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x86/kaslr: Make the type of number of slots/slot areas consistent
The number of slots can be 'unsigned int', since on 64-bit, the maximum amount of memory is 2^52, the minimum alignment is 2^21, so the slot number cannot be greater than 2^31. But in case future processors have more than 52 physical address bits, make it 'unsigned long'. The slot areas are limited by MAX_SLOT_AREA, currently 100. It is indexed by an int, but the number of areas is stored as 'unsigned long'. Change both to 'unsigned int' for consistency. Signed-off-by: Arvind Sankar <nivedita@alum.mit.edu> Signed-off-by: Ingo Molnar <mingo@kernel.org> Link: https://lore.kernel.org/r/20200728225722.67457-15-nivedita@alum.mit.edu
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@ -508,17 +508,15 @@ static bool mem_avoid_overlap(struct mem_vector *img,
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struct slot_area {
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struct slot_area {
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unsigned long addr;
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unsigned long addr;
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int num;
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unsigned long num;
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};
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};
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#define MAX_SLOT_AREA 100
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#define MAX_SLOT_AREA 100
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static struct slot_area slot_areas[MAX_SLOT_AREA];
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static struct slot_area slot_areas[MAX_SLOT_AREA];
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static unsigned int slot_area_index;
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static unsigned long slot_max;
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static unsigned long slot_max;
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static unsigned long slot_area_index;
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static void store_slot_info(struct mem_vector *region, unsigned long image_size)
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static void store_slot_info(struct mem_vector *region, unsigned long image_size)
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{
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{
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struct slot_area slot_area;
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struct slot_area slot_area;
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@ -588,7 +586,7 @@ process_gb_huge_pages(struct mem_vector *region, unsigned long image_size)
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static unsigned long slots_fetch_random(void)
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static unsigned long slots_fetch_random(void)
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{
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{
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unsigned long slot;
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unsigned long slot;
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int i;
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unsigned int i;
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/* Handle case of no slots stored. */
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/* Handle case of no slots stored. */
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if (slot_max == 0)
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if (slot_max == 0)
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