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gpu: drm: vc4: simplify getting .drvdata
We should get drvdata from struct device directly. Going via platform_device is an unneeded step back and forth. Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180419140641.27926-17-wsa+renesas@sang-engineering.com
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@ -318,8 +318,7 @@ static int vc4_drm_bind(struct device *dev)
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static void vc4_drm_unbind(struct device *dev)
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{
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struct platform_device *pdev = to_platform_device(dev);
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struct drm_device *drm = platform_get_drvdata(pdev);
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struct drm_device *drm = dev_get_drvdata(dev);
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drm_dev_unregister(drm);
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