VPE and VIP IPs in DAR7x contain a scaler(SC) sub block. Create a library which
will perform scaler block related configurations and hold SC register
definitions. The functions provided by this library will be called by the vpe
and vip drivers using a sc_data handle.
The vpe_dev holds the sc_data handle. The handle represents an instance of the
SC hardware, and the vpe driver uses it to access the scaler register offsets
or helper functions to configure these registers.
We move the SC register definitions to sc.h so that they aren't specific to
VPE anymore. The register offsets are now relative to the sub-block, and not the
VPE IP as a whole. In order for VPDMA to configure registers, it requires it's
offset from the top level VPE module. A macro called GET_OFFSET_TOP is added to
return the offset of the register relative to the VPE IP.
Signed-off-by: Archit Taneja <archit@ti.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Correct spelling typo in various part of kernel
Signed-off-by: Masanari Iida <standby24x7@gmail.com>
Acked-by: Randy Dunlap <rdunlap@infradead.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
When VPDMA fetches or writes to an image buffer, the line stride must be a
multiple of 16 bytes. If it isn't, VPDMA HW will write/fetch until the next
16 byte boundry. This causes VPE to work incorrectly for source or destination
widths which don't satisfy the above alignment requirement.
In order to prevent this, we now make sure that when we set pix format for the
input and output buffers, the VPE source and destination image line strides are
16 byte aligned. Also, the motion vector buffers for the de-interlacer are
allocated in such a way that it ensures the same alignment.
Signed-off-by: Archit Taneja <archit@ti.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
The data_type value to be programmed in the data descriptors to fetch/write a
UYVY buffer was not mentioned correctly in the older DRA7x documentation. This
caused VPE to fail with UYVY color formats.
Update the data_type value to fix functionality when UYVY format is used.
Signed-off-by: Archit Taneja <archit@ti.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
In case of error, the function devm_kzalloc() and devm_ioremap()
returns NULL pointer not ERR_PTR(). The IS_ERR() test in the return
value check should be replaced with NULL test.
Signed-off-by: Wei Yongjun <yongjun_wei@trendmicro.com.cn>
Reviewed-by: Archit Taneja <archit@ti.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Fix to return a negative error code from the error handling
case instead of 0, as done elsewhere in this function.
Signed-off-by: Wei Yongjun <yongjun_wei@trendmicro.com.cn>
Reviewed-by: Archit Taneja <archit@ti.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Add support for the de-interlacer block in VPE. For de-interlacer to
work, we need to enable 2 more sets of VPE input ports which fetch data
from the 'last' and 'last to last' fields of the interlaced video. Apart
from that, we need to enable the Motion vector output and input ports,
and also allocate DMA buffers for them.
We need to make sure that two most recent fields in the source queue are
available and in the 'READY' state. Once a mem2mem context gets access
to the VPE HW(in device_run), it extracts the addresses of the 3
buffers, and provides it to the data descriptors for the 3 sets of input
ports((LUMA1, CHROMA1), (LUMA2, CHROMA2), and (LUMA3, CHROMA3))
respectively for the 3 consecutive fields. The motion vector and output
port descriptors are configured and the list is submitted to VPDMA.
Once the transaction is done, the v4l2 buffer corresponding to the
oldest field(the 3rd one) is changed to the state 'DONE', and the
buffers corresponding to 1st and 2nd fields become the 2nd and 3rd field
for the next de-interlace operation. This way, for each deinterlace
operation, we have the 3 most recent fields. After each transaction, we
also swap the motion vector buffers, the new input motion vector buffer
contains the resultant motion information of all the previous frames,
and the new output motion vector buffer will be used to hold the updated
motion vector to capture the motion changes in the next field. The
motion vector buffers are allocated using the DMA allocation API.
The de-interlacer is removed from bypass mode, it requires some extra
default configurations which are now added. The chrominance upsampler
coefficients are added for interlaced frames. Some VPDMA parameters like
frame start event and line mode are configured for the 2 extra sets of
input ports.
Signed-off-by: Archit Taneja <archit@ti.com>
Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
VPE is a block which consists of a single memory to memory path which
can perform chrominance up/down sampling, de-interlacing, scaling, and
color space conversion of raster or tiled YUV420 coplanar, YUV422
coplanar or YUV422 interleaved video formats.
We create a mem2mem driver based primarily on the mem2mem-testdev
example. The de-interlacer, scaler and color space converter are all
bypassed for now to keep the driver simple. Chroma up/down sampler
blocks are implemented, so conversion beteen different YUV formats is
possible.
Each mem2mem context allocates a buffer for VPE MMR values which it will
use when it gets access to the VPE HW via the mem2mem queue, it also
allocates a VPDMA descriptor list to which configuration and data
descriptors are added.
Based on the information received via v4l2 ioctls for the source and
destination queues, the driver configures the values for the MMRs, and
stores them in the buffer. There are also some VPDMA parameters like
frame start and line mode which needs to be configured, these are
configured by direct register writes via the VPDMA helper functions.
The driver's device_run() mem2mem op will add each descriptor based on
how the source and destination queues are set up for the given ctx, once
the list is prepared, it's submitted to VPDMA, these descriptors when
parsed by VPDMA will upload MMR registers, start DMA of video buffers on
the various input and output clients/ports.
When the list is parsed completely(and the DMAs on all the output ports
done), an interrupt is generated which we use to notify that the source
and destination buffers are done. The rest of the driver is quite
similar to other mem2mem drivers, we use the multiplane v4l2 ioctls as
the HW support coplanar formats.
Signed-off-by: Archit Taneja <archit@ti.com>
Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Create functions which the VPE driver can use to create a VPDMA
descriptor and add it to a VPDMA descriptor list. These functions take a
pointer to an existing list, and append the configuration/data/control
descriptor header to the list.
In the case of configuration descriptors, the creation of a payload
block may be required(the payloads can hold VPE MMR values, or scaler
coefficients). The allocation of the payload buffer and it's content is
left to the VPE driver. However, the VPDMA library provides helper
macros to create payload in the correct format.
Add debug functions to dump the descriptors in a way such that it's easy
to see the values of different fields in the descriptors.
Signed-off-by: Archit Taneja <archit@ti.com>
Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
The primary function of VPDMA is to move data between external memory
and internal processing modules(in our case, VPE) that source or sink
data. VPDMA is capable of buffering this data and then delivering the
data as demanded to the modules as programmed. The modules that source
or sink data are referred to as clients or ports. A channel is setup
inside the VPDMA to connect a specific memory buffer to a specific
client. The VPDMA centralizes the DMA control functions and buffering
required to allow all the clients to minimize the effect of long latency
times.
Add the following to the VPDMA helper:
- A data struct which describe VPDMA channels. For now, these channels
are the ones used only by VPE, the list of channels will increase when
VIP(Video Input Port) also uses the VPDMA library. This channel
information will be used to populate fields required by data
descriptors.
- Data structs which describe the different data types supported by
VPDMA. This data type information will be used to populate fields
required by data descriptors and used by the VPE driver to map a V4L2
format to the corresponding VPDMA data type.
- Provide VPDMA register offset definitions, functions to read, write
and modify VPDMA registers.
- Functions to create and submit a VPDMA list. A list is a group of
descriptors that makes up a set of DMA transfers that need to be
completed. Each descriptor will either perform a DMA transaction to
fetch input buffers and write to output buffers(data descriptors), or
configure the MMRs of sub blocks of VPE(configuration descriptors), or
provide control information to VPDMA (control descriptors).
- Functions to allocate, map and unmap buffers needed for the descriptor
list, payloads containing MMR values and scaler coefficients. These use
the DMA mapping APIs to ensure exclusive access to VPDMA.
- Functions to enable VPDMA interrupts. VPDMA can trigger an interrupt
on the VPE interrupt line when a descriptor list is parsed completely
and the DMA transactions are completed. This requires masking the events
in VPDMA registers and configuring some top level VPE interrupt
registers.
- Enable some VPDMA specific parameters: frame start event(when to start
DMA for a client) and line mode(whether each line fetched should be
mirrored or not).
- Function to load firmware required by VPDMA. VPDMA requires a firmware
for it's internal list manager. We add the required request_firmware
apis to fetch this firmware from user space.
- Function to dump VPDMA registers.
- A function to initialize and create a VPDMA instance, this will be
called by the VPE driver with it's platform device pointer, this
function will take care of loading VPDMA firmware and returning a
vpdma_data instance back to the VPE driver. The VIP driver will also
call the same init function to initialize it's own VPDMA instance.
Signed-off-by: Archit Taneja <archit@ti.com>
Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>