Commit Graph

6 Commits

Author SHA1 Message Date
Chris Wilson
cccdce1dd0 drm/i915: Make engine's batch pool safe for use with virtual engines
A virtual engine itself does not have a batch pool, but we can gleefully
use any of its siblings instead.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Matthew Auld <matthew.auld@intel.com>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190827135935.3831-1-chris@chris-wilson.co.uk
2019-08-27 16:42:12 +01:00
Chris Wilson
10be98a77c drm/i915: Move more GEM objects under gem/
Continuing the theme of separating out the GEM clutter.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190528092956.14910-8-chris@chris-wilson.co.uk
2019-05-28 12:45:29 +01:00
Chris Wilson
ee1136908e drm/i915/execlists: Virtual engine bonding
Some users require that when a master batch is executed on one particular
engine, a companion batch is run simultaneously on a specific slave
engine. For this purpose, we introduce virtual engine bonding, allowing
maps of master:slaves to be constructed to constrain which physical
engines a virtual engine may select given a fence on a master engine.

For the moment, we continue to ignore the issue of preemption deferring
the master request for later. Ideally, we would like to then also remove
the slave and run something else rather than have it stall the pipeline.
With load balancing, we should be able to move workload around it, but
there is a similar stall on the master pipeline while it may wait for
the slave to be executed. At the cost of more latency for the bonded
request, it may be interesting to launch both on their engines in
lockstep. (Bubbles abound.)

Opens: Also what about bonding an engine as its own master? It doesn't
break anything internally, so allow the silliness.

v2: Emancipate the bonds
v3: Couple in delayed scheduling for the selftests
v4: Handle invalid mutually exclusive bonding
v5: Mention what the uapi does
v6: s/nbond/num_bonds/

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-9-chris@chris-wilson.co.uk
2019-05-22 08:40:46 +01:00
Chris Wilson
6d06779e86 drm/i915: Load balancing across a virtual engine
Having allowed the user to define a set of engines that they will want
to only use, we go one step further and allow them to bind those engines
into a single virtual instance. Submitting a batch to the virtual engine
will then forward it to any one of the set in a manner as best to
distribute load.  The virtual engine has a single timeline across all
engines (it operates as a single queue), so it is not able to concurrently
run batches across multiple engines by itself; that is left up to the user
to submit multiple concurrent batches to multiple queues. Multiple users
will be load balanced across the system.

The mechanism used for load balancing in this patch is a late greedy
balancer. When a request is ready for execution, it is added to each
engine's queue, and when an engine is ready for its next request it
claims it from the virtual engine. The first engine to do so, wins, i.e.
the request is executed at the earliest opportunity (idle moment) in the
system.

As not all HW is created equal, the user is still able to skip the
virtual engine and execute the batch on a specific engine, all within the
same queue. It will then be executed in order on the correct engine,
with execution on other virtual engines being moved away due to the load
detection.

A couple of areas for potential improvement left!

- The virtual engine always take priority over equal-priority tasks.
Mostly broken up by applying FQ_CODEL rules for prioritising new clients,
and hopefully the virtual and real engines are not then congested (i.e.
all work is via virtual engines, or all work is to the real engine).

- We require the breadcrumb irq around every virtual engine request. For
normal engines, we eliminate the need for the slow round trip via
interrupt by using the submit fence and queueing in order. For virtual
engines, we have to allow any job to transfer to a new ring, and cannot
coalesce the submissions, so require the completion fence instead,
forcing the persistent use of interrupts.

- We only drip feed single requests through each virtual engine and onto
the physical engines, even if there was enough work to fill all ELSP,
leaving small stalls with an idle CS event at the end of every request.
Could we be greedy and fill both slots? Being lazy is virtuous for load
distribution on less-than-full workloads though.

Other areas of improvement are more general, such as reducing lock
contention, reducing dispatch overhead, looking at direct submission
rather than bouncing around tasklets etc.

sseu: Lift the restriction to allow sseu to be reconfigured on virtual
engines composed of RENDER_CLASS (rcs).

v2: macroize check_user_mbz()
v3: Cancel virtual engines on wedging
v4: Commence commenting
v5: Replace 64b sibling_mask with a list of class:instance
v6: Drop the one-element array in the uabi
v7: Assert it is an virtual engine in to_virtual_engine()
v8: Skip over holes in [class][inst] so we can selftest with (vcs0, vcs2)

Link: https://github.com/intel/media-driver/pull/283
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-6-chris@chris-wilson.co.uk
2019-05-22 08:40:38 +01:00
Chris Wilson
11334c6aad drm/i915: Split engine setup/init into two phases
In the next patch, we require the engine vfuncs setup prior to
initialising the pinned kernel contexts, so split the vfunc setup from
the engine initialisation and call it earlier.

v2: s/setup_xcs/setup_common/ for intel_ring_submission_setup()

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190426163336.15906-6-chris@chris-wilson.co.uk
2019-04-26 18:32:07 +01:00
Chris Wilson
112ed2d31a drm/i915: Move GraphicsTechnology files under gt/
Start partitioning off the code that talks to the hardware (GT) from the
uapi layers and move the device facing code under gt/

One casualty is s/intel_ringbuffer.h/intel_engine.h/ with the plan to
subdivide that header and body further (and split out the submission
code from the ringbuffer and logical context handling). This patch aims
to be simple motion so git can fixup inflight patches with little mess.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Acked-by: Jani Nikula <jani.nikula@intel.com>
Acked-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190424174839.7141-1-chris@chris-wilson.co.uk
2019-04-24 21:01:46 +01:00