factor out most of evergreen blit code and use the refactored code
from r600 that is now common for both r600 and evergreen
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
some bits in 3D registers used by blit functions look like
magic and this is hard to follow; change them to a little bit
more meaningful pre-defined constants
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Covert 4k pages to multiples of 64x64x4 tiles.
This is also more efficient than a scanline based
approach from the MC's perspective.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Compute drivers may change this, so make sure to emit it to
avoid errors in bo blits.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=39119
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Allows us to use the 3D engine for memory management
and allows us to use vram beyond the BAR aperture.
v2: fix copy paste typo
Reported-by: Nils Wallménius <nils.wallmenius@gmail.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit changed an internal radeon structure, that meant a new driver
in -next had to be fixed up, merge in the commit and fix up the driver.
Also fixes a trivial nouveau merge.
Conflicts:
drivers/gpu/drm/nouveau/nouveau_mem.c
* 'intel/drm-intel-next' of ../drm-next: (755 commits)
drm/i915: Only wait on a pending flip if we intend to write to the buffer
drm/i915/dp: Sanity check eDP existence
drm/i915: Rebind the buffer if its alignment constraints changes with tiling
drm/i915: Disable GPU semaphores by default
drm/i915: Do not overflow the MMADDR write FIFO
Revert "drm/i915: fix corruptions on i8xx due to relaxed fencing"
drm/i915: Don't save/restore hardware status page address register
drm/i915: don't store the reg value for HWS_PGA
drm/i915: fix memory corruption with GM965 and >4GB RAM
Linux 2.6.38-rc7
Revert "TPM: Long default timeout fix"
drm/i915: Re-enable GPU semaphores for SandyBridge mobile
drm/i915: Replace vblank PM QoS with "Interrupt-Based AGPBUSY#"
Revert "drm/i915: Use PM QoS to prevent C-State starvation of gen3 GPU"
drm/i915: Allow relocation deltas outside of target bo
drm/i915: Silence an innocuous compiler warning for an unused variable
fs/block_dev.c: fix new kernel-doc warning
ACPI: Fix build for CONFIG_NET unset
mm: <asm-generic/pgtable.h> must include <linux/mm_types.h>
x86: Use u32 instead of long to set reset vector back to 0
...
Conflicts:
drivers/gpu/drm/i915/i915_gem.c
So we used to use lpfn directly to restrict VRAM when we couldn't
access the unmappable area, however this was removed in
93225b0d7b as it also restricted
the gtt placements. However it was only later noticed that this
broke on some hw.
This removes the active_vram_size, and just explicitly sets it
when it changes, TTM/drm_mm will always use the real_vram_size,
and the active vram size will change the TTM size used for lpfn
setting.
We should re-work the fpfn/lpfn to per-placement at some point
I suspect, but that is too late for this kernel.
Hopefully this addresses:
https://bugs.freedesktop.org/show_bug.cgi?id=35254
v2: fix reported useful VRAM size to userspace to be correct.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Unconditionally initialize the drm gem object - it's not
worth the trouble not to for the few kernel objects.
This patch only changes the place of the drm gem object,
access is still done via pointers.
v2: Uncoditionally align the size in radeon_bo_create. At
least the r600/evergreen blit code didn't to this, angering
the paranoid gem code.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Not only is linear aligned supposedly more performant,
linear general is only supported by the CB in single
slice mode. The texture hardware doesn't support
linear general, but I think the hw automatically
upgrades it to linear aligned.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Based on 6xx/7xx endian fixes from Cédric Cano.
v2: fix typo in shader
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Adds new packet to disable DX9 constant emulation.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
clear state doesn't seem to work properly in some cases
Fixes hangs in heavy 3D on some evergreen cards reported on
IRC.
May fix:
https://bugs.freedesktop.org/show_bug.cgi?id=33381
possibly others.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@gmail.com>
We were previously dropping alignment requests on the floor
when allocating buffers so we always ended up page aligned.
Certain tiling modes on 6xx+ require larger alignment which
wasn't happening before.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: Jerome Glisse <j.glisse@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Evergreen now has blit support, but unmappable vram support
was disabled in c919b371cb
(drm/radeon/kms: avoid corner case issue with unmappable vram V2)
due to merge ordering. This re-enables unmappable vram on
evergreen.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The hw stores a default clear state for registers in the context
range that can be initialized when the CP is set up. Set the
blit state as the default clear state and use the CLEAR_STATE
packet to load the blit state rather than loading it from an IB.
This reduces overhead when doing bo moves using the 3D engine.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch implements blit support for bo moves using
the 3D engine. It uses the same method as r6xx/r7xx:
- store the base state in an IB
- emit variable state and vertex buffers to do the blit
This allows the hw to move bos using the 3D engine and allows
full use of vram beyond the pci aperture size.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>