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sbitmap: ammortize cost of clearing bits
sbitmap maintains a set of words that we use to set and clear bits, with each bit representing a tag for blk-mq. Even though we spread the bits out and maintain a hint cache, one particular bit allocated will end up being cleared in the exact same spot. This introduces batched clearing of bits. Instead of clearing a given bit, the same bit is set in a cleared/free mask instead. If we fail allocating a bit from a given word, then we check the free mask, and batch move those cleared bits at that time. This trades 64 atomic bitops for 2 cmpxchg(). In a threaded poll test case, half the overhead of getting and clearing tags is removed with this change. On another poll test case with a single thread, performance is unchanged. Reviewed-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -30,14 +30,24 @@ struct seq_file;
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*/
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struct sbitmap_word {
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/**
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* @word: The bitmap word itself.
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*/
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unsigned long word;
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/**
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* @depth: Number of bits being used in @word.
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* @depth: Number of bits being used in @word/@cleared
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*/
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unsigned long depth;
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/**
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* @word: word holding free bits
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*/
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unsigned long word ____cacheline_aligned_in_smp;
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/**
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* @cleared: word holding cleared bits
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*/
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unsigned long cleared ____cacheline_aligned_in_smp;
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/**
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* @swap_lock: Held while swapping word <-> cleared
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*/
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spinlock_t swap_lock;
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} ____cacheline_aligned_in_smp;
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/**
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@ -310,6 +320,19 @@ static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
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clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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}
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/*
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* This one is special, since it doesn't actually clear the bit, rather it
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* sets the corresponding bit in the ->cleared mask instead. Paired with
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* the caller doing sbitmap_batch_clear() if a given index is full, which
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* will clear the previously freed entries in the corresponding ->word.
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*/
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static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
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{
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unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
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set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
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}
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static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
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unsigned int bitnr)
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{
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@ -321,8 +344,6 @@ static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
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return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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}
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unsigned int sbitmap_weight(const struct sbitmap *sb);
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/**
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* sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
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* @sb: Bitmap to show.
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@ -59,6 +59,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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for (i = 0; i < sb->map_nr; i++) {
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sb->map[i].depth = min(depth, bits_per_word);
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depth -= sb->map[i].depth;
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spin_lock_init(&sb->map[i].swap_lock);
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}
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return 0;
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}
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@ -111,6 +112,57 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
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return nr;
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}
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/*
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* See if we have deferred clears that we can batch move
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*/
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static inline bool sbitmap_deferred_clear(struct sbitmap *sb, int index)
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{
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unsigned long mask, val;
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bool ret = false;
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spin_lock(&sb->map[index].swap_lock);
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if (!sb->map[index].cleared)
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goto out_unlock;
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/*
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* First get a stable cleared mask, setting the old mask to 0.
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*/
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do {
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mask = sb->map[index].cleared;
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} while (cmpxchg(&sb->map[index].cleared, mask, 0) != mask);
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/*
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* Now clear the masked bits in our free word
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*/
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do {
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val = sb->map[index].word;
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} while (cmpxchg(&sb->map[index].word, val, val & ~mask) != val);
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ret = true;
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out_unlock:
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spin_unlock(&sb->map[index].swap_lock);
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return ret;
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}
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static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
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unsigned int alloc_hint, bool round_robin)
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{
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int nr;
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do {
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nr = __sbitmap_get_word(&sb->map[index].word,
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sb->map[index].depth, alloc_hint,
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!round_robin);
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if (nr != -1)
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break;
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if (!sbitmap_deferred_clear(sb, index))
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break;
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} while (1);
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return nr;
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}
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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{
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unsigned int i, index;
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@ -129,9 +181,8 @@ int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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alloc_hint = 0;
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for (i = 0; i < sb->map_nr; i++) {
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nr = __sbitmap_get_word(&sb->map[index].word,
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sb->map[index].depth, alloc_hint,
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!round_robin);
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nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
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round_robin);
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if (nr != -1) {
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nr += index << sb->shift;
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break;
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@ -206,23 +257,36 @@ bool sbitmap_any_bit_clear(const struct sbitmap *sb)
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}
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EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
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unsigned int sbitmap_weight(const struct sbitmap *sb)
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static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
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{
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unsigned int i, weight = 0;
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for (i = 0; i < sb->map_nr; i++) {
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const struct sbitmap_word *word = &sb->map[i];
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weight += bitmap_weight(&word->word, word->depth);
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if (set)
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weight += bitmap_weight(&word->word, word->depth);
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else
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weight += bitmap_weight(&word->cleared, word->depth);
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}
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return weight;
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}
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EXPORT_SYMBOL_GPL(sbitmap_weight);
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static unsigned int sbitmap_weight(const struct sbitmap *sb)
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{
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return __sbitmap_weight(sb, true);
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}
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static unsigned int sbitmap_cleared(const struct sbitmap *sb)
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{
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return __sbitmap_weight(sb, false);
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}
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void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
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{
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seq_printf(m, "depth=%u\n", sb->depth);
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seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
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seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
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seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
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seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
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seq_printf(m, "map_nr=%u\n", sb->map_nr);
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}
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@ -514,7 +578,8 @@ EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
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void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
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unsigned int cpu)
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{
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sbitmap_clear_bit_unlock(&sbq->sb, nr);
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sbitmap_deferred_clear_bit(&sbq->sb, nr);
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/*
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* Pairs with the memory barrier in set_current_state() to ensure the
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* proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
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