TTM provides a means to assign eviction priorities to buffer object. This
means that all buffer objects with a lower priority will be evicted first
on memory pressure.
Use this to make sure surfaces and in particular non-dirty surfaces are
evicted first. Evicting in particular shaders, cotables and contexts imply
a significant performance hit on vmwgfx, so make sure these resources are
evicted last.
Some buffer objects are sub-allocated in user-space which means we can have
many resources attached to a single buffer object or resource. In that case
the buffer object is given the highest priority of the attached resources.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Whenever FIFO allocation fails an error message is printed to dmesg.
Since this is common operation a lot of similar messages are scattered
everywhere. Use preprocessor macro to remove this cluttering.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Error messages or debugging message reported during user-space command
submission should not be printed to dmesg by default. So add a new
preprocessor define called VMW_DEBUG_USER which translates to
DRM_DEBUG_DRIVER.
v2: Use VMW_DEBUG_USER instead of using DRM_DEBUG_DRIVER directly.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
unlikely has already included in IS_ERR(), so just
remove redundant unlikely annotation.
Signed-off-by: Chengguang Xu <cgxu519@gmx.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Signed-off-by: Deepak Rawat <drawat@vmware.com>
The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done. There are two users outside of command buffer validation and
those are refcounted explicitly.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Instead of generating user-space object handles based on a, possibly
processed, hash of the kernel address of the object, use idr to generate
and lookup those handles. This might improve somewhat on security since
we loose all connections to the object's kernel address. Also idr is
designed to do just this.
As a todo-item, since user-space handles are now generated in sequence,
we can probably use a much simpler hash function to hash them.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
This field was previously used to prevent a lookup of a resource before its
constructor had run to its end. This was mainly intended for an interface
that is now removed that allowed looking up a resource by its device id.
Currently all affected resources are added to the lookup mechanism (its
TTM prime object is initialized) late in the constructor where it's OK to
look up the resource.
This means we can change the device resource_lock to an ordinary spinlock
instead of an rwlock and remove a locking sequence during lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
It makes more sense to have all the buffer object related code in
a single file rather than splitting it up between the resource code
and buffer object pinning utilities.
Place all buffer object related code in vmwgfx_bo.c. Fix up headers
and export resource functionality when needed in the buffer object
code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Initially vmware buffer objects were only used as DMA buffers, so the name
DMA buffer was a natural one. However, currently they are used also as
dumb buffers and MOBs backing guest backed objects so renaming them to
buffer objects is logical. Particularly since there is a dmabuf subsystem
in the kernel where a dma buffer means something completely different.
This also renames user-space api structures and IOCTL names
correspondingly, but the old names remain defined for now and the ABI
hasn't changed.
There are a couple of minor style changes to make checkpatch happy.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
This is dual licensed under GPL-2.0 or MIT.
vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT.
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
forward the operation context to ttm_mem_global_alloc as well, and the
ultimate goal is swapout enablement for reserved BOs
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Roger He <Hongbo.He@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Replace direct comparisons to NULL i.e.
'x == NULL' with '!x'. As per coding standard.
Signed-off-by: Ravikant B Sharma <ravikant.s2@samsung.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
A couple of fixes from the previous pull request as well as gl3 support.
There is one drm core change, an export of a previously private function.
Take 2 implementing screen targets, this time with the fbdev code adjusted
accordingly.
Also there is an implementation of register-driven command buffers, that
overrides the FIFO ring for command processing. It's needed for our upcoming
hardware revision.
* 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux: (35 commits)
drm/vmwgfx: Fix copyright headers
drm/vmwgfx: Add DX query support. Various fixes.
drm/vmwgfx: Add command parser support for a couple of DX commands
drm/vmwgfx: Command parser fixes for DX
drm/vmwgfx: Initial DX support
drm/vmwgfx: Update device includes for DX device functionality
drm: export the DRM permission check code
drm/vmwgfx: Fix crash when unloading vmwgfx v2
drm/vmwgfx: Fix framebuffer creation on older hardware
drm/vmwgfx: Fixed topology boundary checking for Screen Targets
drm/vmwgfx: Fix an uninitialized value
drm/vmwgfx: Fix compiler warning with 32-bit dma_addr_t
drm/vmwgfx: Kill a bunch of sparse warnings
drm/vmwgfx: Fix kms preferred mode sorting
drm/vmwgfx: Reinstate the legacy display system dirty callback
drm/vmwgfx: Implement fbdev on kms v2
drm/vmwgfx: Add a kernel interface to create a framebuffer v2
drm/vmwgfx: Avoid cmdbuf alloc sleeping if !TASK_RUNNING
drm/vmwgfx: Convert screen targets to new helpers v3
drm/vmwgfx: Convert screen objects to the new helpers
...
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Add support for vgpu10 queries. Functional- and formatting fixes.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Implement support for a couple of missing commands and fix a command parser
error path. Also fix uninitialized devcaps and surface size computation.
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Add DX includes and move all device includes to a separate directory.
Co-authored with Thomas Hellstrom, Charmaine Lee and above all,
the VMware device team.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
IS_ERR(_OR_NULL) already contain an 'unlikely' compiler flag and there
is no need to do that again from its callers. Drop it.
Signed-off-by: Viresh Kumar <viresh.kumar@linaro.org>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We're giving up all attempts to keep cpu- and device byte ordering separate.
This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This commit reworks device initialization so that we always enable the
FIFO at driver load, deferring SVGA enable until either first modeset
or fbdev enable.
This should always leave the fifo properly enabled for render- and
control nodes.
In addition,
*) We disable the use of VRAM when SVGA is not enabled.
*) We simplify PM support so that we only throw out resources on hibernate,
not on suspend, since the device keeps its state on suspend.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Contrary to the host-backed shader interface that has a per-context
name-space for shaders, the compat shader namespace was per client
(or rather, per file). Fix this so that the compat shader namespace is per
context, and at the same time, make command buffer managed context resource
management generic.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
The query buffers were reserved while holding the binding mutex, which
caused a circular locking dependency.
Cc: stable@vger.kernel.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Don't use a per-master semaphore (ttm lock) for reservation protection, but
rather a per-device semaphore. This is needed since clients connecting using
render nodes aren't master aware.
The ttm lock used should probably be replaced with a reader-write semaphore
once the function down_xx_interruptible() is available.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Introduced with 3.14-rc1
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.
This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.
Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.
v2: Don't rebind on legacy devices.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Only scrub context bindings when a bound resource is destroyed, or when
the MOB backing the context is unbound.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
The device is no longer capable of scrubbing context bindings of resources
that are bound when destroyed.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Contexts are managed by the kernel only, so disable access to GB
context commands from user-space
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Zack Ruzin <zackr@vmware.com>
Add a resource-private header for common resource definitions
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dmitry Torokhov <dtor@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>