Perform a translation of legacy query commands should they occur
in the command stream.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Convert #include "..." to #include <path/...> in drivers/gpu/.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
The driver implements the needed resource management required
to use that register.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add a way to send DRM events down the gpu fifo by attaching them to
fence objects. This may be useful for Xserver swapbuffer throttling and
page-flip done notifications.
Bump version to 2.2 to signal the availability of the FENCE_EVENT ioctl.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previously, query results could be placed in any buffer object, but since
we didn't allow pinned buffer objects, query results could be written when
that buffer was evicted, corrupting data in other buffers.
Now, require that buffers holding query results are no more than two pages
large, and allow one single pinned such buffer. When the command submission
code encounters query result structures in other buffers, the queries in the
pinned buffer will be finished using a query barrier for the last hardware
context using the buffer. Also if the command submission code detects
that a new hardware context is used for queries, all queries of the previous
hardware context is also flushed. Currently we use waiting for a no-op
occlusion query as a query barrier for a specific context.
The query buffer is also flushed and unpinned on context destructions,
master drops and before scanout bo placement.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Since 3D requires HWv8 and screen objects is always available on those
hosts we only need the screen objects path for surfaces.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
On lower versions, the way we mix 2D and 3D may be too slow.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is needed before we introduce the fence objects.
Otherwise this will be even more confusing. The plan is to use the following:
seqno: A 32-bit sequence number that may be passed in the fifo.
marker: Objects, carrying a seqno, that track fifo submission time. They
are used for fifo lag based throttling.
fence objects: Kernel space objects, possibly accessible from user-space and
carrying a 32-bit seqno together with signaled status.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This was previously used by user-space to check whether a fence
sequence had passed or not.
With fence objects that's not needed anymore.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It was only used for bringup debugging, and probably doesn't work
anymore. Remove it.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We add an option not to enable fbdev, this option is off (0) by default.
Not enabling fbdev at load time makes it possible to co-operate with
vga16fb and vga text mode when VT switching.
However, if 3D resources are active when VT switching, we're currently
not able to switch over to vga, due to device limitations.
This fixes a bug where we previously lost 3D state during VT switch.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
V2: Fix a couple of typos.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The throttle_us member in the execbuf argument is now honored.
If the member is 0, no waiting for lag will occur, which
guarantees backwards compatibility with well-behaved clients.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A vt switch in stealth mode would take down the FIFO, and re-
initialize fence sequence numbers. This patch
saves the current state of the fence sequence when the FIFO is
disabled.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes for TTM API change.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.
Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>