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drm/i915: s, fb->bits_per_pixel/8, pixel_size, in primary plane code
Use the pixel_size we got from drm_format_plane_cpp() instead of
fb->bits_per_pixel/8 when computing the primary plane page/linear
offsets. Avoids a few divs and makes the code more future proof
against funky pixel formats where bits_per_pixel isn't well defined.
This is what we already did in the sprite code.
Note that the relevant sprite patch was
commit ca320ac456
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Wed Dec 19 12:14:22 2012 +0000
drm/i915: Use pixel size for computing linear offsets into a sprite
This change was required on sprites because they support yuv formats
which have fb->bits_per_pixel undefined.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: Add Chris' software archeology as a note to the commit
message.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
parent
c9ba6fad42
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@ -2466,12 +2466,12 @@ static void i9xx_update_primary_plane(struct drm_crtc *crtc,
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if (IS_G4X(dev))
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dspcntr |= DISPPLANE_TRICKLE_FEED_DISABLE;
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linear_offset = y * fb->pitches[0] + x * (fb->bits_per_pixel / 8);
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linear_offset = y * fb->pitches[0] + x * pixel_size;
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if (INTEL_INFO(dev)->gen >= 4) {
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intel_crtc->dspaddr_offset =
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intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
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fb->bits_per_pixel / 8,
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pixel_size,
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fb->pitches[0]);
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linear_offset -= intel_crtc->dspaddr_offset;
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} else {
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@ -2574,10 +2574,10 @@ static void ironlake_update_primary_plane(struct drm_crtc *crtc,
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if (!IS_HASWELL(dev) && !IS_BROADWELL(dev))
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dspcntr |= DISPPLANE_TRICKLE_FEED_DISABLE;
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linear_offset = y * fb->pitches[0] + x * (fb->bits_per_pixel / 8);
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linear_offset = y * fb->pitches[0] + x * pixel_size;
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intel_crtc->dspaddr_offset =
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intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
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fb->bits_per_pixel / 8,
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pixel_size,
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fb->pitches[0]);
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linear_offset -= intel_crtc->dspaddr_offset;
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if (to_intel_plane(crtc->primary)->rotation == BIT(DRM_ROTATE_180)) {
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