Functions taking a pointer to a host1x syncpoint as an argument don't
need to specify a pointer to a host1x instance because it can be
obtained from the syncpoint.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use unsigned int where possible and don't unnecessarily initialize the
loop variable.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The job submission userspace ABI doesn't support this and there are no
plans to implement it, so all of this code is dead and can be removed.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Since Tegra186 the Host1x hardware allows syncpoints to be assigned to
specific channels, preventing any other channels from incrementing
them.
Enable this feature where available and assign syncpoints to channels
when submitting a job. Syncpoints are currently never unassigned from
channels since that would require extra work and is unnecessary with
the current channel allocation model.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Rather than request syncpoints for a struct device *, request them for a
struct host1x_client *. This is important because subsequent patches are
going to break the assumption that host1x will always be the parent for
devices requesting a syncpoint. It's also a more natural choice because
host1x clients are really the only ones that will know how to deal with
syncpoints.
Note that host1x clients are always guaranteed to be children of host1x,
regardless of their location in the device tree.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Improve kerneldoc for the public parts of the host1x infrastructure in
preparation for adding driver-specific part to the GPU documentation.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The check for valid syncpoint IDs is off by one. While at it, rewrite
the check to make it more easily understandable.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Currently syncpoints are not locked by mutex and this causes races
if we are aggressively freeing and allocating syncpoints.
This patch adds missing mutex protection to syncpoint structures.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Shridhar Rasal <srasal@nvidia.com>
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
[treding@nvidia.com: use better label names, don't reset local variable]
Signed-off-by: Thierry Reding <treding@nvidia.com>
The local 'val' variable is used to store a value and immediately return
it to its caller, and hence serves no purpose. Just drop it and directly
return the value.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Insert a number of blank lines in places where they increase readability
of the code. Also collapse various variable declarations to shorten some
functions and finally rewrite some code for readability.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Fix a couple of occurrences where no blank line was used to separate
variable declarations from code or where block comments were wrongly
formatted.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use kcalloc() to allocate arrays rather than passing the product of the
size per element by the number of elements to kzalloc().
Signed-off-by: Thierry Reding <treding@nvidia.com>
IDs can never be negative so use unsigned int. In some instances an
explicitly sized type (such as u32) was used for no particular reason,
so turn those into unsigned int as well for consistency.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The number of channels, syncpoints, bases and mlocks can never be
negative, so use unsigned int instead of int. Also make loop variables
the same type for consistency.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This function is used to read the current value of the syncpt and is
useful in situations where drivers don't schedule work and wait for the
syncpoint to increment. One particular use-case is using the syncpoint
as a VBLANK counter.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra V4L2 camera driver needs this function to do frame capture.
Signed-off-by: Bryan Wu <pengw@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
This patch adds support for hardware syncpoint bases. This creates
a simple mechanism to stall the command FIFO until an operation is
completed.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Functions host1x_syncpt_request() and _host1x_syncpt_alloc() have
been taking a separate boolean flag ('client_managed') for indicating
if the syncpoint value should be tracked by the host1x driver.
This patch converts the field into generic 'flags' field so that
we can easily add more information while requesting a syncpoint.
Clients are adapted to use the new interface accordingly.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Expose the buffer objects, syncpoint and channel functionality in the
public public header so that drivers can use them.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This patch merges host1x_syncpt_cpu_incr to host1x_syncpt_incr() as
they are in practise doing the same thing. host1x_syncpt_incr() is
also modified to return error codes. User space interface is modified
accordingly to pass return values.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Acked-By: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com>
client_managed field in syncpoint structure was defined as an
integer. The field holds, however, only a boolean value. This patch
modifies the type to boolean.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Acked-By: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com>
This patch fixes a bad memory access in syncpoint request code. If
no syncpoints were available, the code accessed unreserved memory
area causing unexpected behaviour.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Acked-By: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com>
Add support for host1x debugging. Adds debugfs entries, and dumps
channel state to UART in case of stuck job.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Add support for host1x client modules, and host1x channels to submit
work to the clients.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Add support for sync point interrupts, and sync point wait. Sync
point wait used interrupts for unblocking wait.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Add host1x, the driver for host1x and its client unit 2D. The Tegra
host1x module is the DMA engine for register access to Tegra's
graphics- and multimedia-related modules. The modules served by
host1x are referred to as clients. host1x includes some other
functionality, such as synchronization.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>