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ps3fb: prevent use after free of fb_info
In ps3fb_shutdown, freeing the framebuffer will cause fb_info (in dev->core.driver_data) to be free()ed, which we potentially access from the ps3fbd kthread. This change frees the framebuffer after stopping the ps3fbd kthread. Signed-off-by: Jeremy Kerr <jk@ozlabs.org> Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -1234,12 +1234,6 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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ps3fb_flip_ctl(0, &ps3fb); /* flip off */
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ps3fb.dinfo->irq.mask = 0;
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if (info) {
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unregister_framebuffer(info);
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fb_dealloc_cmap(&info->cmap);
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framebuffer_release(info);
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}
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ps3av_register_flip_ctl(NULL, NULL);
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if (ps3fb.task) {
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struct task_struct *task = ps3fb.task;
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@ -1250,6 +1244,12 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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free_irq(ps3fb.irq_no, &dev->core);
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ps3_irq_plug_destroy(ps3fb.irq_no);
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}
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if (info) {
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unregister_framebuffer(info);
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fb_dealloc_cmap(&info->cmap);
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framebuffer_release(info);
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info = dev->core.driver_data = NULL;
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}
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iounmap((u8 __iomem *)ps3fb.dinfo);
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status = lv1_gpu_context_free(ps3fb.context_handle);
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