Commit Graph

11 Commits

Author SHA1 Message Date
Ben Skeggs
c420b2dc8d drm/nouveau/fifo: turn all fifo modules into engine modules
Been tested on each major revision that's relevant here, but I'm sure there
are still bugs waiting to be ironed out.

This is a *very* invasive change.

There's a couple of pieces left that I don't like much (eg. other engines
using fifo_priv for the channel count), but that's an artefact of there
being a master channel list still.  This is changing, slowly.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-05-24 16:56:11 +10:00
Ben Skeggs
6fdb383e81 drm/nv50: check for vm traps on every gr irq
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-14 16:32:30 +10:00
Ben Skeggs
312d1d5fe9 drm/nv50: decode vm faults some more
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-14 16:32:29 +10:00
Ben Skeggs
8f7286f8e4 drm/nv50: support for compression
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-02-25 06:46:07 +10:00
Ben Skeggs
9fea1bcbff drm/nv50: fix 0x100c90 init for NVAF
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-03 15:11:52 +10:00
Ben Skeggs
20f63afe98 drm/nv50: allocate page for unknown PFB object in nv50_fb.c
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-03 15:11:50 +10:00
Ben Skeggs
cff5c13324 drm/nouveau: add more fine-grained locking to channel list + structures
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-03 15:05:18 +10:00
Ben Skeggs
f9aafdd30e drm/nv50: fix 100c90 write on nva3
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-09-24 16:26:41 +10:00
Ben Skeggs
d96773e7b6 drm/nv50: move vm trap to nv50_fb.c
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-09-24 16:24:38 +10:00
Ben Skeggs
4eb3033c72 drm/nv50: fix iommu errors caused by device reading from address 0
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-08 11:03:45 +10:00
Marcin Kościelnicki
304424e17d drm/nv50: Improve PGRAPH interrupt handling.
This makes nouveau recognise and report more kinds of PGRAPH errors, as
well as prevent GPU lockups resulting from some of them.

Lots of guesswork was involved and some part of this is probably
incorrect. Some potential-lockuop situations are handled by just
resetting a whole PGRAPH subunit, which doesn't sound like a "proper"
solution, but seems to work just fine... for now.

Signed-off-by: Marcin Kościelnicki <koriakin@0x04.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-03-10 16:07:02 +10:00