Add a new generic function to write a "64" bit value. This isn't
actually a 64 bit operation, it just writes the upper and lower
32 bit of a 64 bit value to a specified LO and HI register. If
a particular target doesn't support one of the registers it can
mark that register as SKIP and writes/reads from that register
will be quietly dropped.
This can be immediately put in place for the ringbuffer base and
the RPTR address. Both writes are converted to use
adreno_gpu_write64() with their respective high and low registers
and the high register appropriately marked as SKIP for both 32 bit
targets (a3xx and a4xx). When a5xx comes it will define valid target
registers for the 'hi' option and everything else will just work.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add some new functions to manipulate GPU registers. gpu_read64 and
gpu_write64 can read/write a 64 bit value to two 32 bit registers.
For 4XX and older these are normally perfcounter registers, but
future targets will use 64 bit addressing so there will be many
more spots where a 64 bit read and write are needed.
gpu_rmw() does a read/modify/write on a 32 bit register given a mask
and bits to OR in.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
When the GPU hardware init function fails (like say, ME_INIT timed
out) return error instead of blindly continuing on. This gives us
a small chance of saving the system before it goes boom.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
There are very few register accesses in the common code. Cut down
the list of common registers to just those that are used. This
saves const space and saves us the effort of maintaining registers
for A3XX and A4XX that don't exist or are unused.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
We can have various combinations of 64b and 32b address space, ie. 64b
CPU but 32b display and gpu, or 64b CPU and GPU but 32b display. So
best to decouple the device iova's from mmap offset.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Not sure where it came from, but seem unintentional. And also not
needed on a420, so let's just drop it.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We need this for GL_TIMESTAMP queries.
Note: currently only supported on a4xx.. a3xx doesn't have this
always-on counter. I think we could emulate it with the one CP
counter that is available, but for now it is of limited usefulness
on a3xx (since we can't seem to do time-elapsed queries in any sane
way with the existing firmware on a3xx, and if you are trying to do
profiling on a tiler you want time-elapsed). We can add that later
if it becomes useful.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Dump a bit more info when the GPU hangs, without having hang_debug
enabled (which dumps a *lot* of registers). Also dump the scratch
registers, as they are useful for determining where in the cmdstream
the GPU hung (and they seem always safe to read when GPU has hung).
Note that the freedreno gallium driver emits increasing counter values
to SCRATCH6 (to identify tile #) and SCRATCH7 (to identify draw #), so
these two in particular can be used to "triangulate" where in the
cmdstream the GPU hung.
Signed-off-by: Rob Clark <robdclark@gmail.com>