The writing is on the wall for the existence of a single execution queue
along each engine, and as a consequence we will not be able to track
dependencies along the HW queue itself, i.e. we will not be able to use
HW semaphores on gen7 as they use a global set of registers (and unlike
gen8+ we can not effectively target memory to keep per-context seqno and
dependencies).
On the positive side, when we implement request reordering for gen7 we
also can not presume a simple execution queue and would also require
removing the current semaphore generation code. So this bring us another
step closer to request reordering for ringbuffer submission!
The negative side is that using interrupts to drive inter-engine
synchronisation is much slower (4us -> 15us to do a nop on each of the 3
engines on ivb). This is much better than it was at the time of introducing
the HW semaphores and equally important userspace weaned itself off
intermixing dependent BLT/RENDER operations (the prime culprit was glyph
rendering in UXA). So while we regress the microbenchmarks, it should not
impact the user.
References: https://bugs.freedesktop.org/show_bug.cgi?id=108888
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181228140736.32606-2-chris@chris-wilson.co.uk
In the next patch, we will want a third distinct class of timeline that
may overlap with the current pair of client and engine timeline classes.
Rather than use the ad hoc markup of SINGLE_DEPTH_NESTING, initialise
the different timeline classes with an explicit subclass.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180706210710.16251-1-chris@chris-wilson.co.uk
We need to move to a more flexible timeline that doesn't assume one
fence context per engine, and so allow for a single timeline to be used
across a combination of engines. This means that preallocating a fence
context per engine is now a hindrance, and so we want to introduce the
singular timeline. From the code perspective, this has the notable
advantage of clearing up a lot of mirky semantics and some clumsy
pointer chasing.
By splitting the timeline up into a single entity rather than an array
of per-engine timelines, we can realise the goal of the previous patch
of tracking the timeline alongside the ring.
v2: Tweak wait_for_idle to stop the compiling thinking that ret may be
uninitialised.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180502163839.3248-2-chris@chris-wilson.co.uk