fbdev framebuffers were previously pinned to be able to keep them mapped
across updates.
This commit introduces a mechanism that instead revalidates the map on
each update, keeping the map cached across updates. The cached map is torn
down if the underlying pages change. Typically on buffer object moves and
swapouts.
This should be nicer to the system when we have resource contention.
Testing done: Basic fbdev functionality under Fedora 27.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Give moving a BO into place an operation context to work with.
v2: rebased
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Acked-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In certain scenarios, e.g. when fbdev is enabled, we can get into
a situation where a vmw_framebuffer_pin() is called on a buffer
that is already pinned.
When this happens, ttm_bo_validate() will unintentially remove the
TTM_PL_FLAG_NO_EVICT flag, thus unpinning it, and leaving no way
to actually pin the buffer again.
To prevent this, if a buffer is already pinned, then instead of
calling ttm_bo_validate(), just make sure the proposed placement is
compatible with the existing placement.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the 2nd patch in a 3-patch series to fix a console black
screen issue on Ubuntu 16.04 server. This fixes a BUG_ON()
condition where a pinned buffer gets accidentally put onto the
LRU list.
Not used any more.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
We're giving up all attempts to keep cpu- and device byte ordering separate.
This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This allows us to more fine grained specify where to place the buffer object.
v2: rebased on drm-next, add bochs changes as well
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The final parameter to ttm_bo_reserve() is a pointer, therefore callers
should use NULL instead of 0.
Fixes a bunch of sparse warnings of this type:
warning: Using plain integer as NULL pointer
Signed-off-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Don't use a per-master semaphore (ttm lock) for reservation protection, but
rather a per-device semaphore. This is needed since clients connecting using
render nodes aren't master aware.
The ttm lock used should probably be replaced with a reader-write semaphore
once the function down_xx_interruptible() is available.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Combine it with vmw_dummy_query_bo_create, and also make sure
we use tryreserve when reserving the bo to avoid any lockdep warnings
We are sure the tryreserve will always succeed since we are
the only users at that point.
In addition, allow the vmw_bo_pin function to pin/unpin system memory.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
To bind a buffer object as a MOB, just validate it as a MOB
memory type. We are reusing the GMRID manager, although we create a new
instance of it to manage MOB ids and tomake sure we don't exceed
the maximum amount of MOB pages.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
All items on the lru list are always reservable, so this is a stupid
thing to keep. Not only that, it is used in a way which would
guarantee deadlocks if it were ever to be set to block on reserve.
This is a lot of churn, but mostly because of the removal of the
argument which can be nested arbitrarily deeply in many places.
No change of code in this patch except removal of the no_wait_reserve
argument, the previous patch removed the use of no_wait_reserve.
v2:
- Warn if -EBUSY is returned on reservation, all objects on the list
should be reservable. Adjusted patch slightly due to conflicts.
v3:
- Focus on no_wait_reserve removal only.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Alex writes:
Pretty minor -next pull request. We some additional new bits waiting
internally for release. Hopefully Monday we can get at least some of
them out. The others will probably take a few more weeks.
Highlights of the current request:
- ELD registers for passing audio information to the sound hardware
- Handle GPUVM page faults more gracefully
- Misc fixes
Merge radeon test
* 'drm-next-3.8' of git://people.freedesktop.org/~agd5f/linux: (483 commits)
drm/radeon: bump driver version for new info ioctl requests
drm/radeon: fix eDP clk and lane setup for scaled modes
drm/radeon: add new INFO ioctl requests
drm/radeon/dce32+: use fractional fb dividers for high clocks
drm/radeon: use cached memory when evicting for vram on non agp
drm/radeon: add a CS flag END_OF_FRAME
drm/radeon: stop page faults from hanging the system (v2)
drm/radeon/dce4/5: add registers for ELD handling
drm/radeon/dce3.2: add registers for ELD handling
radeon: fix pll/ctrc mapping on dce2 and dce3 hardware
Linux 3.7-rc7
powerpc/eeh: Do not invalidate PE properly
Revert "drm/i915: enable rc6 on ilk again"
ALSA: hda - Fix build without CONFIG_PM
of/address: sparc: Declare of_iomap as an extern function for sparc again
PM / QoS: fix wrong error-checking condition
bnx2x: remove redundant warning log
vxlan: fix command usage in its doc
8139cp: revert "set ring address before enabling receiver"
MPI: Fix compilation on MIPS with GCC 4.4 and newer
...
Conflicts:
drivers/gpu/drm/exynos/exynos_drm_encoder.c
drivers/gpu/drm/exynos/exynos_drm_fbdev.c
drivers/gpu/drm/nouveau/core/engine/disp/nv50.c
Refactor resource management to make it easy to hook up resources
that are backed up by buffers. In particular, resources and their
backing buffers can be evicted and rebound, if supported by the device.
To avoid query deadlocks, the query code is also modified somewhat.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dmitry Torokhov <dtor@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dmitry Torokhov <dtor@vmware.com>
Cc: stable@vger.kernel.org
Cc: linux-graphics-maintainer@vmware.com
Signed-off-by: Dave Airlie <airlied@redhat.com>
Convert #include "..." to #include <path/...> in drivers/gpu/.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
Previously, query results could be placed in any buffer object, but since
we didn't allow pinned buffer objects, query results could be written when
that buffer was evicted, corrupting data in other buffers.
Now, require that buffers holding query results are no more than two pages
large, and allow one single pinned such buffer. When the command submission
code encounters query result structures in other buffers, the queries in the
pinned buffer will be finished using a query barrier for the last hardware
context using the buffer. Also if the command submission code detects
that a new hardware context is used for queries, all queries of the previous
hardware context is also flushed. Currently we use waiting for a no-op
occlusion query as a query barrier for a specific context.
The query buffer is also flushed and unpinned on context destructions,
master drops and before scanout bo placement.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add / fix some function comments.
Don't move out an fbdev framebuffer when unused. Just unpin.
Only have a single function that computes a SVGAGuestPtr from the buffer's
current placement, and make it more versatile by accepting a
struct ttm_buffer_object
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>