One of the more common cases of allocation size calculations is finding
the size of a structure that has a zero-sized array at the end, along
with memory for some number of elements for that array. For example:
struct foo {
int stuff;
void *entry[];
};
instance = kzalloc(sizeof(struct foo) + count * sizeof(struct boo), GFP_KERNEL);
Instead of leaving these open-coded and prone to type mistakes, we can
now use the new struct_size() helper:
instance = kzalloc(struct_size(instance, entry, count), GFP_KERNEL);
This code was detected with the help of Coccinelle.
Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190131010015.GA32272@embeddedor
The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.
Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.
Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com