored directly in struct hda_codec. When
multiple sets of these controls are stored, they will all manipulate the
same data, causing confusion. Instead, store an array of this data, one
copy per converter, to isolate the controls.
This patch would cause a behavioural change in the case where
snd_hda_create_spdif_out_ctls was called multiple times for a single codec.
As best I can tell, this is never the case for any codec.
This will be relevant at least for some HDMI audio codecs, such as the
NVIDIA GeForce 520 and Intel Ibex Peak. A future change will modify the
driver's handling of those codecs to create multiple PCMs per codec. Note
that this issue isn't affected by whether one creates a PCM-per-converter
or PCM-per-pin; there are multiple of both within a single codec in both
of those codecs.
Note that those codecs don't currently create multiple PCMs for the codec
due to the default HW mux state of all pins being to point at the same
converter, hence there is only a single converter routed to any pin, and
hence only a single PCM.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
It's perfectly valid for an ELD to contain no SADs. This simply means that
only basic audio is supoprted.
In this case, we still want to limit a PCM's capabilities based on the ELD.
History:
* Originally, ELD application was limited solely by sad_count>0, which
was used to check that an ELD had been read.
* Later, eld_valid was added to the conditions to satisfy.
This change removes the original sad_count>0 check, which when squashed
with the above two changes ends up replacing if (sad_count) with
if (eld_valid).
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The recently introduced NVIDIA GeForce GT 520 has 4 pins within a single
codec. Bump MAX_HDMI_PINS to accomodate this. Also bump MAX_HDMI_CVTS
to match it; this might be needed later too.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This change unifies the initial handling of a pin's state with the code to
update a pin's state after a hotplug (unsolicited response) event. The
initial probing, and all updates, are now routed through hdmi_present_sense.
The stored PD and ELDV status is now always derived from GetPinSense verb
execution, and not from the data in the unsolicited response. This means:
a) The WAR for NVIDIA codec's UR.PD values ("old_pin_detect") can be
removed, since this only affected the no-longer-used unsolicited
response payload.
b) In turn, this means that most NVIDIA codecs can simply use
patch_generic_hdmi instead of having a custom variant just to set
old_pin_detect.
c) When PD && ELDV becomes true, no extra verbs are executed, because the
GetPinSense that was previously executed by snd_hdmi_get_eld (really,
hdmi_eld_valid) has simply moved into hdmi_present_sense.
d) When PD && ELDV becomes false, there is a single extra GetPinSense verb
executed for codecs where old_pin_detect wasn't set, i.e. some NVIDIA,
and all ATI/AMD and Intel codecs. I doubt this will be a performance
issue.
The new unified code in hdmi_present_sense also ensures that eld->eld_valid
is not set unless eld->monitor_present is also set. This protects against
potential invalid combinations of PD and ELDV received from HW, and
transitively from a graphics driver.
Also, print the derived PD/ELDV bits from hdmi_present_sense so the kernel
log always displays the actual state stored, which will differ from the
values in the unsolicited response for NVIDIA HW where old_pin_detect was
previously set.
Finally, a couple of small tweaks originally by Takashi:
* Clear the ELD content to zero before reading it, so that if it's not
read (i.e. when !(PD && ELDV)) it's in a known state.
* Don't show ELD fields in /proc ELD files when the ELD isn't valid.
The only possibility I can see for regression here is a codec where the
GetPinSense verb returns incorrect data. However, we're already exposed
to that, since that data is used (a) from hdmi_add_pin to set up the
initial pin state, and (b) within snd_hda_input_jack_report to query
a pin's presence value. As such, I don't believe any HW has bugs here.
Includes-changes-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Just as for headphones and microphone jacks, this patch adds reporting
of HDMI jack status through the input layer.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The MCP7x hardware computes the audio infoframe channel count
automatically, but requires the audio driver to set the audio
infoframe checksum manually via the Nv_VERB_SET_Info_Frame_Checksum
control verb.
When audio starts playing, nvhdmi_8ch_7x_pcm_prepare sets the checksum
to (0x71 - chan - chanmask). For example, for 2ch audio, chan == 1
and chanmask == 0 so the checksum is set to 0x70. When audio playback
finishes and the device is closed, nvhdmi_8ch_7x_pcm_close resets the
channel formats, causing the channel count to revert to 8ch. Since
the checksum is not reset, the hardware starts generating audio
infoframes with invalid checksums. This causes some displays to blank
the video.
Fix this by updating the checksum and channel mask when the device is
closed and also when it is first initialized. In addition, make sure
that the channel mask is appropriate for an 8ch infoframe by setting
it to 0x13 (FL FR LFE FC RL RR RLC RRC).
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Acked-by: Stephen Warren <swarren@nvidia.com>
Cc: <stable@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Added the missing HDMI codec IDs for new Nvidia stuff.
Note that ID 0x17 isn't assigned to anything so far, as suggested by
Stephen.
[Modified to get rid of 0x17 by tiwai]
Signed-off-by: Richard Samson <samson.richard@gmail.com>
Acked-by: Acked-By: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>