The headers should be on a separate line for consistency, so add the
missing trailing newline in a few intel_engine_dump() callers.
Reported-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180205100618.11001-1-chris@chris-wilson.co.uk
Previously, we relied on only running the hangcheck while somebody was
waiting on the GPU, in order to minimise the amount of time hangcheck
had to run. (If nobody was watching the GPU, nobody would notice if the
GPU wasn't responding -- eventually somebody would care and so kick
hangcheck into action.) However, this falls apart from around commit
4680816be3 ("drm/i915: Wait first for submission, before waiting for
request completion"), as not all waiters declare themselves to hangcheck
and so we could switch off hangcheck and miss GPU hangs even when
waiting under the struct_mutex.
If we enable hangcheck from the first request submission, and let it run
until the GPU is idle again, we forgo all the complexity involved with
only enabling around waiters. We just have to remember to be careful that
we do not declare a GPU hang when idly waiting for the next request to
be come ready, as we will run hangcheck continuously even when the
engines are stalled waiting for external events. This should be true
already as we should only be tracking requests submitted to hardware for
execution as an indicator that the engine is busy.
Fixes: 4680816be3 ("drm/i915: Wait first for submission, before waiting for request completion"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104840
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180129144104.3921-1-chris@chris-wilson.co.uk
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Use the local on-stack struct directly rather than hide it behind a
pointer. This should be both clearer for the reader and the compiler (we
rely on the compiler seeing through the functions to spot uninitialized
uses of the local).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171219130948.6282-1-chris@chris-wilson.co.uk
Knowing the state of the engine when hangcheck thinks it is stalling is
useful for both debugging hangcheck itself and the potential cause of an
unwanted stall.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171214122613.26134-1-chris@chris-wilson.co.uk
Since removing the module parameter to force selection of ringbuffer
emission for gen8, the code is defunct. Remove it.
To put the difference into perspective, a couple of microbenchmarks
(bdw i7-5557u, 20170324):
ring execlists
exec continuous nops on all rings: 1.491us 2.223us
exec sequential nops on each ring: 12.508us 53.682us
single nop + sync: 9.272us 30.291us
vblank_mode=0 glxgears: ~11000fps ~9000fps
Since the earlier submission, gen8 ringbuffer submission has fallen
further and further behind in features. So while ringbuffer may hold the
throughput crown, in terms of interactive latency, execlists is much
better. Alas, we have no convenient metrics for such, other than
demonstrating things we can do with execlists but can not using
legacy ringbuffer submission.
We have made a few improvements to lowlevel execlists throughput,
and ringbuffer currently panics on boot! (bdw i7-5557u, 20171026):
ring execlists
exec continuous nops on all rings: n/a 1.921us
exec sequential nops on each ring: n/a 44.621us
single nop + sync: n/a 21.953us
vblank_mode=0 glxgears: n/a ~18500fps
References: https://bugs.freedesktop.org/show_bug.cgi?id=87725
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Once-upon-a-time-Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171120205504.21892-2-chris@chris-wilson.co.uk
Our global struct with params is named exactly the same way
as new preferred name for the drm_i915_private function parameter.
To avoid such name reuse lets use different name for the global.
v5: pure rename
v6: fix
Credits-to: Coccinelle
@@
identifier n;
@@
(
- i915.n
+ i915_modparams.n
)
Signed-off-by: Michal Wajdeczko <michal.wajdeczko@intel.com>
Cc: Jani Nikula <jani.nikula@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Ville Syrjala <ville.syrjala@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Acked-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170919193846.38060-1-michal.wajdeczko@intel.com
Before we declare an engine as idle, check if there are any pending
execlist context-switches and if the ring itself reports as idle.
Otherwise, we may be left in a situation where we miss a crucial
execlist event (or something more sinister) yet the requests complete.
Since the seqno write happens, we believe the engine to be truly idle.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170721123238.16428-5-chris@chris-wilson.co.uk
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
While highly unlikely, this makes sure that the string built from
engine names won't be processed as a format string.
Signed-off-by: Kees Cook <keescook@chromium.org>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170411045630.GA6612@beast
If the gpu reset fails and the machine is terminally wedged, further
hangchecks achieve nothing but noise. Disable them, with a corollary
that we re-enable hangchecking after a successful GPU reset in case the
user is artificially bringing the machine back to life through the debug
interface.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161122144121.7379-2-chris@chris-wilson.co.uk
Hangcheck state accumulation has gained more steps
along the years, like head movement and more recently the
subunit inactivity check. As the subunit sampling is only
done if the previous state check showed inactivity, we
have added more stages (and time) to reach a hang verdict.
Asymmetric engine states led to different actual weight of
'one hangcheck unit' and it was demonstrated in some
hangs that due to difference in stages, simpler engines
were accused falsely of a hang as their scoring was much
more quicker to accumulate above the hang treshold.
To completely decouple the hangcheck guilty score
from the hangcheck period, convert hangcheck score to a
rough period of inactivity measurement. As these are
tracked as jiffies, they are meaningful also across
reset boundaries. This makes finding a guilty engine
more accurate across multi engine activity scenarios,
especially across asymmetric engines.
We lose the ability to detect cross batch malicious attempts
to hinder the progress. Plan is to move this functionality
to be part of context banning which is more natural fit,
later in the series.
v2: use time_before macros (Chris)
reinstate the pardoning of moving engine after hc (Chris)
v3: avoid global state for per engine stall detection (Chris)
v4: take timeline last retirement into account (Chris)
v5: do debug print on pardoning, split out retirement timestamp (Chris)
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
In order to simplify hangcheck state keeping, split hangcheck
per engine loop in three phases: state load, action, state save.
Add few more hangcheck actions to separate between seqno, head
and subunit movements. This helps to gather all the hangcheck
actions under a single switch umbrella.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Create new file for hangcheck specific code, intel_hangcheck.c,
and move all related code in it.
v2: s/intel_engine_hangcheck/intel_engine (Chris)
No functional changes.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1478018583-5816-1-git-send-email-mika.kuoppala@intel.com