This saves 3248 bytes of .rodata strings.
v2: Add parantheses around dev_priv. (Ville Syrjala)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: David Weinehall <david.weinehall@linux.intel.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Jani Nikula <jani.nikula@linux.intel.com>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
This patch introduces a command scanner to scan guest command buffers.
Signed-off-by: Yulei Zhang <yulei.zhang@intel.com>
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
As different VM may configure different render MMIOs when executing
workload, to schedule workloads between different VM, the render MMIOs
have to be switched.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces a vGPU schedule policy framework, with a timer based
schedule policy module for now
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces the vGPU workload scheduler routines.
GVT workload scheduler is responsible for picking and executing GVT workload
from current scheduled vGPU. Before the workload is submitted to host i915,
the guest execlist context will be shadowed in the host GVT shadow context.
the instructions in guest ring buffer will be copied into GVT shadow ring
buffer. Then GVT-g workload scheduler will scan the instructions in guest
ring buffer and submit it to host i915.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces the vGPU workload submission logics.
Under virtualization environment, guest will submit workload through
virtual execlist submit port. The submitted workload load will be wrapped
into an gvt workload which will be picked by GVT workload scheduler and
executed on host i915 later.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces the vGPU execlist virtualization.
Under virtulization environment, HW execlist interface are fully emulated
including virtual CSB emulation, virtual execlist emulation. The framework
will emulate the virtual CSB according to the guest workload running status
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces the GVT-g display virtualization.
It consists a collection of display MMIO handlers, like power well register
handler, pipe register handler, plane register handler, which will emulate
all display MMIOs behavior to support virtual mode setting sequence for
guest.
Signed-off-by: Bing Niu <bing.niu@intel.com>
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces the generic vGPU MMIO emulation intercept
framework. The MPT modules will request GVT-g core logic to
emulate MMIO read/write through IO emulation operations
callback when hypervisor trapped a guest GTTMMIO read/write.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces vGPU PCI configuration space virtualization.
- Adjust the trapped GPFN(Guest Page Frame Number) window of virtual GEN
PCI BAR 0 when guest initializes PCI BAR 0 address.
- Emulate OpRegion when guest touches OpRegion.
- Pass-through a part of aperture to guest when guest initializes
aperture BAR.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
The vGPU graphics memory emulation framework is responsible for graphics
memory table virtualization. Under virtualization environment, a VM will
populate the page table entry with guest page frame number(GPFN/GFN), while
HW needs a page table filled with MFN(Machine frame number). The
relationship between GFN and MFN(Machine frame number) is managed by
hypervisor, while GEN HW doesn't have such knowledge to translate a GFN.
To solve this gap, shadow GGTT/PPGTT page table is introdcued.
For GGTT, the GFN inside the guest GGTT page table entry will be translated
into MFN and written into physical GTT MMIO registers when guest write
virtual GTT MMIO registers.
For PPGTT, a shadow PPGTT page table will be created and write-protected
translated from guest PPGTT page table. And the shadow page table root
pointers will be written into the shadow context after a guest workload
is shadowed.
vGPU graphics memory emulation framework consists:
- Per-GEN HW platform page table entry bits extract/de-extract routines.
- GTT MMIO register emulation handlers, which will call hypercall to do
GFN->MFN translation when guest write GTT MMIO register
- PPGTT shadow page table routines, e.g. shadow create/destroy/out-of-sync
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces vGPU interrupt emulation framework.
The vGPU intrerrupt emulation framework is an event-based interrupt
emulation framework. It's responsible for emulating GEN hardware interrupts
during emulating other HW behaviour.
It consists several components:
- Descriptions of interrupt register bit
- Upper level <-> lower level interrupt mapping
- GEN HW IER/IMR/IIR register emulation routines
- Event-based interrupt propagation interface
When a GVT-g component wants to inject an interrupt to a VM during a
emulation, first it should specify the event needs to be emulated and the
framework will deal with the rest of emulation:
- Generating related virtual IIR bit according to virtual IER and IMRs,
- Generate related virtual upper level virtual IIR bit accodring to the
per-platform interrupt mapping
- Injecting a MSI to VM
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
A vGPU represents a virtual Intel GEN hardware, which consists following
virtual resources:
- Configuration space (virtualized)
- HW registers (virtualized)
- GGTT memory space (partitioned)
- GPU page table (shadowed)
- Fence registers (partitioned)
* virtualized: fully emulated by GVT-g.
* partitioned: Only a part of the HW resource is allowed to be accessed
by VM.
* shadowed: Resource needs to be translated and shadowed before getting
applied into HW.
This patch introduces vGPU life cycle management framework, which is
responsible for creating/destroying a vGPU and preparing/free resources
related to a vGPU.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Each vGPU expects a golden virtual HW state, which is just the state after
system is freshly powered on. GVT-g will try to load the golden virtual HW
state via kernel firmware interface.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces a framework for tracking HW registers on different
GEN platforms.
Accesses to GEN HW registers from VMs will be trapped by hypervisor. It
will forward these emulation requests to GVT-g device model, which
requires this framework to search for related register descriptions.
Each MMIO entry in this framework describes a GEN HW registers, e.g.
offset, length, whether it contains RO bits, whether it can be accessed by
LRIs...and also emulation handlers for emulating register reading and
writing.
- Use i915 MMIO register definition & statement.(Joonas)
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
This patch introduces the GVT-g vGPU HW resource management. Under
GVT-g virtualizaion environment, each vGPU requires portions HW
resources, including aperture, hidden GM space, and fence registers.
When creating a vGPU, GVT-g will request these HW resources from host,
and return them to host after a vGPU is destroyed.
Signed-off-by: Zhi Wang <zhi.a.wang@intel.com>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
With the possibility of addition of many more number of rings in future,
the drm_i915_private structure could bloat as an array, of type
intel_engine_cs, is embedded inside it.
struct intel_engine_cs engine[I915_NUM_ENGINES];
Though this is still fine as generally there is only a single instance of
drm_i915_private structure used, but not all of the possible rings would be
enabled or active on most of the platforms. Some memory can be saved by
allocating intel_engine_cs structure only for the enabled/active engines.
Currently the engine/ring ID is kept static and dev_priv->engine[] is simply
indexed using the enums defined in intel_engine_id.
To save memory and continue using the static engine/ring IDs, 'engine' is
defined as an array of pointers.
struct intel_engine_cs *engine[I915_NUM_ENGINES];
dev_priv->engine[engine_ID] will be NULL for disabled engine instances.
There is a text size reduction of 928 bytes, from 1028200 to 1027272, for
i915.o file (but for i915.ko file text size remain same as 1193131 bytes).
v2:
- Remove the engine iterator field added in drm_i915_private structure,
instead pass a local iterator variable to the for_each_engine**
macros. (Chris)
- Do away with intel_engine_initialized() and instead directly use the
NULL pointer check on engine pointer. (Chris)
v3:
- Remove for_each_engine_id() macro, as the updated macro for_each_engine()
can be used in place of it. (Chris)
- Protect the access to Render engine Fault register with a NULL check, as
engine specific init is done later in Driver load sequence.
v4:
- Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris)
- Kill the superfluous init_engine_lists().
v5:
- Cleanup the intel_engines_init() & intel_engines_setup(), with respect to
allocation of intel_engine_cs structure. (Chris)
v6:
- Rebase.
v7:
- Optimize the for_each_engine_masked() macro. (Chris)
- Change the type of 'iter' local variable to enum intel_engine_id. (Chris)
- Rebase.
v8: Rebase.
v9: Rebase.
v10:
- For index calculation use engine ID instead of pointer based arithmetic in
intel_engine_sync_index() as engine pointers are not contiguous now (Chris)
- For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas)
- Use for_each_engine macro for cleanup in intel_engines_init() and remove
check for NULL engine pointer in cleanup() routines. (Joonas)
v11: Rebase.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Akash Goel <akash.goel@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
gen4/vlv/chv all use the same bits in pipestat to enable the vblank
interrupt, so they can share the same callbacks to enable/disable.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161007194953.15616-1-chris@chris-wilson.co.uk
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We want to read 3 bytes here, but because the parenthesis are in the
wrong place we instead read:
sizeof(intel_dp->edp_dpcd) == sizeof(intel_dp->edp_dpcd)
which is one byte.
Fixes: fe5a66f91c ("drm/i915: Read PSR caps/intermediate freqs/etc. only once on eDP")
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: <drm-intel-fixes@lists.freedesktop.org>
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161013085508.GJ16198@mwanda
If the user requests a mappable binding to the global GTT, we will first
unbind an existing mapping if it doesn't match. We will unbind even if
there is no possibility that the object can fit in the mappable
aperture. This may lead to a ping-pong migration of the object, for
example igt/gem_exec_big.
v2: Comment upon the reasoning, or lack thereof!, behind the choice of
magic numbers.
Testcase: igt/gem_exec_big
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20161013085504.30705-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com
Mika wanted to know what requests were pending at the time of a hang as
we now track which requests we have submitted to the hardware.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161013101815.26978-1-chris@chris-wilson.co.uk
Make struct video_levels and struct tv_mode use data types
of sufficient width to save approximately one kilobyte in
the .rodata section.
v2: Do not align struct members. (Jani Nikula, Joonas Lahtinen)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1476353366-13931-1-git-send-email-tvrtko.ursulin@linux.intel.com
Use types of more appropriate size in struct
intel_watermark_params to save 512 bytes of .rodata.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Acked-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Pack the struct _sdvo_cmd_name to save 736 bytes of .rodata.
This is fine since the name pointers are used only for debug.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
unsigned long is too wide - use smaller types in
struct cxsr_latency to save 800-something bytes of .rodata.
v2: All data even fits in u16 for even more saving. (Ville Syrjala)
v3: Move bitfields to the end of the struct. (Joonas Lahtinen)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Currently resuming on HSW from S3 pm_test/devices state leads to an
unrecoverable GPU hang. Resetting the GPU during suspend fixes this. For
a full S3 cycle this change only means the reset happens earlier (before
reaching S3). For S4 the reset will happen now both during the freeze
and quiesce phases, which is a benefit since it will guarantee that the
GPU is idle before creating and loading the hibernation image.
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Suggested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1476283597-580-1-git-send-email-imre.deak@intel.com
Treat a framebuffer reference with the same priority as an active
reference whilst shrinking. Framebuffers are likely to be reused and
typically cost more to migrate to and from GPU memory (on LLC
architectures we need to clflush), so defer the temptation to purge them
during a kswapd run until we have run out of cheap buffers.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: John Harrison <john.c.harrison@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012124824.23521-1-chris@chris-wilson.co.uk
The current meaning of whether an object has a GGTT vma is very
ill-defined (and note we don't check for any partials either), it just
means that at some point it was in the GGTT but it may not be now. The
information we really care about here is whether it is taking up
precious mappable aperture space. This is the obj->fault_mappable flag.
We have a redundant long form reprinting of this information, so remove
that in favour of the compact flag.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012114827.17031-2-chris@chris-wilson.co.uk
Our error states are quickly growing, pinning kernel memory with them.
The majority of the space is taken up by the error objects. These
compress well using zlib and without decode are mostly meaningless, so
encoding them does not hinder quickly parsing the error state for
familiarity.
v2: Make the zlib dependency optional
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-6-chris@chris-wilson.co.uk
Leave all the pretty printing to userspace and simplify the error
capture to only have a single common object printer. It makes the kernel
code more compact, and the refactoring allows us to apply more complex
transformations like compressing the output.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-5-chris@chris-wilson.co.uk
Since the GTT provides universal access to any GPU page, we can use it
to reduce our plethora of read methods to just one. It also has the
important characteristic of being exactly what the GPU sees - if there
are incoherency problems, seeing the batch as executed (rather than as
trapped inside the cpu cache) is important.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-4-chris@chris-wilson.co.uk
The error state is purposefully racy as we expect it to be called at any
time and so have avoided any locking whilst capturing the crash dump.
However, with multi-engine GPUs and multiple CPUs, those races can
manifest into OOPSes as we attempt to chase dangling pointers freed on
other CPUs. Under discussion are lots of ways to slow down normal
operation in order to protect the post-mortem error capture, but what it
we take the opposite approach and freeze the machine whilst the error
capture runs (note the GPU may still running, but as long as we don't
process any of the results the driver's bookkeeping will be static).
Note that by of itself, this is not a complete fix. It also depends on
the compiler barriers in list_add/list_del to prevent traversing the
lists into the void. We also depend that we only require state from
carefully controlled sources - i.e. all the state we require for
post-mortem debugging should be reachable from the request itself so
that we only have to worry about retrieving the request carefully. Once
we have the request, we know that all pointers from it are intact.
v2: Avoid drm_clflush_pages() inside stop_machine() as it may use
stop_machine() itself for its wbinvd fallback.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-3-chris@chris-wilson.co.uk
We currently capture the GPU state after we detect a hang. This is vital
for us to both triage and debug hangs in the wild (post-mortem
debugging). However, it comes at the cost of running some potentially
dangerous code (since it has to make very few assumption about the state
of the driver) that is quite resource intensive.
This patch introduces both a method to disable error capture at runtime
(for users who hit bugs at runtime and need a workaround) and to disable
error capture at compiletime (for realtime users who want to minimise
any possible latency, and never require error capture, saving ~30k of
code). The cost is that we now have to be wary of (and test!) a kconfig
flag and a module parameter. The effect of the module parameter is easy
to verify through code inspection and runtime testing, but a kconfig flag
needs regular compile checking.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Acked-by: Jani Nikula <jani.nikula@linux.intel.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-2-chris@chris-wilson.co.uk
In the next patch, I want to conditionally compile i915_gpu_error.c and
that requires moving the functions used by debug out of
i915_gpu_error.c!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-1-chris@chris-wilson.co.uk
Remove never used BSM{,_MASK}. BSM_MASK #define also causes a warning.
include/drm/i915_drm.h:96:34: warning: result of ‘65535 << 20’
requires 37 bits to represent, but ‘int’ only has 32 bits
[-Wshiftoverflow=]
#define INTEL_BSM_MASK (0xFFFF << 20)
Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1476256734-6457-1-git-send-email-joonas.lahtinen@linux.intel.com
It's been over two months, git definitely lost it's marbles. Conflicts
resolved by picking our version, plus manually checking the diff with
the parent in drm-intel-next-queued to make sure git didn't do
anything stupid. It did, so I removed 2 occasions where it
double-inserted a bit of code. The diff is now just
- kernel-doc changes
- drm format/name changes
- display-info changes
so looks all reasonable.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Just flushing out my -misc queue. Slightly important are the prime
refcount/unload fixes from Chris.
There's also the reservation stuff from Chris still pending, and Sumits
hasn't landed that yet. Might get another pull for that, but pls don't
hold up the main pull for it ;-)
* tag 'topic/drm-misc-2016-10-11' of git://anongit.freedesktop.org/drm-intel:
drm/crtc: constify drm_crtc_index parameter
drm: use the right function name in documentation
drm: Release resources with a safer function
drm: Fix up kerneldoc for new drm_gem_dmabuf_export()
drm/bridge: Drop drm_connector_unregister and call drm_connector_cleanup directly
drm/fb-helper: fix sphinx markup for DRM_FB_HELPER_DEFAULT_OPS
drm/bridge: Add RGB to VGA bridge support
drm/prime: Take a ref on the drm_dev when exporting a dma_buf
drm/prime: Pass the right module owner through to dma_buf_export()
drm/bridge: Call drm_connector_cleanup directly
drm: simple_kms_helper: Add prepare_fb and cleanup_fb hooks
drm: Release resources with a safer function
A big bunch of i915 fixes for drm-next / v4.9 merge window, with more
than half of them also cc: stable. We also continue to have more Fixes:
annotations for our fixes, which should help the backporters and
archeologists.
* tag 'drm-intel-next-fixes-2016-10-11' of git://anongit.freedesktop.org/drm-intel: (27 commits)
drm/i915: Fix conflict resolution from backmerge of v4.8-rc8 to drm-next
drm/i915/guc: Unwind GuC workqueue reservation if request construction fails
drm/i915: Reset the breadcrumbs IRQ more carefully
drm/i915: Force relocations via cpu if we run out of idle aperture
drm/i915: Distinguish last emitted request from last submitted request
drm/i915: Allow DP to work w/o EDID
drm/i915: Move long hpd handling into the hotplug work
drm/i915/execlists: Reinitialise context image after GPU hang
drm/i915: Use correct index for backtracking HUNG semaphores
drm/i915: Unalias obj->phys_handle and obj->userptr
drm/i915: Just clear the mmiodebug before a register access
drm/i915/gen9: only add the planes actually affected by ddb changes
drm/i915: Allow PCH DPLL sharing regardless of DPLL_SDVO_HIGH_SPEED
drm/i915/bxt: Fix HDMI DPLL configuration
drm/i915/gen9: fix the watermark res_blocks value
drm/i915/gen9: fix plane_blocks_per_line on watermarks calculations
drm/i915/gen9: minimum scanlines for Y tile is not always 4
drm/i915/gen9: fix the WaWmMemoryReadLatency implementation
drm/i915/kbl: KBL also needs to run the SAGV code
drm/i915: introduce intel_has_sagv()
...