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drm/amdgpu: don't do soft recovery if gpu_recovery=0
It's impossible to debug shader hangs with soft recovery. Signed-off-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -37,7 +37,8 @@ static void amdgpu_job_timedout(struct drm_sched_job *s_job)
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memset(&ti, 0, sizeof(struct amdgpu_task_info));
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if (amdgpu_ring_soft_recovery(ring, job->vmid, s_job->s_fence->parent)) {
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if (amdgpu_gpu_recovery &&
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amdgpu_ring_soft_recovery(ring, job->vmid, s_job->s_fence->parent)) {
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DRM_ERROR("ring %s timeout, but soft recovered\n",
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s_job->sched->name);
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return;
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