No need to try to call ttm_bo_device_release twice during module unload.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
When a user-space process writes directly to the fbdev framebuffer,
we hit a circular locking dependency. Fix this by introducing a local
delayed work callback so that the defio lock can be released before
calling into the modesetting code for a dirty update.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
A couple of fixes from the previous pull request as well as gl3 support.
There is one drm core change, an export of a previously private function.
Take 2 implementing screen targets, this time with the fbdev code adjusted
accordingly.
Also there is an implementation of register-driven command buffers, that
overrides the FIFO ring for command processing. It's needed for our upcoming
hardware revision.
* 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux: (35 commits)
drm/vmwgfx: Fix copyright headers
drm/vmwgfx: Add DX query support. Various fixes.
drm/vmwgfx: Add command parser support for a couple of DX commands
drm/vmwgfx: Command parser fixes for DX
drm/vmwgfx: Initial DX support
drm/vmwgfx: Update device includes for DX device functionality
drm: export the DRM permission check code
drm/vmwgfx: Fix crash when unloading vmwgfx v2
drm/vmwgfx: Fix framebuffer creation on older hardware
drm/vmwgfx: Fixed topology boundary checking for Screen Targets
drm/vmwgfx: Fix an uninitialized value
drm/vmwgfx: Fix compiler warning with 32-bit dma_addr_t
drm/vmwgfx: Kill a bunch of sparse warnings
drm/vmwgfx: Fix kms preferred mode sorting
drm/vmwgfx: Reinstate the legacy display system dirty callback
drm/vmwgfx: Implement fbdev on kms v2
drm/vmwgfx: Add a kernel interface to create a framebuffer v2
drm/vmwgfx: Avoid cmdbuf alloc sleeping if !TASK_RUNNING
drm/vmwgfx: Convert screen targets to new helpers v3
drm/vmwgfx: Convert screen objects to the new helpers
...
This addresses two issues that cause problems with viewperf maya-03 in
situation with memory pressure.
The first issue causes attempts to unreserve buffers if batched
reservation fails due to, for example, a signal pending. While previously
the ttm_eu api was resistant against this type of error, it is no longer
and the lockdep code will complain about attempting to unreserve buffers
that are not reserved. The issue is resolved by avoid calling
ttm_eu_backoff_reservation in the buffer reserve error path.
The second issue is that the binding_mutex may be held when user-space
fence objects are created and hence during memory reclaims. This may cause
recursive attempts to grab the binding mutex. The issue is resolved by not
holding the binding mutex across fence creation and submission.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: <stable@vger.kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Add support for vgpu10 queries. Functional- and formatting fixes.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Add support for SVGA_3D_CMD_DX_BUFFER_COPY and
SVGA_3D_CMD_DX_PRED_COPY_REGION
Signed-off-by: Neha Bhende <nbhende@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Implement support for a couple of missing commands and fix a command parser
error path. Also fix uninitialized devcaps and surface size computation.
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Add DX includes and move all device includes to a separate directory.
Co-authored with Thomas Hellstrom, Charmaine Lee and above all,
the VMware device team.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
This patch fixes two issues. One, when a surface is a proxy for a DMA
buffer, it holds an extra reference that needs to be cleared.
Two, when fbdev is enabled, we need to unpin the framebuffer before
unloading the driver. This is done by a call to vmw_fb_off().
v2
Moved unreferencing surface to from vmw_framebuffer_surface_destroy()
to vmw_kms_new_framebuffer()
Added "struct vmw_framebuffer *vfb = NULL;" to silence a compiler
warning.
Removed error checking after calling vmw_surface/dmabuf_reference()
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
On older hardware, texture max width and height is not available, so set
it to something reasonable, like 8192.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
For a Screen Target capable display device, the display topology is
limited by SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM. Two values are
checked against this limit:
1. Size of the bounding box enclosing all the displays, and
2. Size of the total number of displays, e.g. framebuffers
The limitations above mean we do not have exact max width and
height for the topology. The best current option is to set those to
the maximum texture width/height.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
IS_ERR(_OR_NULL) already contain an 'unlikely' compiler flag and there
is no need to do that again from its callers. Drop it.
Signed-off-by: Viresh Kumar <viresh.kumar@linaro.org>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reported by Intel's kbuild robot.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
When the size of dma_addr_t was 32 bits, the compiler warned
about the size of the 32 bit shift being larger than the size
of the data type.
Reported by Intel's kbuild robot.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
We're giving up all attempts to keep cpu- and device byte ordering separate.
This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
The preferred mode typically didn't end up first, since the function
drm_mode_connector_list_update() reordered the modes.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
With screen targets the old legacy display system fbdev doesn't work
satisfactory anymore. At best the resolution is severely restricted.
Therefore implement fbdev on top of the kms system. With this change, fbdev
will be using whatever KMS backend is chosen.
There are helpers available for this, so in the future we'd probably want
to implement the helper callbacks instead of calling into our KMS
implementation directly.
v2: Make sure we take the mode_config mutex around modesetting,
Also clear the initial framebuffer using vzalloc instead of vmalloc.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
The kernel interface is needed for fbdev, and needs to be free from
a file_priv member. To accomplish this, remove the fb surface mutex
and list which isn't used anymore, anyway.
Finally, make the pin() and unpin() pin the framebuffer for all display
system backends, so that fbdev can pin its framebuffer before mapping it.
v2: Address review comments:
- Fix vmw_framebuffer_unpin() to handle also the surface framebuffer case.
- Fix vmw_kms_new_framebuffer() to actually use the only_2d parameter.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
If the command buffer pool is out of space, the code waits until space is
available. However since the condition code tries to allocate a range manager
node while !TASK_RUNNING we get a kernel warning.
Avoid this by pre-allocating the mm node. This will also probably be more
efficient.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Also implements the missing readback function and
fixes page flip in case of no event.
v2:
- Adapt to the work done for screen targets for 2d, in particular
Handle proxy surface updates.
- Remove execbuf quirks since we now use fifo reserve / commit.
- Revert the initial placement of vmw dma buffers.
v3: Address review comments.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This makes it possible to use the same function for surface dirty and
present. Also fixes page flip without events.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
We need to make the dirty- and readback functions callable without a struct
drm_file pointer. We also need to unify the handling of dirty- and readback
cliprects that are now implemented in various places across the kms system,
som add helpers to facilitate this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This patch address the following underlying issues with SurfaceDMA
* SurfaceDMA command does not work in a 2D VM, but we can wrap a
proxy surface around the same DMA buffer and use the SurfaceCopy
command which does work in a 2D VM.
* Wrapping a DMA buffer with a proxy surface also gives us an
added optimization path for the case when the DMA buf
dimensions match the mode. In this case, the DMA buf can
be pinned as the display surface, saving an extra copy.
This only works in a 2D VM because we won't be doing any
rendering operations directly to the display surface.
v2
* Moved is_dmabuf_proxy field to vmw_framebuffer_surface
* Undone coding style changes
* Addressed other issues from review
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Add support for the screen target device interface.
Add a getparam parameter and bump minor to signal availability.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
For certain surface copies, we don't have a user space handle for
the destination surface. In such cases, we are going to trust that
our caller is giving us the right surface ID.
To do this case, we created a quirk flag that may be useful
in the future for handling other cases.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Refactored vmw_gb_surface_define_ioctl() and made the surface
definition part a separate function. This way other parts of vmwgfx
can use it to allocate kernel-visible GB surfaces.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
For screen targets it appears we need to pin surfaces while they are bound
as screen targets, so add a small interface to do that.
v2: Always increase pin_count on pin.
v3: Add missing reservation sem.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Fix a circular locking dependency between
struct vmw_overlay::mutex and
struct vmw_private::reservation_sem
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Add command buffer support.
Currently we don't implement preemption or fancy error handling.
Tested with a couple of mesa-demos, compiz/unity and viewperf maya-03.
v2:
- Synchronize with pending work at command buffer manager takedown.
- Add an interface to flush the current command buffer for latency-critical
command batches and apply it to framebuffer dirtying.
v3:
- Minor fixes of definitions and typos to address reviews.
- Removed new or moved branch predictor hints.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit reworks device initialization so that we always enable the
FIFO at driver load, deferring SVGA enable until either first modeset
or fbdev enable.
This should always leave the fifo properly enabled for render- and
control nodes.
In addition,
*) We disable the use of VRAM when SVGA is not enabled.
*) We simplify PM support so that we only throw out resources on hibernate,
not on suspend, since the device keeps its state on suspend.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
A regression introduced when the master ttm lock was split into two.
Reported-and-tested-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This is required to properly handle failing dpms calls.
When making a wait in i915 interruptible, I've noticed
that the dpms sequence could fail with -ERESTARTSYS because
it was waiting interruptibly for flips. So from now on
allow drivers to fail in their connector dpms callback.
Encoder and crtc dpms callbacks are unaffected.
Changes since v1:
- Update kerneldoc for the drm helper functions.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
[danvet: Resolve conflicts due to different merge order.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Final drm-misc pull for 4.0, just various things all over, including a few
more important atomic fixes. btw I didn't pick up the vmwgfx patch from
Ville's series, but one patch has one hunk touching vmwgfx and
Thomas/Jakob didn't get around to ack it. I figured it's simple enough to
be ok though.
* tag 'topic/drm-misc-2015-03-31' of git://anongit.freedesktop.org/drm-intel:
drm: line wrap DRM_IOCTL_DEF* macros
drm/atomic: Don't try to free a NULL state
drm/atomic: Clear crtcs, connectors and planes when clearing state
drm: Rewrite drm_ioctl_flags() to resemble the new drm_ioctl() code
drm: Use max() to make the ioctl alloc size code cleaner
drm: Simplify core vs. drv ioctl handling
drm: Drop ioctl->cmd_drv
drm: Fix DRM_IOCTL_DEF_DRV()
drm/atomic-helpers: Properly avoid full modeset dance
drm: atomic: Allow setting CRTC active property
drm: atomic: Expose CRTC active property
drm: crtc_helper: Update hwmode before mode_set call
drm: mode: Allow NULL modes for equality check
drm: fb_helper: Simplify exit condition
drm: mode: Fix typo in kerneldoc
drm/dp: Print the number of bytes processed for aux nacks
ioctl->cmd_drv is pointless and we can just as well stick the full ioctl
definition into ioctl->cmd.
Cc: Jakob Bornecrantz <jakob@vmware.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Starting with commit b4b55cda58
("x86/PCI: Refine the way to release PCI IRQ resources")
the device lost its irq resource on module unload. While that's ok and
apparently intentional, the driver never got the resource back on module load
The code apparently wants drivers to disable the pci device at pci device
driver removal, so lets do that. That fixes the issue.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
cppcheck on lines 917 and 977 show an ineffective assignment
to the dma buffer pointer:
[drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c:917]:
[drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c:977]:
(warning) Assignment of function parameter has no effect
outside the function. Did you forget dereferencing it?
On a successful DMA buffer lookup, the dma buffer pointer is
assigned, however, on failure it currently is left in an
undefined state.
The original intention in the error exit path was to nullify
the pointer on an error (which the original code failed to
do properly). This patch fixes this also ensures all failure
paths nullify the buffer pointer on the error return.
Fortunately the callers to vmw_translate_mob_ptr and
vmw_translate_guest_ptr are checking on a return status and not
on the dma buffer pointer, so the original code worked.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Colin Ian King <colin.king@canonical.com>
To take down the MOB and GMR memory types, the driver may have to issue
fence objects and thus make sure that the fence manager is taken down
after those memory types.
Reorder device init accordingly.
Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Experimental lockdep annotation added to the TTM lock has unveiled a
couple of lock dependency violations in the vmwgfx driver. In both
cases it turns out that the device_private::reservation_sem is not
needed so the offending code is moved out of that lock.
Cc: <stable@vger.kernel.org>
Acked-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Fixes a case where we call vmw_fifo_idle() from within a wait function with
task state !TASK_RUNNING, which is illegal.
In addition, make the locking fine-grained, so that it is performed once
for every read- and write operation. This is of course more costly, but we
don't perform much register access in the timing critical paths anyway. Instead
we have the extra benefit of being sure that we don't forget the hw lock around
register accesses. I think currently the kms code was quite buggy w r t this.
This fixes Red Hat Bugzilla Bug 1180796
Cc: stable@vger.kernel.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This patch adds an optional list_head parameter to ttm_eu_reserve_buffers.
If specified duplicates in the execbuf list are no longer reported as errors,
but moved to this list instead.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This codepath is mostly hit when rebinding after a backup buffer swapout. It's
amazing that this error hasn't been more obvious but probably the shaders are
not reread from guest memory that often..
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>