DRM clients, such as the fbdev emulation, have their buffer objects
mapped by default. Mapping a buffer implicitly prevents its relocation.
Hence, the buffer may permanently consume video memory while it's
allocated. This is a problem for drivers of low-memory devices, such as
ast, mgag200 or older framebuffer hardware, which will then not have
enough memory to display other content (e.g., X11).
This patch introduces drm_client_buffer_vmap() and _vunmap(). Internal
DRM clients can use these functions to unmap and remap buffer objects
as needed.
There's no reference counting for vmap operations. Callers are expected
to either keep buffers mapped (as it is now), or call vmap and vunmap
in pairs around code that accesses the mapped memory.
v2:
* remove several duplicated NULL-pointer checks
v3:
* style and typo fixes
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315831/
The drm_client_panel_rotation function has been used so far to set the
default rotation based on the panel orientation.
However, we can have more sources of information to make that decision,
starting with the command line that we will introduce later in this series.
Change the name to remove the panel mention.
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/8cb0f0d9569d41685bbf30a1538da6578cd2769b.1560783090.git-series.maxime.ripard@bootlin.com
All drivers add all their connectors so there's no need to keep around an
array of available connectors. Instead we just put the useable (not
writeback) connectors in a temporary array using
drm_client_for_each_connector_iter() everytime we probe the outputs.
Other places where it's necessary to look at the connectors, we just
iterate over them using the same iterator function.
Rename functions which signature is changed since they will be moved to
drm_client in a later patch.
v6: Improve commit message (Sam Ravnborg)
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190608152657.36613-2-noralf@tronnes.org
struct drm_fb_helper_crtc is now just a wrapper around drm_mode_set so
use that directly instead and attach it as a modeset array onto
drm_client_dev. drm_fb_helper will use this array to store its modesets
which means it will always initialize a drm_client, but it will not
register the client (callbacks) unless it's the generic fbdev emulation.
Code will later be moved to drm_client, so add code there in a new file
drm_client_modeset.c with MIT license to match drm_fb_helper.c.
The modeset connector array size is hardcoded for the cloned case to avoid
having to pass in a value from the driver. A value of 8 is chosen to err
on the safe side. This means that the max connector argument for
drm_fb_helper_init() and drm_fb_helper_fbdev_setup() isn't used anymore,
a todo entry for this is added.
In pan_display_atomic() restore_fbdev_mode_force() is used instead of
restore_fbdev_mode_atomic() because that one will later become internal
to drm_client_modeset.
Locking order:
1. drm_fb_helper->lock
2. drm_master_internal_acquire
3. drm_client_dev->modeset_mutex
v6: Improve commit message (Sam Ravnborg)
v3:
- Use full drm_client_init/release for the modesets (Daniel Vetter)
- drm_client_for_each_modeset: use lockdep_assert_held (Daniel Vetter)
- Hook up to Documentation/gpu/drm-client.rst (Daniel Vetter)
v2:
- Add modesets array to drm_client (Daniel Vetter)
- Use a new file for the modeset code (Daniel Vetter)
- File has to be MIT licensed (Emmanuel Vadot)
- Add copyrights from drm_fb_helper.c
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190531140117.37751-3-noralf@tronnes.org
This is done to stay consistent with our naming scheme of
_register() = others can start calling us from any thread.
Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20190403125658.32389-1-noralf@tronnes.org
This the beginning of an API for in-kernel clients.
First out is a way to get a framebuffer backed by a dumb buffer.
Only GEM drivers are supported.
The original idea of using an exported dma-buf was dropped because it
also creates an anonomous file descriptor which doesn't work when the
buffer is created from a kernel thread. The easy way out is to use
drm_driver.gem_prime_vmap to get the virtual address, which requires a
GEM object. This excludes the vmwgfx driver which is the only non-GEM
driver apart from the legacy ones. A solution for vmwgfx will have to be
worked out later if it wants to support the client API which it probably
will when we have a bootsplash client.
Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703160354.59955-2-noralf@tronnes.org