Make sure that not only the entities are flush, but that
we also wait for the HW to finish all processing.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add AMDGPU_CTX_QUERY2_FLAGS_RAS_CE/UE which indicate if any error happened
between previous query and this query.
Signed-off-by: xinhui pan <xinhui.pan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
No more waiting for a fence done here.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use a fixed number of entities for each hardware IP.
The number of compute entities is reduced to four, SDMA keeps it two
entities and all other engines just expose one entity.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Further demangle ring from entity handling.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Further unmangle amdgpu.h.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>