The functions that create entities links are called *_create_pads_links()
but the "pads" prefix is redundant since the driver doesn't handle any
other kind of link so it can be removed.
Suggested-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The vsp1 driver initializes the entities and creates the pads links
before the entities are registered with the media device. This doesn't
work now that object IDs are used to create links so the media_device
has to be set.
Split out the pads links creation from the entity initialization so are
made after the entities registration.
Signed-off-by: Javier Martinez Canillas <javier@osg.samsung.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
With the new API, a link can be either between two PADs or between an interface
and an entity. So, we need to use a better name for the function that create
links between two pads.
So, rename the such function to media_create_pad_link().
No functional changes.
This patch was created via this shell script:
for i in $(find drivers/media -name '*.[ch]' -type f) $(find drivers/staging/media -name '*.[ch]' -type f) $(find include/ -name '*.h' -type f) ; do sed s,media_entity_create_link,media_create_pad_link,g <$i >a && mv a $i; done
Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Tested-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Remove v4l2 stuff - v4l2_buf, v4l2_plane - from struct vb2_buffer.
Add new member variables - bytesused, length, offset, userptr, fd,
data_offset - to struct vb2_plane in order to cover all information
of v4l2_plane.
struct vb2_plane {
<snip>
unsigned int bytesused;
unsigned int length;
union {
unsigned int offset;
unsigned long userptr;
int fd;
} m;
unsigned int data_offset;
}
Replace v4l2_buf with new member variables - index, type, memory - which
are common fields for buffer management.
struct vb2_buffer {
<snip>
unsigned int index;
unsigned int type;
unsigned int memory;
unsigned int num_planes;
struct vb2_plane planes[VIDEO_MAX_PLANES];
<snip>
};
v4l2 specific fields - flags, field, timestamp, timecode,
sequence - are moved to vb2_v4l2_buffer in videobuf2-v4l2.c
struct vb2_v4l2_buffer {
struct vb2_buffer vb2_buf;
__u32 flags;
__u32 field;
struct timeval timestamp;
struct v4l2_timecode timecode;
__u32 sequence;
};
Signed-off-by: Junghak Sung <jh1009.sung@samsung.com>
Signed-off-by: Geunyoung Kim <nenggun.kim@samsung.com>
Acked-by: Seung-Woo Kim <sw0312.kim@samsung.com>
Acked-by: Inki Dae <inki.dae@samsung.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Regardless of a number of inputs, we should always enable virtual RPF
when BRU is used. This allows the case when there's only one input to
BRU, and a size of the input is smaller than a size of an output of BRU.
Signed-off-by: Takanari Hayama <taki@igel.co.jp>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Now that all platforms instantiate the VSP1 through DT, platform data
support isn't needed anymore.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Simon Horman <horms+renesas@verge.net.au>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The control is used to configure the fixed alpha channel value, when
reading from memory in the RPF or writing to memory in the WPF.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Support ARGB formats on the RPF side by reading the alpha component from
memory and on the WPF side by writing it to memory.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
The VSP1 stores the video pipelines' input (RPF) to output (WPF)
mappings in a WPF register. An RPF must never be associated with
multiple WPFs, even if all of those WPFs but one are unused, otherwise
the hardware won't function properly.
The driver doesn't ensure this correctly as it never clears the
mappings. An RPF used with one WPF and later with a different WPF will
lead to malfunction, as it will be associated with two WPFs. Clear the
mappings at stream off time to fix this.
Reported-by: Damian Hobson-Garcia <dhobsong@igel.co.jp>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Use the subdev pointer directly to_vsp1_pipeline() macro instead of
casting from the subdev to the wpf object and back to the subdev.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Video nodes created and initialized in the RPF and WPF init code paths
are never unregistered, and the related resources (videobuf alloc
context and media entity) never released.
Fix this by storing a pointer to the vsp1_video object in vsp1_entity
and calling vsp1_video_cleanup() from vsp1_entity_destroy(). This also
allows simplifying the init error code paths.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
The Blend ROP Unit performs blending and ROP operations for up to four
sources.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
The "Renesas Corporation" listed in the copyright notice doesn't exist.
Replace it with "Renesas Electronics Corporation" and update the
copyright years.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Implement the get and set selection operations on the RPF and WPF
entities. Only the crop targets are currently available.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
The VSP1 is a video processing engine that includes a blender, scalers,
filters and statistics computation. Configurable data path routing logic
allows ordering the internal blocks in a flexible way.
Due to the configurable nature of the pipeline the driver implements the
media controller API and doesn't use the V4L2 mem-to-mem framework, even
though the device usually operates in memory to memory mode.
Only the read pixel formatters, up/down scalers, write pixel formatters
and LCDC interface are supported at this stage.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Sakari Ailus <sakari.ailus@iki.fi>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>