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powerpc/ps3: Fix lv1_gpu_attribute hcall
The lv1_gpu_attribute hcall takes three, not five input arguments. Adjust the lv1 hcall table and all calls. Signed-off-by: Geoff Levand <geoff@infradead.org> CC: Takashi Iwai <tiwai@suse.de> Acked-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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@ -316,7 +316,7 @@ LV1_CALL(gpu_context_free, 1, 0, 218 )
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LV1_CALL(gpu_context_iomap, 5, 0, 221 )
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LV1_CALL(gpu_context_attribute, 6, 0, 225 )
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LV1_CALL(gpu_context_intr, 1, 1, 227 )
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LV1_CALL(gpu_attribute, 5, 0, 228 )
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LV1_CALL(gpu_attribute, 3, 0, 228 )
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LV1_CALL(get_rtc, 0, 2, 232 )
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LV1_CALL(set_ppe_periodic_tracer_frequency, 1, 0, 240 )
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LV1_CALL(start_ppe_periodic_tracer, 5, 0, 241 )
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@ -876,7 +876,7 @@ static void __devinit snd_ps3_audio_set_base_addr(uint64_t ioaddr_start)
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(0x0fUL << 12) |
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(PS3_AUDIO_IOID);
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ret = lv1_gpu_attribute(0x100, 0x007, val, 0, 0);
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ret = lv1_gpu_attribute(0x100, 0x007, val);
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if (ret)
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pr_info("%s: gpu_attribute failed %d\n", __func__,
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ret);
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