Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, move those into a struct for convenience.
v2: Move the anonymous struct into its own function for legibility and
ye olde gcc.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
Having moved the priotree struct into i915_scheduler.h, identify it as
the scheduling element and rebrand into i915_sched. This becomes more
useful as we start attaching more information we require to propagate
through the scheduler.
v2: Use i915_sched_node for future distinctiveness
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-2-chris@chris-wilson.co.uk
Over time the priotree has grown from a sorted list to a more
complicated structure for propagating constraints along the dependency
chain to try and resolve priority inversion. Start to segregate this
information from the rest of the request/fence tracking.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-1-chris@chris-wilson.co.uk