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drm/radeon: use CP DMA on r6xx for bo moves
Lighter weight than using the 3D engine. Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1026,7 +1026,7 @@ static struct radeon_asic r600_asic = {
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.blit_ring_index = RADEON_RING_TYPE_GFX_INDEX,
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.dma = &r600_copy_dma,
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.dma_ring_index = R600_RING_TYPE_DMA_INDEX,
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.copy = &r600_copy_blit,
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.copy = &r600_copy_cpdma,
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.copy_ring_index = RADEON_RING_TYPE_GFX_INDEX,
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},
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.surface = {
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@ -1119,7 +1119,7 @@ static struct radeon_asic rv6xx_asic = {
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.blit_ring_index = RADEON_RING_TYPE_GFX_INDEX,
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.dma = &r600_copy_dma,
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.dma_ring_index = R600_RING_TYPE_DMA_INDEX,
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.copy = &r600_copy_blit,
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.copy = &r600_copy_cpdma,
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.copy_ring_index = RADEON_RING_TYPE_GFX_INDEX,
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},
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.surface = {
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@ -1229,7 +1229,7 @@ static struct radeon_asic rs780_asic = {
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.blit_ring_index = RADEON_RING_TYPE_GFX_INDEX,
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.dma = &r600_copy_dma,
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.dma_ring_index = R600_RING_TYPE_DMA_INDEX,
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.copy = &r600_copy_blit,
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.copy = &r600_copy_cpdma,
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.copy_ring_index = RADEON_RING_TYPE_GFX_INDEX,
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},
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.surface = {
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