Commit Graph

33 Commits

Author SHA1 Message Date
Rob Clark
331dc0bc19 drm/msm: add a5xx specific debugfs
Add some debugfs to dump out PFP and ME microcontroller state, as well
as some of the queues (MEQ and ROQ).  Also add a debugfs file to trigger
a GPU reset (and reloading the firmware on next submit).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-02-20 10:41:20 -05:00
Jordan Crouse
f91c14ab44 drm/msm: Add devfreq support for the GPU
Add support for devfreq to dynamically control the GPU frequency.
By default try to use the 'simple_ondemand' governor which can
adjust the frequency based on GPU load.

v2: Fix __aeabi_uldivmod issue from the 0 day bot and use
devfreq_recommended_opp() as suggested by Rob.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-01-10 14:30:03 -05:00
Jordan Crouse
1babd706b4 drm/msm/gpu: Remove unused bus scaling code
Remove the downstream bus scaling code. It isn't needed for for
compatibility with a downstream or vendor kernel. Get it out of the
way to clear space for devfreq support.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-01-10 08:58:42 -05:00
Jordan Crouse
4d87fc32df drm/msm: Make the value of RB_CNTL (almost) generic
We use a global ringbuffer size and block size for all targets and
at least for 5XX preemption we need to know the value the RB_CNTL
in several locations so it makes sense to calculate it once and use
it everywhere.

The only monkey wrench is that we need to disable the RPTR shadow
for A430 targets but that only needs to be done once and doesn't
affect A5XX so we can or in the value at init time.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:38 -04:00
Jordan Crouse
f97decac5f drm/msm: Support multiple ringbuffers
Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring specific operations.

The biggest delta is to support legacy fences. Each fence gets its own
sequence number but the legacy functions expect to use a unique integer.
To handle this we return a unique identifier for each submission but
map it to a specific ring/sequence under the covers. Newer users use
a dma_fence pointer anyway so they don't care about the actual sequence
ID or ring.

The actual mechanics for multiple ringbuffers are very target specific
so this code just allows for the possibility but still only defines
one ringbuffer for each target family.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:36 -04:00
Jordan Crouse
cd414f3d93 drm/msm: Move memptrs to msm_gpu
When we move to multiple ringbuffers we're going to store the data
in the memptrs on a per-ring basis. In order to prepare for that
move the current memptrs from the adreno namespace into msm_gpu.
This is way cleaner and immediately lets us kill off some sub
functions so there is much less cost later when we do move to
per-ring structs.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:36 -04:00
Jordan Crouse
f7de15450e drm/msm: Add per-instance submit queues
Currently the behavior of a command stream is provided by the user
application during submission and the application is expected to internally
maintain the settings for each 'context' or 'rendering queue' and specify
the correct ones.

This works okay for simple cases but as applications become more
complex we will want to set context specific flags and do various
permission checks to allow certain contexts to enable additional
privileges.

Add kernel-side submit queues to be analogous to 'contexts' or
'rendering queues' on the application side. Each file descriptor
instance will maintain its own list of queues. Queues cannot be
shared between file descriptors.

For backwards compatibility context id '0' is defined as a default
context specifying no priority and no special flags. This is
intended to be the usual configuration for 99% of applications so
that a garden variety application can function correctly without
creating a queue. Only those applications requiring the specific
benefit of different queues need create one.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:35 -04:00
Rob Clark
8432a903fb drm/msm: remove address-space id
Now that the msm_gem supports an arbitrary number of vma's, we no longer
need to assign an id (index) to each address space.  So rip out the
associated code.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:06 -04:00
Jordan Crouse
5770fc7a56 drm/msm: Add a struct to pass configuration to msm_gpu_init()
The amount of information that we need to pass into msm_gpu_init()
is steadily increasing, so add a new struct to stabilize the function
call and make it easier to add new configuration down the line.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:00 -04:00
Jordan Crouse
e895c7bd31 drm/msm: Remove idle function hook
There isn't any generic code that uses ->idle so remove it.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:15:47 -04:00
Jordan Crouse
98db803f64 msm/drm: gpu: Dynamically locate the clocks from the device tree
Instead of using a fixed list of clock names use the clock-names
list in the device tree to discover and get the list of clocks
that we need.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:37 -04:00
Jordan Crouse
bf5af4ae87 drm/msm: Hard code the GPU "slow frequency"
Some A3XX and A4XX GPU targets required that the GPU clock be
programmed to a non zero value when it was disabled so
27Mhz was chosen as the "invalid" frequency.

Even though newer targets do not have the same clock restrictions
we still write 27Mhz on clock disable and expect the clock subsystem
to round down to zero.

For unknown reasons even though the slow clock speed is always
27Mhz and it isn't actually a functional level the legacy device tree
frequency tables always defined it and then did gymnastics to work
around it.

Instead of playing the same silly games just hard code the "slow" clock
speed in the code as 27MHz and save ourselves a bit of infrastructure.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:37 -04:00
Rob Clark
eeb754746b drm/msm/gpu: use pm-runtime
We need to use pm-runtime properly when IOMMU is using device_link() to
control it's own clocks.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:31 -04:00
Jordan Crouse
b5f103ab98 drm/msm: gpu: Add A5XX target support
Add support for the A5XX family of Adreno GPUs.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:15 -05:00
Jordan Crouse
89d777a572 drm/msm: Remove 'src_clk' from adreno configuration
The adreno code inherited a silly workaround from downstream
from the bad old days before decent clock control. grp_clk[0]
(named 'src_clk') doesn't actually exist - it was used as a proxy
for whatever the core clock actually was (usually 'core_clk').

All targets should be able to correctly request 'core_clk' and
get the right thing back so zap the anachronism and directly
use grp_clk[0] to control the clock rate.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:13 -05:00
Jordan Crouse
ae53a829d5 drm/msm: gpu Add new gpu register read/write functions
Add some new functions to manipulate GPU registers.  gpu_read64 and
gpu_write64 can read/write a 64 bit value to two 32 bit registers.
For 4XX and older these are normally perfcounter registers, but
future targets will use 64 bit addressing so there will be many
more spots where a 64 bit read and write are needed.

gpu_rmw() does a read/modify/write on a 32 bit register given a mask
and bits to OR in.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:12 -05:00
Jordan Crouse
c4a8d47560 drm/msm: gpu: Return error on hw_init failure
When the GPU hardware init function fails (like say, ME_INIT timed
out) return error instead of blindly continuing on. This gives us
a small chance of saving the system before it goes boom.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:11 -05:00
Rob Clark
78babc1633 drm/msm: convert iova to 64b
For a5xx the gpu is 64b so we need to change iova to 64b everywhere.  On
the display side, iova is still 32b so it can ignore the upper bits.
(Although all the armv8 devices have an iommu that can map 64b pa to 32b
iova.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:08 -05:00
Rob Clark
667ce33e57 drm/msm: support multiple address spaces
We can have various combinations of 64b and 32b address space, ie. 64b
CPU but 32b display and gpu, or 64b CPU and GPU but 32b display.  So
best to decouple the device iova's from mmap offset.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-27 11:23:09 -05:00
Rob Clark
f44d32c79f drm/msm: move fence allocation out of msm_gpu_submit()
Prep work for next patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-09-15 17:43:51 -04:00
Rob Clark
1193c3bcb5 drm/msm: drop return from gpu->submit()
At this point, there is nothing left to fail.  And submit already has a
fence assigned and is added to the submit_list.  Any problems from here
on out are asynchronous (ie. hangcheck/recovery).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-05-08 10:22:18 -04:00
Rob Clark
ca762a8ae7 drm/msm: introduce msm_fence_context
Better encapsulate the per-timeline stuff into fence-context.  For now
there is just a single fence-context, but eventually we'll also have one
per-CRTC to enable fully explicit fencing.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-05-08 10:19:51 -04:00
Rob Clark
1a370be9ac drm/msm: restart queued submits after hang
Track the list of in-flight submits.  If the gpu hangs, retire up to an
including the offending submit, and then re-submit the remainder.  This
way, for concurrently running piglit tests (for example), one failing
test doesn't cause unrelated tests to fail simply because it's submit
was queued up after one that triggered a hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-06-11 13:11:06 -04:00
Rob Clark
de558cd2ae drm/msm: adreno a306 support
As found in apq8016 (used in DragonBoard 410c) and msm8916.

Note that numerically a306 is actually 307 (since a305c already claimed
306).  Nice and confusing.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-06-11 13:11:01 -04:00
Rob Clark
6490ad4740 drm/msm: clarify downstream bus scaling
A few spots in the driver have support for downstream android
CONFIG_MSM_BUS_SCALING.  This is mainly to simplify backporting the
driver for various devices which do not have sufficient upstream
kernel support.  But the intentionally dead code seems to cause
some confusion.  Rename the #define to make this more clear.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-06-11 13:11:01 -04:00
Rob Clark
e2550b7a7d drm/msm/adreno: move decision about what gpu to to load
Move this into into adreno_device, and decide based on gpu revision
rather than just assuming a3xx.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-09-10 11:19:08 -04:00
Rob Clark
bfd28b1362 drm/msm/adreno: split adreno device out into it's own file
We'd rather not duplicate these parts as support for additional gpu
generations is added.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-09-10 11:19:08 -04:00
Rob Clark
70c70f091b drm/msm: add perf logging debugfs
Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-06-02 07:36:21 -04:00
Rob Clark
37d77c3ab5 drm/msm: crank down gpu when inactive
Shut down the clks when the gpu has nothing to do.  A short inactivity
timer is used to provide a low pass filter for power transitions.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-03-31 10:27:46 -04:00
Rob Clark
871d812aa4 drm/msm: add support for non-IOMMU systems
Add a VRAM carveout that is used for systems which do not have an IOMMU.

The VRAM carveout uses CMA.  The arch code must setup a CMA pool for the
device (preferrably in highmem.. a 256m-512m VRAM pool in lowmem is not
cool).  The user can configure the VRAM pool size using msm.vram module
param.

Technically, the abstraction of IOMMU behind msm_mmu is not strictly
needed, but it simplifies the GEM code a bit, and will be useful later
when I add support for a2xx devices with GPUMMU, so I decided to keep
this part.

It appears to be possible to configure the GPU to restrict access to
addresses within the VRAM pool, but this is not done yet.  So for now
the GPU will refuse to load if there is no sort of mmu.  Once address
based limits are supported and tested to confirm that we aren't giving
the GPU access to arbitrary memory, this restriction can be lifted

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-01-09 14:38:58 -05:00
Rob Clark
bf2b33afb9 drm/msm: fix bus scaling
This got a bit broken with original patches when re-arranging things to
move dependencies on mach-msm inside #ifndef OF.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-01-09 14:38:58 -05:00
Rob Clark
bd6f82d828 drm/msm: add basic hangcheck/recovery mechanism
A basic, no-frills recovery mechanism in case the gpu gets wedged.  We
could try to be a bit more fancy and restart the next submit after the
one that got wedged, but for now keep it simple.  This is enough to
recover things if, for example, the gpu hangs mid way through a piglit
run.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24 14:57:19 -04:00
Rob Clark
7198e6b031 drm/msm: add a3xx gpu support
Add initial support for a3xx 3d core.

So far, with hardware that I've seen to date, we can have:
 + zero, one, or two z180 2d cores
 + a3xx or a2xx 3d core, which share a common CP (the firmware
   for the CP seems to implement some different PM4 packet types
   but the basics of cmdstream submission are the same)

Which means that the eventual complete "class" hierarchy, once
support for all past and present hw is in place, becomes:
 + msm_gpu
   + adreno_gpu
     + a3xx_gpu
     + a2xx_gpu
   + z180_gpu

This commit splits out the parts that will eventually be common
between a2xx/a3xx into adreno_gpu, and the parts that are even
common to z180 into msm_gpu.

Note that there is no cmdstream validation required.  All memory access
from the GPU is via IOMMU/MMU.  So as long as you don't map silly things
to the GPU, there isn't much damage that the GPU can do.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24 14:57:18 -04:00