The server side recently added support for tuning some magic
crush variables. Decode these variables if they are present, or use the
default values if they are not present.
Corresponds to ceph.git commit 89af369c25f274fe62ef730e5e8aad0c54f1e5a5.
Signed-off-by: caleb miles <caleb.miles@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
This is simply cleanup that will keep things more closely synced with the
userland code.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Add an atomic variable 'stopping' as flag in struct ceph_messenger,
set this flag to 1 in function ceph_destroy_client(), and add the condition code
in function ceph_data_ready() to test the flag value, if true(1), just return.
Signed-off-by: Guanjun He <gjhe@suse.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In ancient times, the messenger could both initiate and accept connections.
An artifact if that was data structures to store/process an incoming
ceph_msg_connect request and send an outgoing ceph_msg_connect_reply.
Sadly, the negotiation code was referencing those structures and ignoring
important information (like the peer's connect_seq) from the correct ones.
Among other things, this fixes tight reconnect loops where the server sends
RETRY_SESSION and we (the client) retries with the same connect_seq as last
time. This bug pretty easily triggered by injecting socket failures on the
MDS and running some fs workload like workunits/direct_io/test_sync_io.
Signed-off-by: Sage Weil <sage@inktank.com>
These don't strictly need to be initialized based on how they are used, but
it is good practice to do so.
Reported-by: Alex Elder <elder@inktank.com>
Signed-off-by: Sage Weil <sage@inktank.com>
Initialize the type field for messages in a msgpool. The caller was doing
this for osd ops, but not for the reply messages.
Reported-by: Alex Elder <elder@inktank.com>
Signed-off-by: Sage Weil <sage@inktank.com>
It is possible to close a socket that is in the OPENING state. For
example, it can happen if ceph_con_close() is called on the con before
the TCP connection is established. con_work() will come around and shut
down the socket.
Signed-off-by: Sage Weil <sage@inktank.com>
Do not re-initialize the con on every connection attempt. When we
ceph_con_close, there may still be work queued on the socket (e.g., to
close it), and re-initializing will clobber the work_struct state.
Signed-off-by: Sage Weil <sage@inktank.com>
Sage liked the state diagram I put in my commit description so
I'm putting it in with the code.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
This patch gathers a few small changes in "net/ceph/messenger.c":
out_msg_pos_next()
- small logic change that mostly affects indentation
write_partial_msg_pages().
- use a local variable trail_off to represent the offset into
a message of the trail portion of the data (if present)
- once we are in the trail portion we will always be there, so we
don't always need to check against our data position
- avoid computing len twice after we've reached the trail
- get rid of the variable tmpcrc, which is not needed
- trail_off and trail_len never change so mark them const
- update some comments
read_partial_message_bio()
- bio_iovec_idx() will never return an error, so don't bother
checking for it
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Currently a ceph connection enters a "CONNECTING" state when it
begins the process of (re-)connecting with its peer. Once the two
ends have successfully exchanged their banner and addresses, an
additional NEGOTIATING bit is set in the ceph connection's state to
indicate the connection information exhange has begun. The
CONNECTING bit/state continues to be set during this phase.
Rather than have the CONNECTING state continue while the NEGOTIATING
bit is set, interpret these two phases as distinct states. In other
words, when NEGOTIATING is set, clear CONNECTING. That way only
one of them will be active at a time.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There are two phases in the process of linking together the two ends
of a ceph connection. The first involves exchanging a banner and
IP addresses, and if that is successful a second phase exchanges
some detail about each side's connection capabilities.
When initiating a connection, the client side now queues to send
its information for both phases of this process at the same time.
This is probably a bit more efficient, but it is slightly messier
from a layering perspective in the code.
So rearrange things so that the client doesn't send the connection
information until it has received and processed the response in the
initial banner phase (in process_banner()).
Move the code (in the (con->sock == NULL) case in try_write()) that
prepares for writing the connection information, delaying doing that
until the banner exchange has completed. Move the code that begins
the transition to this second "NEGOTIATING" phase out of
process_banner() and into its caller, so preparing to write the
connection information and preparing to read the response are
adjacent to each other.
Finally, preparing to write the connection information now requires
the output kvec to be reset in all cases, so move that into the
prepare_write_connect() and delete it from all callers.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There is no state explicitly defined when a ceph connection is fully
operational. So define one.
It's set when the connection sequence completes successfully, and is
cleared when the connection gets closed.
Be a little more careful when examining the old state when a socket
disconnect event is reported.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
A connection state's NEGOTIATING bit gets set while in CONNECTING
state after we have successfully exchanged a ceph banner and IP
addresses with the connection's peer (the server). But that bit
is not cleared again--at least not until another connection attempt
is initiated.
Instead, clear it as soon as the connection is fully established.
Also, clear it when a socket connection gets prematurely closed
in the midst of establishing a ceph connection (in case we had
reached the point where it was set).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
A connection that is closed will no longer be connecting. So
clear the CONNECTING state bit in ceph_con_close(). Similarly,
if the socket has been closed we no longer are in connecting
state (a new connect sequence will need to be initiated).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In con_close_socket(), a connection's SOCK_CLOSED flag gets set and
then cleared while its shutdown method is called and its reference
gets dropped.
Previously, that flag got set only if it had not already been set,
so setting it in con_close_socket() might have prevented additional
processing being done on a socket being shut down. We no longer set
SOCK_CLOSED in the socket event routine conditionally, so setting
that bit here no longer provides whatever benefit it might have
provided before.
A race condition could still leave the SOCK_CLOSED bit set even
after we've issued the call to con_close_socket(), so we still clear
that bit after shutting the socket down. Add a comment explaining
the reason for this.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
When a TCP_CLOSE or TCP_CLOSE_WAIT event occurs, the SOCK_CLOSED
connection flag bit is set, and if it had not been previously set
queue_con() is called to ensure con_work() will get a chance to
handle the changed state.
con_work() atomically checks--and if set, clears--the SOCK_CLOSED
bit if it was set. This means that even if the bit were set
repeatedly, the related processing in con_work() only gets called
once per transition of the bit from 0 to 1.
What's important then is that we ensure con_work() gets called *at
least* once when a socket close event occurs, not that it gets
called *exactly* once.
The work queue mechanism already takes care of queueing work
only if it is not already queued, so there's no need for us
to call queue_con() conditionally.
So this patch just makes it so the SOCK_CLOSED flag gets set
unconditionally in ceph_sock_state_change().
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Currently the socket state change event handler records an error
message on a connection to distinguish a close while connecting from
a close while a connection was already established.
Changing connection information during handling of a socket event is
not very clean, so instead move this assignment inside con_work(),
where it can be done during normal connection-level processing (and
under protection of the connection mutex as well).
Move the handling of a socket closed event up to the top of the
processing loop in con_work(); there's no point in handling backoff
etc. if we have a newly-closed socket to take care of.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
The following commit changed it so SOCK_CLOSED bit was stored in
a connection's new "flags" field rather than its "state" field.
libceph: start separating connection flags from state
commit 928443cd
That bit is used in con_close_socket() to protect against setting an
error message more than once in the socket event handler function.
Unfortunately, the field being operated on in that function was not
updated to be "flags" as it should have been. This fixes that
error.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Recently a bug was fixed in which the bio_iter field in a ceph
message was not being properly re-initialized when a message got
re-transmitted:
commit 43643528cc
Author: Yan, Zheng <zheng.z.yan@intel.com>
rbd: Clear ceph_msg->bio_iter for retransmitted message
We are now only initializing the bio_iter field when we are about to
start to write message data (in prepare_write_message_data()),
rather than every time we are attempting to write any portion of the
message data (in write_partial_msg_pages()). This means we no
longer need to use the msg->bio_iter field as a flag.
So just don't do that any more. Trust prepare_write_message_data()
to ensure msg->bio_iter is properly initialized, every time we are
about to begin writing (or re-writing) a message's bio data.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
If a message has a non-null bio pointer, its bio_iter field is
initialized in write_partial_msg_pages() if this has not been done
already. This is really a one-time setup operation for sending a
message's (bio) data, so move that initialization code into
prepare_write_message_data() which serves that purpose.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move init_bio_iter() and iter_bio_next() up in their source file so
the'll be defined before they're needed.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
This is a nit, but prepare_write_message() sets the FOOTER_COMPLETE
flag before the CRC for the data portion (recorded in the footer)
has been completely computed. Hold off setting the complete flag
until we've decided it's ready to send.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In write_partial_msg_pages(), once all the data from a page has been
sent we advance to the next one. Put the code that takes care of
this into its own function.
While modifying write_partial_msg_pages(), make its local variable
"in_trail" be Boolean, and use the local variable "msg" (which is
just the connection's current out_msg pointer) consistently.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move the code that prepares to write the data portion of a message
into its own function.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
These are no longer used. Every ceph_connection instance is embedded in
another structure, and refcounts manipulated via the get/put ops.
Signed-off-by: Sage Weil <sage@inktank.com>
The ceph_con_get/put() helpers manipulate the embedded con ref
count, which isn't used now that ceph_connections are embedded in
other structures.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
We dereference "con->in_msg" on the line after it was set to NULL.
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Alex Elder <elder@inktank.com>
We need to flush the msgr workqueue during mon_client shutdown to
ensure that any work affecting our embedded ceph_connection is
finished so that we can be safely destroyed.
Previously, we were flushing the work queue after osd_client
shutdown and before mon_client shutdown to ensure that any osd
connection refs to authorizers are flushed. Remove the redundant
flush, and document in the comment that the mon_client flush is
needed to cover that case as well.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Once we call ->connect(), we are racing against the actual
connection, and a subsequent transition from CONNECTING ->
CONNECTED. Set the state to CONNECTING before that, under the
protection of the mutex, to avoid the race.
This was introduced in 928443cd96,
with the original socket state code.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
On 32-bit systems, a large `pglen' would overflow `pglen*sizeof(u32)'
and bypass the check ceph_decode_need(p, end, pglen*sizeof(u32), bad).
It would also overflow the subsequent kmalloc() size, leading to
out-of-bounds write.
Signed-off-by: Xi Wang <xi.wang@gmail.com>
Reviewed-by: Alex Elder <elder@inktank.com>
On 32-bit systems, a large `n' would overflow `n * sizeof(u32)' and bypass
the check ceph_decode_need(p, end, n * sizeof(u32), bad). It would also
overflow the subsequent kmalloc() size, leading to out-of-bounds write.
Signed-off-by: Xi Wang <xi.wang@gmail.com>
Reviewed-by: Alex Elder <elder@inktank.com>
`len' is read from network and thus needs validation. Otherwise a
large `len' would cause out-of-bounds access via the memcpy() call.
In addition, len = 0xffffffff would overflow the kmalloc() size,
leading to out-of-bounds write.
This patch adds a check of `len' via ceph_decode_need(). Also use
kstrndup rather than kmalloc/memcpy.
[elder@inktank.com: added -ENOMEM return for null kstrndup() result]
Signed-off-by: Xi Wang <xi.wang@gmail.com>
Reviewed-by: Alex Elder <elder@inktank.com>
The bug can cause NULL pointer dereference in write_partial_msg_pages
Signed-off-by: Zheng Yan <zheng.z.yan@intel.com>
Reviewed-by: Alex Elder <elder@inktank.com>
ceph_con_revoke_message() is passed both a message and a ceph
connection. A ceph_msg allocated for incoming messages on a
connection always has a pointer to that connection, so there's no
need to provide the connection when revoking such a message.
Note that the existing logic does not preclude the message supplied
being a null/bogus message pointer. The only user of this interface
is the OSD client, and the only value an osd client passes is a
request's r_reply field. That is always non-null (except briefly in
an error path in ceph_osdc_alloc_request(), and that drops the
only reference so the request won't ever have a reply to revoke).
So we can safely assume the passed-in message is non-null, but add a
BUG_ON() to make it very obvious we are imposing this restriction.
Rename the function ceph_msg_revoke_incoming() to reflect that it is
really an operation on an incoming message.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
ceph_con_revoke() is passed both a message and a ceph connection.
Now that any message associated with a connection holds a pointer
to that connection, there's no need to provide the connection when
revoking a message.
This has the added benefit of precluding the possibility of the
providing the wrong connection pointer. If the message's connection
pointer is null, it is not being tracked by any connection, so
revoking it is a no-op. This is supported as a convenience for
upper layers, so they can revoke a message that is not actually
"in flight."
Rename the function ceph_msg_revoke() to reflect that it is really
an operation on a message, not a connection.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There are essentially two types of ceph messages: incoming and
outgoing. Outgoing messages are always allocated via ceph_msg_new(),
and at the time of their allocation they are not associated with any
particular connection. Incoming messages are always allocated via
ceph_con_in_msg_alloc(), and they are initially associated with the
connection from which incoming data will be placed into the message.
When an outgoing message gets sent, it becomes associated with a
connection and remains that way until the message is successfully
sent. The association of an incoming message goes away at the point
it is sent to an upper layer via a con->ops->dispatch method.
This patch implements reference counting for all ceph messages, such
that every message holds a reference (and a pointer) to a connection
if and only if it is associated with that connection (as described
above).
For background, here is an explanation of the ceph message
lifecycle, emphasizing when an association exists between a message
and a connection.
Outgoing Messages
An outgoing message is "owned" by its allocator, from the time it is
allocated in ceph_msg_new() up to the point it gets queued for
sending in ceph_con_send(). Prior to that point the message's
msg->con pointer is null; at the point it is queued for sending its
message pointer is assigned to refer to the connection. At that
time the message is inserted into a connection's out_queue list.
When a message on the out_queue list has been sent to the socket
layer to be put on the wire, it is transferred out of that list and
into the connection's out_sent list. At that point it is still owned
by the connection, and will remain so until an acknowledgement is
received from the recipient that indicates the message was
successfully transferred. When such an acknowledgement is received
(in process_ack()), the message is removed from its list (in
ceph_msg_remove()), at which point it is no longer associated with
the connection.
So basically, any time a message is on one of a connection's lists,
it is associated with that connection. Reference counting outgoing
messages can thus be done at the points a message is added to the
out_queue (in ceph_con_send()) and the point it is removed from
either its two lists (in ceph_msg_remove())--at which point its
connection pointer becomes null.
Incoming Messages
When an incoming message on a connection is getting read (in
read_partial_message()) and there is no message in con->in_msg,
a new one is allocated using ceph_con_in_msg_alloc(). At that
point the message is associated with the connection. Once that
message has been completely and successfully read, it is passed to
upper layer code using the connection's con->ops->dispatch method.
At that point the association between the message and the connection
no longer exists.
Reference counting of connections for incoming messages can be done
by taking a reference to the connection when the message gets
allocated, and releasing that reference when it gets handed off
using the dispatch method.
We should never fail to get a connection reference for a
message--the since the caller should already hold one.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
When a ceph message is queued for sending it is placed on a list of
pending messages (ceph_connection->out_queue). When they are
actually sent over the wire, they are moved from that list to
another (ceph_connection->out_sent). When acknowledgement for the
message is received, it is removed from the sent messages list.
During that entire time the message is "in the possession" of a
single ceph connection. Keep track of that connection in the
message. This will be used in the next patch (and is a helpful
bit of information for debugging anyway).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
The function ceph_alloc_msg() is only used to allocate a message
that will be assigned to a connection's in_msg pointer. Rename the
function so this implied usage is more clear.
In addition, make that assignment inside the function (again, since
that's precisely what it's intended to be used for). This allows us
to return what is now provided via the passed-in address of a "skip"
variable. The return type is now Boolean to be explicit that there
are only two possible outcomes.
Make sure the result of an ->alloc_msg method call always sets the
value of *skip properly.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move the initialization of a ceph connection's private pointer,
operations vector pointer, and peer name information into
ceph_con_init(). Rearrange the arguments so the connection pointer
is first. Hide the byte-swapping of the peer entity number inside
ceph_con_init()
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Hold off initializing a monitor client's connection until just
before it gets opened for use.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
All references to the embedded ceph_connection come from the msgr
workqueue, which is drained prior to mon_client destruction. That
means we can ignore con refcounting entirely.
Signed-off-by: Sage Weil <sage@newdream.net>
Reviewed-by: Alex Elder <elder@inktank.com>
A monitor client has a pointer to a ceph connection structure in it.
This is the only one of the three ceph client types that do it this
way; the OSD and MDS clients embed the connection into their main
structures. There is always exactly one ceph connection for a
monitor client, so there is no need to allocate it separate from the
monitor client structure.
So switch the ceph_mon_client structure to embed its
ceph_connection structure.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There were a few direct calls to ceph_con_{get,put}() instead of the con
ops from osd_client.c. This is a bug since those ops aren't defined to
be ceph_con_get/put.
This breaks refcounting on the ceph_osd structs that contain the
ceph_connections, and could lead to all manner of strangeness.
The purpose of the ->get and ->put methods in a ceph connection are
to allow the connection to indicate it has a reference to something
external to the messaging system, *not* to indicate something
external has a reference to the connection.
[elder@inktank.com: added that last sentence]
Signed-off-by: Sage Weil <sage@newdream.net>
Reviewed-by: Alex Elder <elder@inktank.com>
In ceph_osdc_release_request(), a reference to the r_reply message
is dropped. But just after that, that same message is revoked if it
was in use to receive an incoming reply. Reorder these so we are
sure we hold a reference until we're actually done with the message.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Once a connection is fully initialized, it is really in a CLOSED
state, so make that explicit by setting the bit in its state field.
It is possible for a connection in NEGOTIATING state to get a
failure, leading to ceph_fault() and ultimately ceph_con_close().
Clear that bits if it is set in that case, to reflect that the
connection truly is closed and is no longer participating in a
connect sequence.
Issue a warning if ceph_con_open() is called on a connection that
is not in CLOSED state.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Pass the osd number to the create_osd() routine, and move the
initialization of fields that depend on it therein.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Start explicitly keeping track of the state of a ceph connection's
socket, separate from the state of the connection itself. Create
placeholder functions to encapsulate the state transitions.
--------
| NEW* | transient initial state
--------
| con_sock_state_init()
v
----------
| CLOSED | initialized, but no socket (and no
---------- TCP connection)
^ \
| \ con_sock_state_connecting()
| ----------------------
| \
+ con_sock_state_closed() \
|\ \
| \ \
| ----------- \
| | CLOSING | socket event; \
| ----------- await close \
| ^ |
| | |
| + con_sock_state_closing() |
| / \ |
| / --------------- |
| / \ v
| / --------------
| / -----------------| CONNECTING | socket created, TCP
| | / -------------- connect initiated
| | | con_sock_state_connected()
| | v
-------------
| CONNECTED | TCP connection established
-------------
Make the socket state an atomic variable, reinforcing that it's a
distinct transtion with no possible "intermediate/both" states.
This is almost certainly overkill at this point, though the
transitions into CONNECTED and CLOSING state do get called via
socket callback (the rest of the transitions occur with the
connection mutex held). We can back out the atomicity later.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>