drm/i915: kerneldoc for fences

v2: Clarify that this is about fence _registers_. Also clarify that
the fence code revokes cpu ptes and not gtt ptes. Both suggested by
Chris.

Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
This commit is contained in:
Daniel Vetter 2015-07-24 17:40:12 +02:00
parent 41a36b739a
commit a794f62a30
2 changed files with 80 additions and 0 deletions

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@ -4197,6 +4197,11 @@ int num_ioctls;</synopsis>
<title>Global GTT views</title>
!Pdrivers/gpu/drm/i915/i915_gem_gtt.c Global GTT views
!Idrivers/gpu/drm/i915/i915_gem_gtt.c
</sect2>
<sect2>
<title>Global GTT Fence Handling</title>
!Pdrivers/gpu/drm/i915/i915_gem_fence.c fence register handling
!Idrivers/gpu/drm/i915/i915_gem_fence.c
</sect2>
<sect2>
<title>Buffer Object Eviction</title>

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@ -25,6 +25,36 @@
#include <drm/i915_drm.h>
#include "i915_drv.h"
/**
* DOC: fence register handling
*
* Important to avoid confusions: "fences" in the i915 driver are not execution
* fences used to track command completion but hardware detiler objects which
* wrap a given range of the global GTT. Each platform has only a fairly limited
* set of these objects.
*
* Fences are used to detile GTT memory mappings. They're also connected to the
* hardware frontbuffer render tracking and hence interract with frontbuffer
* conmpression. Furthermore on older platforms fences are required for tiled
* objects used by the display engine. They can also be used by the render
* engine - they're required for blitter commands and are optional for render
* commands. But on gen4+ both display (with the exception of fbc) and rendering
* have their own tiling state bits and don't need fences.
*
* Also note that fences only support X and Y tiling and hence can't be used for
* the fancier new tiling formats like W, Ys and Yf.
*
* Finally note that because fences are such a restricted resource they're
* dynamically associated with objects. Furthermore fence state is committed to
* the hardware lazily to avoid unecessary stalls on gen2/3. Therefore code must
* explictly call i915_gem_object_get_fence() to synchronize fencing status
* for cpu access. Also note that some code wants an unfenced view, for those
* cases the fence can be removed forcefully with i915_gem_object_put_fence().
*
* Internally these functions will synchronize with userspace access by removing
* CPU ptes into GTT mmaps (not the GTT ptes themselves) as needed.
*/
static void i965_write_fence_reg(struct drm_device *dev, int reg,
struct drm_i915_gem_object *obj)
{
@ -247,6 +277,17 @@ i915_gem_object_wait_fence(struct drm_i915_gem_object *obj)
return 0;
}
/**
* i915_gem_object_put_fence - force-remove fence for an object
* @obj: object to map through a fence reg
*
* This function force-removes any fence from the given object, which is useful
* if the kernel wants to do untiled GTT access.
*
* Returns:
*
* 0 on success, negative error code on failure.
*/
int
i915_gem_object_put_fence(struct drm_i915_gem_object *obj)
{
@ -322,6 +363,10 @@ i915_find_fence_reg(struct drm_device *dev)
* and tiling format.
*
* For an untiled surface, this removes any existing fence.
*
* Returns:
*
* 0 on success, negative error code on failure.
*/
int
i915_gem_object_get_fence(struct drm_i915_gem_object *obj)
@ -374,6 +419,21 @@ i915_gem_object_get_fence(struct drm_i915_gem_object *obj)
return 0;
}
/**
* i915_gem_object_pin_fence - pin fencing state
* @obj: object to pin fencing for
*
* This pins the fencing state (whether tiled or untiled) to make sure the
* object is ready to be used as a scanout target. Fencing status must be
* synchronize first by calling i915_gem_object_get_fence():
*
* The resulting fence pin reference must be released again with
* i915_gem_object_unpin_fence().
*
* Returns:
*
* True if the object has a fence, false otherwise.
*/
bool
i915_gem_object_pin_fence(struct drm_i915_gem_object *obj)
{
@ -390,6 +450,14 @@ i915_gem_object_pin_fence(struct drm_i915_gem_object *obj)
return false;
}
/**
* i915_gem_object_unpin_fence - unpin fencing state
* @obj: object to unpin fencing for
*
* This releases the fence pin reference acquired through
* i915_gem_object_pin_fence. It will handle both objects with and without an
* attached fence correctly, callers do not need to distinguish this.
*/
void
i915_gem_object_unpin_fence(struct drm_i915_gem_object *obj)
{
@ -400,6 +468,13 @@ i915_gem_object_unpin_fence(struct drm_i915_gem_object *obj)
}
}
/**
* i915_gem_restore_fences - restore fence state
* @dev: DRM device
*
* Restore the hw fence state to match the software tracking again, to be called
* after a gpu reset and on resume.
*/
void i915_gem_restore_fences(struct drm_device *dev)
{
struct drm_i915_private *dev_priv = dev->dev_private;