Commit Graph

2 Commits

Author SHA1 Message Date
Chris Wilson
1ce826d436 drm/i915: Simplify processing of the golden render context state
Rewrite i915_gem_render_state.c for the purposes of clarity and
compactness, in the process we can eliminate some dodgy math that did
not handle 64bit addresses correctly.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-06-16 19:53:09 +02:00
Mika Kuoppala
9d0a6fa6c5 drm/i915: add render state initialization
HW guys say that it is not a cool idea to let device
go into rc6 without proper 3d pipeline state.

For each new uninitialized context, generate a
valid null render state to be run on context
creation.

This patch introduces a skeleton with empty states.

v2: - No need to vmap (Chris Wilson)
    - use .c files for state (Daniel Vetter)
    - no need to flush as i915_add_request does it
    - remove parameter for batch alloc size
    - don't wait for the init (Ben Widawsky)

v3: - move to cpu/gpu (Chris Wilson)

Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1)
Tested-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-14 19:16:13 +02:00