Somewhere along the way, the firmware loader sprouted another lock
dependency, resulting in possible deadlock scenario:
&dev->struct_mutex --> &sb->s_type->i_mutex_key#2 --> &mm->mmap_sem
which is problematic vs things like gem mmap.
So introduce a separate mutex to synchronize gpu init.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Now that we (almost) have enough dependencies in place (MMCC, RPM, etc),
add necessary DT support so that we can use drm/msm on upstream kernel.
v2: update for review comments
v3: rebase on component helper changes
Signed-off-by: Rob Clark <robdclark@gmail.com>
Update MSM's DRM driver to use the component match support rather than
add_components.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
The C99 specification states in section 6.11.5:
The placement of a storage-class specifier other than at the beginning
of the declaration specifiers in a declaration is an obsolescent
feature.
Signed-off-by: Peter Griffin <peter.griffin@linaro.org>
Cc: David Airlie <airlied@linux.ie>
Cc: dri-devel@lists.freedesktop.org
Cc: linux-kernel@vger.kernel.org
Signed-off-by: Rob Clark <robdclark@gmail.com>
All drm_fb_helper_restore_fbdev_mode() call sites, save one, do the same
locking. Simplify this into drm_fb_helper_restore_fbdev_mode_unlocked().
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
To ease debugging, add debugfs file which can be cat/tail'd to log
submits, along with fence #. If GPU hangs, you can look at 'gpu'
debugfs file to find last completed fence and current register state,
and compare with logged rd file to narrow down the DRAW_INDX which
triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Unfortunately this requires a drm-wide change, and I didn't see a sane
way around that. Luckily it's fairly simple, we just need to inline
the respective get_irq implementation from either drm_pci.c or
drm_platform.c.
With that we can now also remove drm_dev_to_irq from drm_irq.c.
Reviewed-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
After reading a nice article on LWN[1], I went back and double checked
my handling of invalid-input checking. Turns out there were a couple
places I had missed.
Since the driver is fairly young, and the devices it supports are really
only just barely usable for basic stuff (serial console) with an
upstream kernel, I think we should fix this now and revert specific
parts of this patch later in the unlikely event that a regression is
reported.
[1] https://lwn.net/Articles/588444/
Signed-off-by: Rob Clark <robdclark@gmail.com>
Shut down the clks when the gpu has nothing to do. A short inactivity
timer is used to provide a low pass filter for power transitions.
Signed-off-by: Rob Clark <robdclark@gmail.com>
This was hidden in a generic void * dev->mm_private. But only ever
used for gem. But thanks to this fake generic pretension no one
noticed that Rob's drm drivers are now all broken.
So just give the offset manager a type pointer and fix up msm, omapdrm
and tilcdc.
v2: Fixup compile fail.
v3: Fixup rebase fail that David spotted.
Cc: David Herrmann <dh.herrmann@gmail.com>
Cc: Rob Clark <robdclark@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add support for the new MDP5 display controller block. The mapping
between parts of the display controller and KMS is:
plane -> PIPE{RGBn,VIGn} \
crtc -> LM (layer mixer) |-> MDP "device"
encoder -> INTF /
connector -> HDMI/DSI/eDP/etc --> other device(s)
Unlike MDP4, it appears we can get by with a single encoder, rather
than needing a different implementation for DTV, DSI, etc. (Ie. the
register interface is same, just different bases.)
Also unlike MDP4, all the IRQs for other blocks (HDMI, DSI, etc) are
routed through MDP.
And finally, MDP5 has this "Shared Memory Pool" (called "SMP"), from
which blocks need to be allocated to the active pipes based on fetch
stride.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add a VRAM carveout that is used for systems which do not have an IOMMU.
The VRAM carveout uses CMA. The arch code must setup a CMA pool for the
device (preferrably in highmem.. a 256m-512m VRAM pool in lowmem is not
cool). The user can configure the VRAM pool size using msm.vram module
param.
Technically, the abstraction of IOMMU behind msm_mmu is not strictly
needed, but it simplifies the GEM code a bit, and will be useful later
when I add support for a2xx devices with GPUMMU, so I decided to keep
this part.
It appears to be possible to configure the GPU to restrict access to
addresses within the VRAM pool, but this is not done yet. So for now
the GPU will refuse to load if there is no sort of mmu. Once address
based limits are supported and tested to confirm that we aren't giving
the GPU access to arbitrary memory, this restriction can be lifted
Signed-off-by: Rob Clark <robdclark@gmail.com>
I've killed them a long time ago in drm/i915, let's get rid of this
remnant of shared drm core days for good.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The drvdata pointer is already assigned to something useful.
Cc: Rob Clark <robdclark@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's. Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
Enable support for drm render nodes for msm by flagging the ioctls
that are safe and only needed for rendering.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
We still need an API exported by msm iommu driver (but not visible in
any public header anymore). For now, just declare the prototype
ourselves, but when msm iommu driver provides a better option, use that
instead.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The variable priv->kms is not initialized yet.
Found by "scripts/coccinelle/tests/odd_ptr_err.cocci".
PTR_ERR should access the value just tested by IS_ERR.
Signed-off-by: Thomas Meyer <thomas@m3y3r.de>
When we CPU_PREP a bo with NOSYNC flag (for example, to implement
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE), an -EBUSY return indicates to
userspace that the bo is still busy. Previously it was incorrectly
returning 0 in this case.
And while we're in there throw in an bit of extra sanity checking in
case userspace tries to wait for a bogus fence.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add initial support for a3xx 3d core.
So far, with hardware that I've seen to date, we can have:
+ zero, one, or two z180 2d cores
+ a3xx or a2xx 3d core, which share a common CP (the firmware
for the CP seems to implement some different PM4 packet types
but the basics of cmdstream submission are the same)
Which means that the eventual complete "class" hierarchy, once
support for all past and present hw is in place, becomes:
+ msm_gpu
+ adreno_gpu
+ a3xx_gpu
+ a2xx_gpu
+ z180_gpu
This commit splits out the parts that will eventually be common
between a2xx/a3xx into adreno_gpu, and the parts that are even
common to z180 into msm_gpu.
Note that there is no cmdstream validation required. All memory access
from the GPU is via IOMMU/MMU. So as long as you don't map silly things
to the GPU, there isn't much damage that the GPU can do.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The snapdragon chips have multiple different display controllers,
depending on which chip variant/version. (As far as I can tell, current
devices have either MDP3 or MDP4, and upcoming devices have MDSS.) And
then external to the display controller are HDMI, DSI, etc. blocks which
may be shared across devices which have different display controller
blocks.
To more easily add support for different display controller blocks, the
display controller specific bits are split out into a "kms" module,
which provides the kms plane/crtc/encoder objects.
The external HDMI, DSI, etc. blocks are part encoder, and part connector
currently. But I think I will pull in the drm_bridge patches from
chromeos tree, and split them into a bridge+connector, with the
registers that need to be set in modeset handled by the bridge. This
would remove the 'msm_connector' base class. But some things need to be
double checked to make sure I could get the correct ON/OFF sequencing..
This patch adds support for mdp4 crtc (including hw cursor), dtv encoder
(part of MDP4 block), and hdmi.
Signed-off-by: Rob Clark <robdclark@gmail.com>