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Input: add uinput documentation
Add description of uinput module with a few examples. Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -18,4 +18,5 @@ Linux Input Subsystem userspace API
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gamepad
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ff
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joydev/index
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uinput
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userio
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245
Documentation/input/uinput.rst
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245
Documentation/input/uinput.rst
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=============
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uinput module
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=============
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Introduction
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============
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uinput is a kernel module that makes it possible to emulate input devices
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from userspace. By writing to /dev/uinput (or /dev/input/uinput) device, a
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process can create a virtual input device with specific capabilities. Once
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this virtual device is created, the process can send events through it,
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that will be delivered to userspace and in-kernel consumers.
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Interface
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=========
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::
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linux/uinput.h
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The uinput header defines ioctls to create, set up, and destroy virtual
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devices.
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libevdev
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========
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libevdev is a wrapper library for evdev devices that provides interfaces to
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create uinput devices and send events. libevdev is less error-prone than
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accessing uinput directly, and should be considered for new software.
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For examples and more information about libevdev:
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https://www.freedesktop.org/software/libevdev/doc/latest/
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Examples
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========
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Keyboard events
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---------------
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This first example shows how to create a new virtual device, and how to
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send a key event. All default imports and error handlers were removed for
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the sake of simplicity.
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.. code-block:: c
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#include <linux/uinput.h>
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void emit(int fd, int type, int code, int val)
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{
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struct input_event ie;
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ie.type = type;
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ie.code = code;
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ie.value = val;
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/* timestamp values below are ignored */
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ie.time.tv_sec = 0;
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ie.time.tv_usec = 0;
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write(fd, &ie, sizeof(ie));
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}
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int main(void)
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{
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struct uinput_setup usetup;
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int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
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/*
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* The ioctls below will enable the device that is about to be
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* created, to pass key events, in this case the space key.
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*/
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ioctl(fd, UI_SET_EVBIT, EV_KEY);
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ioctl(fd, UI_SET_KEYBIT, KEY_SPACE);
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memset(&usetup, 0, sizeof(usetup));
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usetup.id.bustype = BUS_USB;
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usetup.id.vendor = 0x1234; /* sample vendor */
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usetup.id.product = 0x5678; /* sample product */
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strcpy(usetup.name, "Example device");
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ioctl(fd, UI_DEV_SETUP, &usetup);
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ioctl(fd, UI_DEV_CREATE);
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/*
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* On UI_DEV_CREATE the kernel will create the device node for this
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* device. We are inserting a pause here so that userspace has time
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* to detect, initialize the new device, and can start listening to
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* the event, otherwise it will not notice the event we are about
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* to send. This pause is only needed in our example code!
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*/
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sleep(1);
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/* Key press, report the event, send key release, and report again */
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emit(fd, EV_KEY, KEY_SPACE, 1);
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emit(fd, EV_SYN, SYN_REPORT, 0);
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emit(fd, EV_KEY, KEY_SPACE, 0);
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emit(fd, EV_SYN, SYN_REPORT, 0);
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/*
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* Give userspace some time to read the events before we destroy the
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* device with UI_DEV_DESTOY.
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*/
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sleep(1);
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ioctl(fd, UI_DEV_DESTROY);
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close(fd);
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return 0;
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}
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Mouse movements
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---------------
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This example shows how to create a virtual device that behaves like a physical
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mouse.
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.. code-block:: c
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#include <linux/uinput.h>
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/* emit function is identical to of the first example */
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int main(void)
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{
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struct uinput_setup usetup;
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int i = 50;
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int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
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/* enable mouse button left and relative events */
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ioctl(fd, UI_SET_EVBIT, EV_KEY);
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ioctl(fd, UI_SET_KEYBIT, BTN_LEFT);
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ioctl(fd, UI_SET_EVBIT, EV_REL);
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ioctl(fd, UI_SET_RELBIT, REL_X);
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ioctl(fd, UI_SET_RELBIT, REL_Y);
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memset(&usetup, 0, sizeof(usetup));
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usetup.id.bustype = BUS_USB;
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usetup.id.vendor = 0x1234; /* sample vendor */
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usetup.id.product = 0x5678; /* sample product */
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strcpy(usetup.name, "Example device");
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ioctl(fd, UI_DEV_SETUP, &usetup);
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ioctl(fd, UI_DEV_CREATE);
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/*
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* On UI_DEV_CREATE the kernel will create the device node for this
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* device. We are inserting a pause here so that userspace has time
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* to detect, initialize the new device, and can start listening to
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* the event, otherwise it will not notice the event we are about
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* to send. This pause is only needed in our example code!
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*/
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sleep(1);
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/* Move the mouse diagonally, 5 units per axis */
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while (i--) {
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emit(fd, EV_REL, REL_X, 5);
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emit(fd, EV_REL, REL_Y, 5);
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emit(fd, EV_SYN, SYN_REPORT, 0);
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usleep(15000);
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}
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/*
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* Give userspace some time to read the events before we destroy the
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* device with UI_DEV_DESTOY.
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*/
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sleep(1);
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ioctl(fd, UI_DEV_DESTROY);
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close(fd);
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return 0;
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}
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uinput old interface
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--------------------
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Before uinput version 5, there wasn't a dedicated ioctl to set up a virtual
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device. Programs supportinf older versions of uinput interface need to fill
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a uinput_user_dev structure and write it to the uinput file descriptor to
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configure the new uinput device. New code should not use the old interface
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but interact with uinput via ioctl calls, or use libevdev.
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.. code-block:: c
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#include <linux/uinput.h>
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/* emit function is identical to of the first example */
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int main(void)
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{
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struct uinput_user_dev uud;
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int version, rc, fd;
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fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
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rc = ioctl(fd, UI_GET_VERSION, &version);
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if (rc == 0 && version >= 5) {
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/* use UI_DEV_SETUP */
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return 0;
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}
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/*
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* The ioctls below will enable the device that is about to be
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* created, to pass key events, in this case the space key.
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*/
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ioctl(fd, UI_SET_EVBIT, EV_KEY);
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ioctl(fd, UI_SET_KEYBIT, KEY_SPACE);
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memset(&uud, 0, sizeof(uud));
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snprintf(uud.name, UINPUT_MAX_NAME_SIZE, "uinput old interface");
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write(fd, &uud, sizeof(uud));
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ioctl(fd, UI_DEV_CREATE);
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/*
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* On UI_DEV_CREATE the kernel will create the device node for this
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* device. We are inserting a pause here so that userspace has time
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* to detect, initialize the new device, and can start listening to
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* the event, otherwise it will not notice the event we are about
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* to send. This pause is only needed in our example code!
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*/
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sleep(1);
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/* Key press, report the event, send key release, and report again */
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emit(fd, EV_KEY, KEY_SPACE, 1);
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emit(fd, EV_SYN, SYN_REPORT, 0);
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emit(fd, EV_KEY, KEY_SPACE, 0);
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emit(fd, EV_SYN, SYN_REPORT, 0);
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/*
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* Give userspace some time to read the events before we destroy the
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* device with UI_DEV_DESTOY.
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*/
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sleep(1);
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ioctl(fd, UI_DEV_DESTROY);
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close(fd);
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return 0;
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}
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