diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c index bfe31a89668b..50bfcf9a8a1a 100644 --- a/drivers/gpu/drm/v3d/v3d_fence.c +++ b/drivers/gpu/drm/v3d/v3d_fence.c @@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence) return "v3d-render"; } -static bool v3d_fence_enable_signaling(struct dma_fence *fence) -{ - return true; -} - const struct dma_fence_ops v3d_fence_ops = { .get_driver_name = v3d_fence_get_driver_name, .get_timeline_name = v3d_fence_get_timeline_name, - .enable_signaling = v3d_fence_enable_signaling, - /* Each of our fences gets signaled as complete by the IRQ - * handler, so we rely on the core's tracking of signaling. - */ - .signaled = NULL, - .wait = dma_fence_default_wait, - .release = dma_fence_free, };