Commit Graph

14 Commits

Author SHA1 Message Date
Sinclair Yeh
54fbde8a94 drm/vmwgfx: Fix copyright headers
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.

Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-08-12 10:06:56 -07:00
Thomas Hellstrom
b9eb1a6174 drm/vmwgfx: Kill a bunch of sparse warnings
We're giving up all attempts to keep cpu- and device byte ordering separate.

This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2015-08-05 14:01:11 +02:00
Thomas Hellstrom
3eab3d9eef drm/vmwgfx: Add command buffer support v3
Add command buffer support.
Currently we don't implement preemption or fancy error handling.
Tested with a couple of mesa-demos, compiz/unity and viewperf maya-03.

v2:
- Synchronize with pending work at command buffer manager takedown.
- Add an interface to flush the current command buffer for latency-critical
  command batches and apply it to framebuffer dirtying.

v3:
- Minor fixes of definitions and typos to address reviews.
- Removed new or moved branch predictor hints.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-08-05 14:01:04 +02:00
Thomas Hellstrom
496eb6fd2c drm/vmwgfx: Replace the hw mutex with a hw spinlock
Fixes a case where we call vmw_fifo_idle() from within a wait function with
task state !TASK_RUNNING, which is illegal.

In addition, make the locking fine-grained, so that it is performed once
for every read- and write operation. This is of course more costly, but we
don't perform much register access in the timing critical paths anyway. Instead
we have the extra benefit of being sure that we don't forget the hw lock around
register accesses. I think currently the kms code was quite buggy w r t this.

This fixes Red Hat Bugzilla Bug 1180796

Cc: stable@vger.kernel.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2015-01-19 03:02:13 -08:00
Daniel Vetter
e9f0d76f3b drm: Kill DRM_IRQ_ARGS
I've killed them a long time ago in drm/i915, let's get rid of this
remnant of shared drm core days for good.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18 11:33:46 +10:00
David Howells
760285e7e7 UAPI: (Scripted) Convert #include "..." to #include <path/...> in drivers/gpu/
Convert #include "..." to #include <path/...> in drivers/gpu/.

Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
2012-10-02 18:01:07 +01:00
Thomas Hellstrom
57c5ee79ac vmwgfx: Add fence events
Add a way to send DRM events down the gpu fifo by attaching them to
fence objects. This may be useful for Xserver swapbuffer throttling and
page-flip done notifications.

Bump version to 2.2 to signal the availability of the FENCE_EVENT ioctl.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-10 15:46:55 +01:00
Thomas Hellstrom
ae2a104058 vmwgfx: Implement fence objects
Will be needed for queries and drm event-driven throttling.

As a benefit, they help avoid stale user-space fence handles.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06 11:51:11 +01:00
Thomas Hellstrom
4f73a96bd7 vmwgfx: Make vmw_wait_seqno a bit more readable
Break out on-demand enabling and disabling of fence irqs to make
the function more readable. Also make dev_priv->fence_queue_waiters an int
instead of an atomic_t since we only manipulate it with dev_priv->hw_mutex
held.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06 11:48:43 +01:00
Thomas Hellstrom
6bcd8d3c78 vmwgfx: Fix confusion caused by using "fence" in various places
This is needed before we introduce the fence objects.
Otherwise this will be even more confusing. The plan is to use the following:

seqno: A 32-bit sequence number that may be passed in the fifo.
marker: Objects, carrying a seqno, that track fifo submission time. They
are used for fifo lag based throttling.
fence objects: Kernel space objects, possibly accessible from user-space and
carrying a 32-bit seqno together with signaled status.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06 11:48:40 +01:00
Thomas Hellstrom
1925d45658 drm/vmwgfx: Add kernel throttling support. Bump minor.
The throttle_us member in the execbuf argument is now honored.
If the member is 0, no waiting for lag will occur, which
guarantees backwards compatibility with well-behaved clients.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-01 09:37:15 +10:00
Thomas Hellstrom
85b9e4878f drm/vmwgfx: Fix a circular locking dependency bug.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-11 12:06:05 +10:00
Thomas Hellstrom
3d3a5b3290 drm/vmwgfx: Return -ERESTARTSYS when interrupted by a signal.
Fixes for TTM API change.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-23 10:05:47 +10:00
Jakob Bornecrantz
fb1d9738ca drm/vmwgfx: Add DRM driver for VMware Virtual GPU
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.

Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-15 08:38:43 +10:00