Commit Graph

31 Commits

Author SHA1 Message Date
Jordan Crouse
0815d7749a drm/msm: Add a name field for gem objects
For debugging purposes it is useful to assign descriptions
to buffers so that we know what they are used for. Add
a field to the buffer object and use that to name the various
kernel side allocations which ends up looking like like this
in /d/dri/X/gem:

   flags       id ref  offset   kaddr            size     madv      name
   00040000: I  0 ( 1) 00000000 0000000070b79eca 00004096           memptrs
      vmas: [gpu: 01000000,mapped,inuse=1]
   00020000: I  0 ( 1) 00000000 0000000031ed4074 00032768           ring0

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-11 13:06:59 -05:00
Jordan Crouse
7ad0e8cf63 drm/msm: Count how many times iova memory is pinned
Add a reference count to track how many times a particular
chunk of iova memory is pinned (mapped) in the iomu and
add msm_gem_unpin_iova to give up references.

It is important to note that msm_gem_unpin_iova replaces
msm_gem_put_iova because the new implicit behavior
that an assigned iova in a given vma is now valid for the
life of the buffer and what we are really focusing on is
the use of that iova.

For now the unmappings are lazy; once the reference counts
go to zero they *COULD* be unmapped dynamically but that
will require an outside force such as a shrinker or
mm_notifiers.  For now, we're just focusing on getting
the counting right and setting ourselves up to be ready
for the future.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-11 13:05:32 -05:00
Jordan Crouse
c0ee979469 drm/msm: Split msm_gem_get_iova into two steps
Split the operation of msm_gem_get_iova into two operations:
1) allocate an iova and 2) map (pin) the backing memory int the
iommu. This is the first step toward allowing memory pinning
to occur independently of the iova management.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-11 13:05:31 -05:00
Jordan Crouse
4241db42e4 drm/msm/gpu: Add trace events for tracking GPU submissions
Add trace events to track the progress of a GPU submission
msm_gpu_submit occurs at the beginning of the submissions,
msm_gpu_submit_flush happens when the submission is put on
the ringbuffer and msm_submit_flush_retired is sent when
the operation is retired.

To make it easier to track the operations a unique sequence
number is assigned to each submission and displayed in each
event output so a human or a script can easily associate
the events related to a specific submission.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-11 13:05:28 -05:00
Rob Clark
6a8bd08d04 drm/msm: add sudo flag to submit ioctl
This flags cause cmdstream to be executed from the ringbuffer (RB)
instead of IB1.  Normally not something you'd ever want to do, but
it is super useful for firmware debugging.

Hidden behind CAP_SYS_RAWIO and a default=n kconfig option which
depends on EXPERT (and has a suitably scary warning), to prevent
it from being used on accident.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-02-20 10:41:20 -05:00
Jordan Crouse
f97decac5f drm/msm: Support multiple ringbuffers
Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring specific operations.

The biggest delta is to support legacy fences. Each fence gets its own
sequence number but the legacy functions expect to use a unique integer.
To handle this we return a unique identifier for each submission but
map it to a specific ring/sequence under the covers. Newer users use
a dma_fence pointer anyway so they don't care about the actual sequence
ID or ring.

The actual mechanics for multiple ringbuffers are very target specific
so this code just allows for the possibility but still only defines
one ringbuffer for each target family.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:36 -04:00
Jordan Crouse
f7de15450e drm/msm: Add per-instance submit queues
Currently the behavior of a command stream is provided by the user
application during submission and the application is expected to internally
maintain the settings for each 'context' or 'rendering queue' and specify
the correct ones.

This works okay for simple cases but as applications become more
complex we will want to set context specific flags and do various
permission checks to allow certain contexts to enable additional
privileges.

Add kernel-side submit queues to be analogous to 'contexts' or
'rendering queues' on the application side. Each file descriptor
instance will maintain its own list of queues. Queues cannot be
shared between file descriptors.

For backwards compatibility context id '0' is defined as a default
context specifying no priority and no special flags. This is
intended to be the usual configuration for 99% of applications so
that a garden variety application can function correctly without
creating a queue. Only those applications requiring the specific
benefit of different queues need create one.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:35 -04:00
Sushmita Susheelendra
0e08270a1f drm/msm: Separate locking of buffer resources from struct_mutex
Buffer object specific resources like pages, domains, sg list
need not be protected with struct_mutex. They can be protected
with a buffer object level lock. This simplifies locking and
makes it easier to avoid potential recursive locking scenarios
for SVM involving mmap_sem and struct_mutex. This also removes
unnecessary serialization when creating buffer objects, and also
between buffer object creation and GPU command submission.

Signed-off-by: Sushmita Susheelendra <ssusheel@codeaurora.org>
[robclark: squash in handling new locking for shrinker]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-17 08:03:07 -04:00
Rob Clark
8432a903fb drm/msm: remove address-space id
Now that the msm_gem supports an arbitrary number of vma's, we no longer
need to assign an id (index) to each address space.  So rip out the
associated code.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:06 -04:00
Rob Clark
4b85f7f5cf drm/msm: support for an arbitrary number of address spaces
It means we have to do a list traversal where we once had an index into
a table.  But the list will normally have one or two entries.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:06 -04:00
Rob Clark
8bdcd949bb drm/msm: pass address-space to _get_iova() and friends
No functional change, that will come later.  But this will make it
easier to deal with dynamically created address spaces (ie. per-
process pagetables for gpu).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:04 -04:00
Jordan Crouse
ee546cd34a drm/msm: Reference count address spaces
There are reasons for a memory object to outlive the file descriptor
that created it and so the address space that a buffer object is
attached to must also outlive the file descriptor. Reference count
the address space so that it can remain viable until all the objects
have released their addresses.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:36 -04:00
Rob Clark
78babc1633 drm/msm: convert iova to 64b
For a5xx the gpu is 64b so we need to change iova to 64b everywhere.  On
the display side, iova is still 32b so it can ignore the upper bits.
(Although all the armv8 devices have an iommu that can map 64b pa to 32b
iova.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:08 -05:00
Rob Clark
667ce33e57 drm/msm: support multiple address spaces
We can have various combinations of 64b and 32b address space, ie. 64b
CPU but 32b display and gpu, or 64b CPU and GPU but 32b display.  So
best to decouple the device iova's from mmap offset.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-27 11:23:09 -05:00
Chris Wilson
f54d186700 dma-buf: Rename struct fence to dma_fence
I plan to usurp the short name of struct fence for a core kernel struct,
and so I need to rename the specialised fence/timeline for DMA
operations to make room.

A consensus was reached in
https://lists.freedesktop.org/archives/dri-devel/2016-July/113083.html
that making clear this fence applies to DMA operations was a good thing.
Since then the patch has grown a bit as usage increases, so hopefully it
remains a good thing!

(v2...: rebase, rerun spatch)
v3: Compile on msm, spotted a manual fixup that I broke.
v4: Try again for msm, sorry Daniel

coccinelle script:
@@

@@
- struct fence
+ struct dma_fence
@@

@@
- struct fence_ops
+ struct dma_fence_ops
@@

@@
- struct fence_cb
+ struct dma_fence_cb
@@

@@
- struct fence_array
+ struct dma_fence_array
@@

@@
- enum fence_flag_bits
+ enum dma_fence_flag_bits
@@

@@
(
- fence_init
+ dma_fence_init
|
- fence_release
+ dma_fence_release
|
- fence_free
+ dma_fence_free
|
- fence_get
+ dma_fence_get
|
- fence_get_rcu
+ dma_fence_get_rcu
|
- fence_put
+ dma_fence_put
|
- fence_signal
+ dma_fence_signal
|
- fence_signal_locked
+ dma_fence_signal_locked
|
- fence_default_wait
+ dma_fence_default_wait
|
- fence_add_callback
+ dma_fence_add_callback
|
- fence_remove_callback
+ dma_fence_remove_callback
|
- fence_enable_sw_signaling
+ dma_fence_enable_sw_signaling
|
- fence_is_signaled_locked
+ dma_fence_is_signaled_locked
|
- fence_is_signaled
+ dma_fence_is_signaled
|
- fence_is_later
+ dma_fence_is_later
|
- fence_later
+ dma_fence_later
|
- fence_wait_timeout
+ dma_fence_wait_timeout
|
- fence_wait_any_timeout
+ dma_fence_wait_any_timeout
|
- fence_wait
+ dma_fence_wait
|
- fence_context_alloc
+ dma_fence_context_alloc
|
- fence_array_create
+ dma_fence_array_create
|
- to_fence_array
+ to_dma_fence_array
|
- fence_is_array
+ dma_fence_is_array
|
- trace_fence_emit
+ trace_dma_fence_emit
|
- FENCE_TRACE
+ DMA_FENCE_TRACE
|
- FENCE_WARN
+ DMA_FENCE_WARN
|
- FENCE_ERR
+ DMA_FENCE_ERR
)
 (
 ...
 )

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161025120045.28839-1-chris@chris-wilson.co.uk
2016-10-25 14:40:39 +02:00
Rob Clark
6b597ce2f7 drm/msm: deal with arbitrary # of cmd buffers
For some optimizations coming on the userspace side, splitting larger
draw or gmem cmds into multiple cmdstream buffers, we need to support
much more than the previous small/arbitrary limit.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-16 10:09:08 -04:00
Rob Clark
e1e9db2ca7 drm/msm: wire up vmap shrinker
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-16 10:09:07 -04:00
Rob Clark
68209390f1 drm/msm: shrinker support
For a first step, only purge obj->madv==DONTNEED objects.  We could be
more agressive and next try unpinning inactive objects..  but that is
only useful if you have swap.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-16 10:09:06 -04:00
Rob Clark
4cd33c48ea drm/msm: add madvise ioctl
Doesn't do anything too interesting until we wire up shrinker.  Pretty
much lifted from i915.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-16 10:09:05 -04:00
Rob Clark
4816b6267c drm/msm: print offender task name on hangcheck recovery
Track the pid per submit, so we can print the name of the task which
submitted the batch that caused the gpu to hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-05-08 10:22:18 -04:00
Rob Clark
b6295f9a38 drm/msm: 'struct fence' conversion
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-05-08 10:22:15 -04:00
Rob Clark
340faef241 drm/msm: split locking and pinning BO's
Split up locking and pinning buffers in the submit path.  This is needed
because we'll want to insert fencing in between the two steps.

This makes things end up looking more similar to etnaviv submit code
(which was originally modelled on the msm code but has already added
'struct fence' support).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-05-08 10:16:03 -04:00
Rob Clark
1a370be9ac drm/msm: restart queued submits after hang
Track the list of in-flight submits.  If the gpu hangs, retire up to an
including the offending submit, and then re-submit the remainder.  This
way, for concurrently running piglit tests (for example), one failing
test doesn't cause unrelated tests to fail simply because it's submit
was queued up after one that triggered a hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-06-11 13:11:06 -04:00
Rob Clark
072f1f9168 drm/msm: add support for "stolen" mem
Add support to use the VRAM carveout (if specified in dtb) for fbdev
scanout buffer.  This allows drm/msm to take over a bootloader splash-
screen, and avoids corruption on screen that results if the kernel uses
memory that is still being scanned out for itself.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-04-01 19:29:33 -04:00
Rob Clark
69193e5060 drm/msm: small fence cleanup
Give ourselves a way to wait for certain fence #..  makes it easier to
wait on a set of bo's, which we'll need for atomic.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-11-16 14:27:35 -05:00
Rob Clark
a7d3c9509b drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log
submits, along with fence #.  If GPU hangs, you can look at 'gpu'
debugfs file to find last completed fence and current register state,
and compare with logged rd file to narrow down the DRAW_INDX which
triggered the GPU hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-06-02 07:36:11 -04:00
Rob Clark
871d812aa4 drm/msm: add support for non-IOMMU systems
Add a VRAM carveout that is used for systems which do not have an IOMMU.

The VRAM carveout uses CMA.  The arch code must setup a CMA pool for the
device (preferrably in highmem.. a 256m-512m VRAM pool in lowmem is not
cool).  The user can configure the VRAM pool size using msm.vram module
param.

Technically, the abstraction of IOMMU behind msm_mmu is not strictly
needed, but it simplifies the GEM code a bit, and will be useful later
when I add support for a2xx devices with GPUMMU, so I decided to keep
this part.

It appears to be possible to configure the GPU to restrict access to
addresses within the VRAM pool, but this is not done yet.  So for now
the GPU will refuse to load if there is no sort of mmu.  Once address
based limits are supported and tested to confirm that we aren't giving
the GPU access to arbitrary memory, this restriction can be lifted

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-01-09 14:38:58 -05:00
Rob Clark
edd4fc63a3 drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's.  Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
2013-11-01 12:39:45 -04:00
Rob Clark
bf6811f304 drm/msm: handle read vs write fences
The userspace API already had everything needed to handle read vs write
synchronization.  This patch actually bothers to hook it up properly, so
that we don't need to (for example) stall on userspace read access to a
buffer that gpu is also still reading.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-09-10 13:56:58 -04:00
Rob Clark
7198e6b031 drm/msm: add a3xx gpu support
Add initial support for a3xx 3d core.

So far, with hardware that I've seen to date, we can have:
 + zero, one, or two z180 2d cores
 + a3xx or a2xx 3d core, which share a common CP (the firmware
   for the CP seems to implement some different PM4 packet types
   but the basics of cmdstream submission are the same)

Which means that the eventual complete "class" hierarchy, once
support for all past and present hw is in place, becomes:
 + msm_gpu
   + adreno_gpu
     + a3xx_gpu
     + a2xx_gpu
   + z180_gpu

This commit splits out the parts that will eventually be common
between a2xx/a3xx into adreno_gpu, and the parts that are even
common to z180 into msm_gpu.

Note that there is no cmdstream validation required.  All memory access
from the GPU is via IOMMU/MMU.  So as long as you don't map silly things
to the GPU, there isn't much damage that the GPU can do.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24 14:57:18 -04:00
Rob Clark
c8afe684c9 drm/msm: basic KMS driver for snapdragon
The snapdragon chips have multiple different display controllers,
depending on which chip variant/version.  (As far as I can tell, current
devices have either MDP3 or MDP4, and upcoming devices have MDSS.)  And
then external to the display controller are HDMI, DSI, etc. blocks which
may be shared across devices which have different display controller
blocks.

To more easily add support for different display controller blocks, the
display controller specific bits are split out into a "kms" module,
which provides the kms plane/crtc/encoder objects.

The external HDMI, DSI, etc. blocks are part encoder, and part connector
currently.  But I think I will pull in the drm_bridge patches from
chromeos tree, and split them into a bridge+connector, with the
registers that need to be set in modeset handled by the bridge.  This
would remove the 'msm_connector' base class.  But some things need to be
double checked to make sure I could get the correct ON/OFF sequencing..

This patch adds support for mdp4 crtc (including hw cursor), dtv encoder
(part of MDP4 block), and hdmi.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24 14:57:07 -04:00