User space needs to know where the GMEM whole starts so that they
can set up the addressing correctly.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The same file in libdrm is, as is the tradition with the rest of libdrm,
etc, using an MIT license. To avoid complications in the future with
sync'ing the uapi header to libdrm, lets fix the license mismatch now
before there are any non-trivial commits from someone other than myself.
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Gabriel Laskar <gabriel@lse.epita.fr>
Cc: Mikko Rapeli <mikko.rapeli@iki.fi>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
We'll want to be able to pass in flags, such as asking for explicit
fencing, and possibly other things down the road. Fortunately we
don't need a full 32b for the pipe-id. So use the upper 16 bits
for flags (which could be extended or reduced later if needed, so
start adding flags from the high bits).
Since anything with the upper bits set would not be a valid pipe-id,
an old userspace would not set any of the upper bits, and an old
kernel would reject it as an invalid pipe-id.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We need this for GL_TIMESTAMP queries.
Note: currently only supported on a4xx.. a3xx doesn't have this
always-on counter. I think we could emulate it with the one CP
counter that is available, but for now it is of limited usefulness
on a3xx (since we can't seem to do time-elapsed queries in any sane
way with the existing firmware on a3xx, and if you are trying to do
profiling on a tiler you want time-elapsed). We can add that later
if it becomes useful.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We need this in userspace for interpreting some of the perf ctrs.
Note possibly not quite sufficient if we had some frequency mgmt
approach other than race-to-idle. Not really sure what the best
thing to do if we did. Although displaying results as a percentage
of max frequence seems sensible(ish) if we did.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Using `#include "drm.h"` instead of `#include <drm/drm.h>` allow drm
headers to be moved in another directory without changes, like for the
libdrm imports.
Signed-off-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Mikko Rapeli <mikko.rapeli@iki.fi>
Fixes userspace compilation errors like:
error: unknown type name ‘uint32_t’
Signed-off-by: Mikko Rapeli <mikko.rapeli@iki.fi>
Signed-off-by: Rob Clark <robdclark@gmail.com>
After reading a nice article on LWN[1], I went back and double checked
my handling of invalid-input checking. Turns out there were a couple
places I had missed.
Since the driver is fairly young, and the devices it supports are really
only just barely usable for basic stuff (serial console) with an
upstream kernel, I think we should fix this now and revert specific
parts of this patch later in the unlikely event that a regression is
reported.
[1] https://lwn.net/Articles/588444/
Signed-off-by: Rob Clark <robdclark@gmail.com>
Some of the w/a or different behavior of userspace blob driver seem to
be keyed to gpu patch revision, rather than gpu-id. So expose the full
chip-id to userspace so it can DTRT.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add initial support for a3xx 3d core.
So far, with hardware that I've seen to date, we can have:
+ zero, one, or two z180 2d cores
+ a3xx or a2xx 3d core, which share a common CP (the firmware
for the CP seems to implement some different PM4 packet types
but the basics of cmdstream submission are the same)
Which means that the eventual complete "class" hierarchy, once
support for all past and present hw is in place, becomes:
+ msm_gpu
+ adreno_gpu
+ a3xx_gpu
+ a2xx_gpu
+ z180_gpu
This commit splits out the parts that will eventually be common
between a2xx/a3xx into adreno_gpu, and the parts that are even
common to z180 into msm_gpu.
Note that there is no cmdstream validation required. All memory access
from the GPU is via IOMMU/MMU. So as long as you don't map silly things
to the GPU, there isn't much damage that the GPU can do.
Signed-off-by: Rob Clark <robdclark@gmail.com>