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spi: spi-sun6i: sun6i_spi_transfer_one(): fix setting of clock rate
A SPI transfer defines the _maximum_ speed of the SPI transfer. However the
driver doesn't take into account that the clock divider is always rounded down
(due to integer arithmetics). This results in a too high clock rate for the SPI
transfer.
E.g.: with a mclk_rate of 24 MHz and a SPI transfer speed of 10 MHz, the
original code calculates a reg of "0", which results in a effective divider of
"2" and a 12 MHz clock for the SPI transfer.
This patch fixes the issue by using DIV_ROUND_UP() instead of a plain
integer division.
While there simplify the divider calculation for the CDR1 case, use
order_base_2() instead of two ilog2() calculations.
Fixes: 3558fe900e
("spi: sunxi: Add Allwinner A31 SPI controller driver")
Signed-off-by: Marc Kleine-Budde <mkl@pengutronix.de>
Acked-by: Maxime Ripard <mripard@kernel.org>
Link: https://lore.kernel.org/r/20200706143443.9855-2-mkl@pengutronix.de
Signed-off-by: Mark Brown <broonie@kernel.org>
This commit is contained in:
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@ -198,7 +198,7 @@ static int sun6i_spi_transfer_one(struct spi_master *master,
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struct spi_transfer *tfr)
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{
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struct sun6i_spi *sspi = spi_master_get_devdata(master);
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unsigned int mclk_rate, div, timeout;
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unsigned int mclk_rate, div, div_cdr1, div_cdr2, timeout;
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unsigned int start, end, tx_time;
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unsigned int trig_level;
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unsigned int tx_len = 0;
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@ -287,14 +287,12 @@ static int sun6i_spi_transfer_one(struct spi_master *master,
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* First try CDR2, and if we can't reach the expected
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* frequency, fall back to CDR1.
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*/
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div = mclk_rate / (2 * tfr->speed_hz);
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if (div <= (SUN6I_CLK_CTL_CDR2_MASK + 1)) {
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if (div > 0)
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div--;
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reg = SUN6I_CLK_CTL_CDR2(div) | SUN6I_CLK_CTL_DRS;
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div_cdr1 = DIV_ROUND_UP(mclk_rate, tfr->speed_hz);
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div_cdr2 = DIV_ROUND_UP(div_cdr1, 2);
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if (div_cdr2 <= (SUN6I_CLK_CTL_CDR2_MASK + 1)) {
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reg = SUN6I_CLK_CTL_CDR2(div_cdr2 - 1) | SUN6I_CLK_CTL_DRS;
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} else {
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div = ilog2(mclk_rate) - ilog2(tfr->speed_hz);
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div = min(SUN6I_CLK_CTL_CDR1_MASK, order_base_2(div_cdr1));
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reg = SUN6I_CLK_CTL_CDR1(div);
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}
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