drm/virtio: no need to pass virtio_gpu_ctrl_hdr

We can get it from vbuf.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20200205181955.202485-5-olvaffe@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Chia-I Wu 2020-02-05 10:19:48 -08:00 committed by Gerd Hoffmann
parent 145cbefce0
commit e19d341174

View File

@ -358,7 +358,6 @@ static bool virtio_gpu_queue_ctrl_buffer_locked(struct virtio_gpu_device *vgdev,
static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
struct virtio_gpu_vbuffer *vbuf,
struct virtio_gpu_ctrl_hdr *hdr,
struct virtio_gpu_fence *fence)
{
struct virtqueue *vq = vgdev->ctrlq.vq;
@ -399,8 +398,9 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
goto again;
}
if (hdr && fence) {
virtio_gpu_fence_emit(vgdev, hdr, fence);
if (fence) {
virtio_gpu_fence_emit(vgdev, virtio_gpu_vbuf_ctrl_hdr(vbuf),
fence);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
@ -439,7 +439,7 @@ void virtio_gpu_enable_notify(struct virtio_gpu_device *vgdev)
static void virtio_gpu_queue_ctrl_buffer(struct virtio_gpu_device *vgdev,
struct virtio_gpu_vbuffer *vbuf)
{
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, NULL, NULL);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, NULL);
}
static void virtio_gpu_queue_cursor(struct virtio_gpu_device *vgdev,
@ -503,7 +503,7 @@ void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
cmd_p->width = cpu_to_le32(params->width);
cmd_p->height = cpu_to_le32(params->height);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
bo->created = true;
}
@ -535,7 +535,7 @@ static void virtio_gpu_cmd_resource_inval_backing(struct virtio_gpu_device *vgde
cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING);
cmd_p->resource_id = cpu_to_le32(resource_id);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
void virtio_gpu_cmd_set_scanout(struct virtio_gpu_device *vgdev,
@ -610,7 +610,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
cmd_p->r.x = cpu_to_le32(x);
cmd_p->r.y = cpu_to_le32(y);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
static void
@ -633,7 +633,7 @@ virtio_gpu_cmd_resource_attach_backing(struct virtio_gpu_device *vgdev,
vbuf->data_buf = ents;
vbuf->data_size = sizeof(*ents) * nents;
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
static void virtio_gpu_cmd_get_display_info_cb(struct virtio_gpu_device *vgdev,
@ -992,7 +992,7 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
cmd_p->nr_samples = cpu_to_le32(params->nr_samples);
cmd_p->flags = cpu_to_le32(params->flags);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
bo->created = true;
}
@ -1025,7 +1025,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
cmd_p->offset = cpu_to_le64(offset);
cmd_p->level = cpu_to_le32(level);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
@ -1051,7 +1051,7 @@ void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
cmd_p->offset = cpu_to_le64(offset);
cmd_p->level = cpu_to_le32(level);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
@ -1074,7 +1074,7 @@ void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
cmd_p->hdr.ctx_id = cpu_to_le32(ctx_id);
cmd_p->size = cpu_to_le32(data_size);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,