All outputs have a 1:1 relationship between connectors and encoders
and the driver is relying on the atomic helpers: we can drop the custom
->best_encoder() implementation and let the core call
drm_atomic_helper_best_encoder() for us.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1465300095-16971-14-git-send-email-boris.brezillon@free-electrons.com
The Tegra powergate and rail IDs are always positive values and so change
the type to be unsigned and remove the tests to see if the ID is less
than zero. Update the Tegra DC powergate type to be an unsigned as well.
Signed-off-by: Jon Hunter <jonathanh@nvidia.com>
Reviewed-by: Mathieu Poirier <mathieu.poirier@linaro.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The core takes care of that now.
v2: Fixup misplaced hunk.
Cc: Thierry Reding <thierry.reding@gmail.com>
Cc: Terje Bergström <tbergstrom@nvidia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1453756616-28942-12-git-send-email-daniel.vetter@ffwll.ch
Use the drm_atomic_helper_suspend() and drm_atomic_helper_resume()
helpers to implement subsystem-level suspend/resume.
v2: suspend framebuffer device to avoid concurrency issues
v3: resume fbdev on failure to suspend (Emil Velikov)
Signed-off-by: Thierry Reding <treding@nvidia.com>
Instead of getting a pointer to the driver-specific wrapper of AUX
channels, use the AUX channel objects directly to avoid hackish casting
between the two types.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use the new multi-driver module helpers to get rid of some boilerplate
in the module initialization and cleanup functions.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Drivers shouldn't clobber the passed in addfb ioctl parameters.
i915 was doing just that. To prevent it from happening again,
pass the struct around as const, starting all the way from
internal_framebuffer_create().
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
DRM_TEGRA_FBDEV config is currently used to enable/disable legacy fbdev
emulation for the tegra kms driver.
Remove this local config option and use the top level DRM_FBDEV_EMULATION
config option instead.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Link: http://patchwork.freedesktop.org/patch/msgid/1445933459-5249-4-git-send-email-architt@codeaurora.org
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Record interrupt statistics, such as the number of frames and VBLANKs
received and the number of FIFO underflow and overflows.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The tegra_dc_setup_clock() function is unused after the conversion to
atomic mode-setting, so remove it.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The display controller on Tegra can use syncpoints to count VBLANK
events. syncpoints are 32-bit unsigned integers, so well suited as
VBLANK counters.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tracking these in the plane state allows them to be computed in the
->atomic_check() callback and reused when applying the configuration in
->atomic_update().
Signed-off-by: Thierry Reding <treding@nvidia.com>
Provide a custom ->atomic_commit() implementation which supports async
commits. The generic atomic page-flip helper can use this to implement
page-flipping.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This allows the clock setup to be separated from the clock programming
and better matches the expectations of the atomic modesetting where no
code paths must fail during modeset.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The tegra_output midlayer is now completely gone and output drivers use
it purely as a helper library.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Implement encoder and connector within the eDP driver itself using the
Tegra output helpers rather than using the Tegra output as midlayer. By
doing so one level of indirection is removed and output drivers become
more flexible while keeping the majority of the advantages provided by
the common output helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Implement encoder and connector within the DSI driver itself using the
Tegra output helpers rather than using the Tegra output as midlayer. By
doing so one level of indirection is removed and output drivers become
more flexible while keeping the majority of the advantages provided by
the common output helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Implement encoder and connector within the HDMI driver itself using the
Tegra output helpers rather than using the Tegra output as midlayer. By
doing so one level of indirection is removed and output drivers become
more flexible while keeping the majority of the advantages provided by
the common output helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Implement encoder and connector within the RGB driver itself using the
Tegra output helpers rather than using the Tegra output as midlayer. By
doing so one level of indirection is removed and output drivers become
more flexible while keeping the majority of the advantages provided by
the common output helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This is a small helper that performs the basic steps required by all
output drivers to prepare the display controller for use with a given
encoder.
Signed-off-by: Thierry Reding <treding@nvidia.com>
In order to transition output drivers to using the struct tegra_output
as a helper rather than midlayer, make this callback optional. Instead
drivers should implement the equivalent as part of ->mode_fixup(). For
the conversion to atomic modesetting a new callback ->atomic_check()
should be implemented that updates the display controller's state with
the corresponding parent clock, rate and shift clock divider.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The output layer was initially designed to help reduce the amount of
code duplicated in output drivers. An unfortunate side-effect of that
was that it turned into a midlayer and it became difficult to make the
output drivers work without bending over backwards to fit into the
midlayer.
This commit starts to convert the midlayer into a helper library by
exporting most of the common functions so that they can be used by the
output drivers directly. Doing so will allow output drivers to reuse
common code paths but more easily override them where necessary.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This structure will be extended using non-framebuffer related callbacks
in subsequent patches, so it should move to a more central location.
Signed-off-by: Thierry Reding <treding@nvidia.com>
All output drivers have open-coded variants of this function, so export
it to remove some code duplication.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Using an unsigned long type will cause these variables to become 64-bit
on 64-bit SoCs. In practice this should always work, but there's no need
for carrying around the additional 32 bits.
Signed-off-by: Thierry Reding <treding@nvidia.com>
When an IOMMU device is available on the platform bus, allocate an IOMMU
domain and attach the display controllers to it. The display controllers
can then scan out non-contiguous buffers by mapping them through the
IOMMU.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The DRM driver's ->load() implementation didn't do a good job (no job at
all really) cleaning up on failure. Fix that by undoing any prior setup
when an error occurs. This requires a bit of rework to make it possible
to clean up fbdev midway.
This was tested by injecting errors at various points during the
initialization sequence and verifying that error cleanup didn't crash
and no memory leaked (using kmemleak).
Reported-by: Stéphane Marchesin <marcheu@chromium.org>
Reported-by: Sean Paul <seanpaul@chromium.org>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Both display controllers are in their own power partition. Currently the
driver relies on the assumption that these partitions are on (which is
the hardware default). However some bootloaders may disable them, so the
driver must make sure to turn them back on to avoid hangs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra20 and Tegra30 both required the buffer line stride to be aligned
on 8 byte boundaries. Tegra114 and Tegra124 increased the alignment to
64 bytes. Introduce a parameter to specify the alignment requirements
for each display controller and round up the pitch of newly allocated
framebuffers appropriately.
Originally-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra124 supports a block-linear mode in addition to the regular pitch
linear and tiled modes. Add support for these by moving the internal
representation into a structure rather than a simple flag.
Tested-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
A race condition currently exists on Tegra, where it can happen that a
monitor attached via HDMI isn't detected during the initial FB helper
setup, but the hotplug event happens too early to be processed by the
poll helpers because they haven't been initialized yet. This happens
because on some boards the HDMI driver can control the regulator that
supplies the +5V pin on the HDMI connector. Therefore depending on the
timing between the initialization of the HDMI driver and the rest of
DRM, it's possible that the monitor returns the hotplug signal right
within the window where we would miss it.
Unfortunately, drm_kms_helper_poll_init() will wreak havoc when called
before at least some parts of the FB helpers have been set up.
This commit fixes this by splitting out the minimum of initialization
required to make drm_kms_helper_poll_init() work into a separate
function that can be called early. It is then safe to move all of the
poll helper initialization to an earlier point in time (before the
HDMI output driver has a chance to enable the +5V supply). That way if
the hotplug signal is returned before the initial FB helper setup, the
monitor will be forcefully detected at that point, and if the hotplug
signal is returned after that it will be properly handled by the poll
helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The DRM core can now cope with drivers that don't have an associated
struct drm_bus, so the host1x implementation is no longer useful.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The shift clock divider is highly dependent on the type of output, so
push computation of it down into the output drivers. The old code used
to work merely by accident.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The tegra_dc_format() and tegra_dc_setup_window() functions are only
used internally by the display controller driver. Move them upwards in
order to make them static and get rid of the function prototypes.
Signed-off-by: Thierry Reding <treding@nvidia.com>
YUYV is UYVY with swapped bytes. Luckily the Tegra DC hardware can swap
bytes during scan-out, so supporting YUYV is simply a matter of writing
the correct value to the byteswap register.
This patch modifies tegra_dc_format() to return the byte swap parameter
via an output parameter in addition to returning the pixel format. Many
other formats can potentially be supported in a similar way.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Remove extern keyword from function prototypes since it isn't needed and
drop an unnecessary forward declaration.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Add support for eDP functionality found on Tegra124 and later SoCs. Only
fast link training is currently supported.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra124 and later support interlacing, but the driver doesn't support
it yet. Make sure interlacing stays disabled on hardware that supports
it.
Signed-off-by: Thierry Reding <treding@nvidia.com>
A lot of the modern userspace is capable of working without the legacy
fbdev support. kmscon can be used as a replacement for the framebuffer
console, and KMS X drivers create their own framebuffers.
Most people don't have a system where all of this works yet, though, so
leave support enabled by default.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This commit adds support for both DSI outputs found on Tegra. Only very
minimal functionality is implemented, so advanced features like ganged
mode won't work.
Due to the lack of other test hardware, some sections of the driver are
hardcoded to work with Dalmore.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use the DRM panel framework to attach a panel to an output. If the panel
attached to a connector supports supports the backlight brightness
accessors, a property will be available to allow the brightness to be
modified from userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This series converts the Tegra DTs and drivers to use the common/
standard DMA and reset bindings, rather than custom bindings. It also
adds complete documentation for the Tegra clock bindings without
actually changing any binding definitions.
This conversion relies on a few sets of patches in branches from outside
the Tegra tree:
1) A patch to add an DMA channel request API which allows deferred probe
to be implemented.
2) A patch to implement a common part of the of_xlate function for DMA
controllers.
3) Some ASoC patches (which in turn rely on (1) above), which support
deferred probe during DMA channel allocation.
4) The Tegra clock driver changes for 3.14.
Consequently, this branch is based on a merge of all of those external
branches.
In turn, this branch is or will be pulled into a few places that either
rely on features introduced here, or would otherwise conflict with the
patches:
a) Tegra's own for-3.14/powergate and for-4.14/dt branches, to avoid
conflicts.
b) The DRM tree, which introduces new code that relies on the reset
controller framework introduced in this branch, and to avoid
conflicts.
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Merge tag 'tegra-for-3.14-dmas-resets-rework' into drm/for-next
ARM: tegra: implement common DMA and resets DT bindings
This series converts the Tegra DTs and drivers to use the common/
standard DMA and reset bindings, rather than custom bindings. It also
adds complete documentation for the Tegra clock bindings without
actually changing any binding definitions.
This conversion relies on a few sets of patches in branches from outside
the Tegra tree:
1) A patch to add an DMA channel request API which allows deferred probe
to be implemented.
2) A patch to implement a common part of the of_xlate function for DMA
controllers.
3) Some ASoC patches (which in turn rely on (1) above), which support
deferred probe during DMA channel allocation.
4) The Tegra clock driver changes for 3.14.
Consequently, this branch is based on a merge of all of those external
branches.
In turn, this branch is or will be pulled into a few places that either
rely on features introduced here, or would otherwise conflict with the
patches:
a) Tegra's own for-3.14/powergate and for-4.14/dt branches, to avoid
conflicts.
b) The DRM tree, which introduces new code that relies on the reset
controller framework introduced in this branch, and to avoid
conflicts.
Tegra's clock driver now provides an implementation of the common
reset API (include/linux/reset.h). Use this instead of the old Tegra-
specific API; that will soon be removed.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-By: Terje Bergstrom <tbergstrom@nvidia.com>
When upcasting a NULL CRTC object, propagate the NULL pointer instead of
some invalid pointer. This allows subsequent code to check that the cast
object is valid.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Initialize and power the 3D unit on Tegra20, Tegra30 and Tegra114 and
register a channel with the Tegra DRM driver so that the unit can be
used from userspace.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Command stream submissions are the same across all devices that expose
a channel to userspace, so move the code into a generic function.
Signed-off-by: Thierry Reding <treding@nvidia.com>