ASoC: rsnd: fixup reset timing of sync convert_rate

Sync convert rate settings should be availabled *after* Playing.
Thus, src->sync should be reset first of init function.
Otherwise, it will set remaining settings when it start playing.
This patch fixes it. Thanks to Yokoyama-san

Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
This commit is contained in:
Kuninori Morimoto 2017-02-02 05:01:05 +00:00 committed by Mark Brown
parent 90ffc1ecc5
commit ef30da1c52

View File

@ -390,6 +390,9 @@ static int rsnd_src_init(struct rsnd_mod *mod,
{
struct rsnd_src *src = rsnd_mod_to_src(mod);
/* reset sync convert_rate */
src->sync.val = 0;
rsnd_mod_power_on(mod);
rsnd_src_activation(mod);
@ -398,9 +401,6 @@ static int rsnd_src_init(struct rsnd_mod *mod,
rsnd_src_status_clear(mod);
/* reset sync convert_rate */
src->sync.val = 0;
return 0;
}