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bnxt: remove ndo_get_phys_port_name implementation
Rely on the previously introduced fallback and let the core call devlink in order to get the physical port name. Signed-off-by: Jiri Pirko <jiri@mellanox.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -10048,23 +10048,6 @@ static int bnxt_bridge_setlink(struct net_device *dev, struct nlmsghdr *nlh,
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return rc;
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}
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static int bnxt_get_phys_port_name(struct net_device *dev, char *buf,
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size_t len)
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{
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struct bnxt *bp = netdev_priv(dev);
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int rc;
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/* The PF and it's VF-reps only support the switchdev framework */
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if (!BNXT_PF(bp))
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return -EOPNOTSUPP;
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rc = snprintf(buf, len, "p%d", bp->pf.port_id);
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if (rc >= len)
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return -EOPNOTSUPP;
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return 0;
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}
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int bnxt_get_port_parent_id(struct net_device *dev,
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struct netdev_phys_item_id *ppid)
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{
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@ -10122,7 +10105,6 @@ static const struct net_device_ops bnxt_netdev_ops = {
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.ndo_bridge_getlink = bnxt_bridge_getlink,
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.ndo_bridge_setlink = bnxt_bridge_setlink,
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.ndo_get_port_parent_id = bnxt_get_port_parent_id,
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.ndo_get_phys_port_name = bnxt_get_phys_port_name,
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.ndo_get_devlink_port = bnxt_get_devlink_port,
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};
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