drm/amdgpu: cleanup amdgpu_fence_wait_empty v2

Just wait for last fence instead of waiting for the sequence manually.

v2: don't use amdgpu_sched_jobs for the mask

Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
This commit is contained in:
Christian König 2016-03-13 19:37:01 +01:00 committed by Alex Deucher
parent c89377d10a
commit f09c2be4d4

View File

@ -227,57 +227,6 @@ static void amdgpu_fence_fallback(unsigned long arg)
amdgpu_fence_process(ring);
}
/**
* amdgpu_fence_seq_signaled - check if a fence sequence number has signaled
*
* @ring: ring the fence is associated with
* @seq: sequence number
*
* Check if the last signaled fence sequnce number is >= the requested
* sequence number (all asics).
* Returns true if the fence has signaled (current fence value
* is >= requested value) or false if it has not (current fence
* value is < the requested value. Helper function for
* amdgpu_fence_signaled().
*/
static bool amdgpu_fence_seq_signaled(struct amdgpu_ring *ring, u64 seq)
{
if (atomic64_read(&ring->fence_drv.last_seq) >= seq)
return true;
/* poll new last sequence at least once */
amdgpu_fence_process(ring);
if (atomic64_read(&ring->fence_drv.last_seq) >= seq)
return true;
return false;
}
/*
* amdgpu_ring_wait_seq - wait for seq of the specific ring to signal
* @ring: ring to wait on for the seq number
* @seq: seq number wait for
*
* return value:
* 0: seq signaled, and gpu not hang
* -EINVAL: some paramter is not valid
*/
static int amdgpu_fence_ring_wait_seq(struct amdgpu_ring *ring, uint64_t seq)
{
BUG_ON(!ring);
if (seq > ring->fence_drv.sync_seq)
return -EINVAL;
if (atomic64_read(&ring->fence_drv.last_seq) >= seq)
return 0;
amdgpu_fence_schedule_fallback(ring);
wait_event(ring->fence_drv.fence_queue,
amdgpu_fence_seq_signaled(ring, seq));
return 0;
}
/**
* amdgpu_fence_wait_empty - wait for all fences to signal
*
@ -286,16 +235,28 @@ static int amdgpu_fence_ring_wait_seq(struct amdgpu_ring *ring, uint64_t seq)
*
* Wait for all fences on the requested ring to signal (all asics).
* Returns 0 if the fences have passed, error for all other cases.
* Caller must hold ring lock.
*/
int amdgpu_fence_wait_empty(struct amdgpu_ring *ring)
{
uint64_t seq = ring->fence_drv.sync_seq;
uint64_t seq = ACCESS_ONCE(ring->fence_drv.sync_seq);
struct fence *fence, **ptr;
int r;
if (!seq)
return 0;
return amdgpu_fence_ring_wait_seq(ring, seq);
ptr = &ring->fence_drv.fences[seq & ring->fence_drv.num_fences_mask];
rcu_read_lock();
fence = rcu_dereference(*ptr);
if (!fence || !fence_get_rcu(fence)) {
rcu_read_unlock();
return 0;
}
rcu_read_unlock();
r = fence_wait(fence, false);
fence_put(fence);
return r;
}
/**