mirror of
https://github.com/AuxXxilium/linux_dsm_epyc7002.git
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Merge tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux into drm-next
A couple of vmwgfx fixes together with missing bits of legacy device emulation to facilitate old user-space drivers on new devices. The shader emulation bits are a bit large, but since they mostly touch the new device code, regressions are unlikely. I figure the gain of having this from the start clearly outweighs the risc of adding these bits at this point. Pull request of 2014-02-05 * tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux: vmwgfx: Fix unitialized stack read in vmw_setup_otable_base drm/vmwgfx: Reemit context bindings when necessary v2 drm/vmwgfx: Detect old user-space drivers and set up legacy emulation v2 drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2 drm/vmwgfx: Fix legacy surface reference size copyback drm/vmwgfx: Fix SET_SHADER_CONST emulation on guest-backed devices drm/vmwgfx: Fix regression caused by "drm/ttm: make ttm reservation calls behave like reservation calls" drm/vmwgfx: Don't commit staged bindings if execbuf fails
This commit is contained in:
commit
9ca5d4b4e1
@ -2583,4 +2583,28 @@ typedef union {
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float f;
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} SVGA3dDevCapResult;
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typedef enum {
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SVGA3DCAPS_RECORD_UNKNOWN = 0,
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SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100,
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SVGA3DCAPS_RECORD_DEVCAPS = 0x100,
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SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff,
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} SVGA3dCapsRecordType;
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typedef
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struct SVGA3dCapsRecordHeader {
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uint32 length;
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SVGA3dCapsRecordType type;
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}
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SVGA3dCapsRecordHeader;
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typedef
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struct SVGA3dCapsRecord {
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SVGA3dCapsRecordHeader header;
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uint32 data[1];
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}
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SVGA3dCapsRecord;
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typedef uint32 SVGA3dCapPair[2];
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#endif /* _SVGA3D_REG_H_ */
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@ -37,7 +37,7 @@ struct vmw_user_context {
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typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *);
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typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
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static void vmw_user_context_free(struct vmw_resource *res);
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static struct vmw_resource *
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@ -50,9 +50,11 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
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bool readback,
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struct ttm_validate_buffer *val_buf);
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static int vmw_gb_context_destroy(struct vmw_resource *res);
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static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi);
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static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi);
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static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi);
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static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
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bool rebind);
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static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
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static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
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static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
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static uint64_t vmw_user_context_size;
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@ -111,10 +113,14 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)
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if (res->func->destroy == vmw_gb_context_destroy) {
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mutex_lock(&dev_priv->cmdbuf_mutex);
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mutex_lock(&dev_priv->binding_mutex);
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(void) vmw_context_binding_state_kill
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(&container_of(res, struct vmw_user_context, res)->cbs);
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(void) vmw_gb_context_destroy(res);
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if (dev_priv->pinned_bo != NULL &&
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!dev_priv->query_cid_valid)
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__vmw_execbuf_release_pinned_bo(dev_priv, NULL);
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mutex_unlock(&dev_priv->binding_mutex);
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mutex_unlock(&dev_priv->cmdbuf_mutex);
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return;
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}
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@ -328,7 +334,7 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
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BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
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mutex_lock(&dev_priv->binding_mutex);
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vmw_context_binding_state_kill(&uctx->cbs);
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vmw_context_binding_state_scrub(&uctx->cbs);
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submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
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@ -378,10 +384,6 @@ static int vmw_gb_context_destroy(struct vmw_resource *res)
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SVGA3dCmdHeader header;
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SVGA3dCmdDestroyGBContext body;
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} *cmd;
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struct vmw_user_context *uctx =
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container_of(res, struct vmw_user_context, res);
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BUG_ON(!list_empty(&uctx->cbs.list));
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if (likely(res->id == -1))
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return 0;
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@ -528,8 +530,9 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,
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* vmw_context_scrub_shader - scrub a shader binding from a context.
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*
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* @bi: single binding information.
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* @rebind: Whether to issue a bind instead of scrub command.
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*/
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static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
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static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
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{
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struct vmw_private *dev_priv = bi->ctx->dev_priv;
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struct {
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@ -548,7 +551,8 @@ static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
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cmd->header.size = sizeof(cmd->body);
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cmd->body.cid = bi->ctx->id;
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cmd->body.type = bi->i1.shader_type;
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cmd->body.shid = SVGA3D_INVALID_ID;
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cmd->body.shid =
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cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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@ -559,8 +563,10 @@ static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
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* from a context.
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*
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* @bi: single binding information.
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* @rebind: Whether to issue a bind instead of scrub command.
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*/
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static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
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static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
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bool rebind)
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{
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struct vmw_private *dev_priv = bi->ctx->dev_priv;
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struct {
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@ -579,7 +585,8 @@ static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
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cmd->header.size = sizeof(cmd->body);
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cmd->body.cid = bi->ctx->id;
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cmd->body.type = bi->i1.rt_type;
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cmd->body.target.sid = SVGA3D_INVALID_ID;
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cmd->body.target.sid =
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cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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cmd->body.target.face = 0;
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cmd->body.target.mipmap = 0;
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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@ -591,11 +598,13 @@ static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
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* vmw_context_scrub_texture - scrub a texture binding from a context.
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*
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* @bi: single binding information.
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* @rebind: Whether to issue a bind instead of scrub command.
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*
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* TODO: Possibly complement this function with a function that takes
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* a list of texture bindings and combines them to a single command.
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*/
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static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
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static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi,
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bool rebind)
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{
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struct vmw_private *dev_priv = bi->ctx->dev_priv;
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struct {
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@ -619,7 +628,8 @@ static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
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cmd->body.c.cid = bi->ctx->id;
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cmd->body.s1.stage = bi->i1.texture_stage;
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cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
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cmd->body.s1.value = (uint32) SVGA3D_INVALID_ID;
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cmd->body.s1.value =
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cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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@ -692,6 +702,7 @@ int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
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vmw_context_binding_drop(loc);
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loc->bi = *bi;
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loc->bi.scrubbed = false;
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list_add_tail(&loc->ctx_list, &cbs->list);
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INIT_LIST_HEAD(&loc->res_list);
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@ -727,12 +738,11 @@ static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
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if (loc->bi.ctx != NULL)
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vmw_context_binding_drop(loc);
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loc->bi = *bi;
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list_add_tail(&loc->ctx_list, &cbs->list);
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if (bi->res != NULL)
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if (bi->res != NULL) {
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loc->bi = *bi;
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list_add_tail(&loc->ctx_list, &cbs->list);
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list_add_tail(&loc->res_list, &bi->res->binding_head);
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else
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INIT_LIST_HEAD(&loc->res_list);
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}
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}
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/**
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@ -746,7 +756,10 @@ static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
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*/
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static void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
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{
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(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi);
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if (!cb->bi.scrubbed) {
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(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi, false);
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cb->bi.scrubbed = true;
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}
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vmw_context_binding_drop(cb);
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}
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@ -767,6 +780,27 @@ static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
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vmw_context_binding_kill(entry);
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}
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/**
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* vmw_context_binding_state_scrub - Scrub all bindings associated with a
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* struct vmw_ctx_binding state structure.
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*
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* @cbs: Pointer to the context binding state tracker.
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*
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* Emits commands to scrub all bindings associated with the
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* context binding state tracker.
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*/
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static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
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{
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struct vmw_ctx_binding *entry;
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list_for_each_entry(entry, &cbs->list, ctx_list) {
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if (!entry->bi.scrubbed) {
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(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
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entry->bi.scrubbed = true;
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}
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}
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}
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/**
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* vmw_context_binding_res_list_kill - Kill all bindings on a
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* resource binding list
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@ -784,6 +818,27 @@ void vmw_context_binding_res_list_kill(struct list_head *head)
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vmw_context_binding_kill(entry);
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}
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/**
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* vmw_context_binding_res_list_scrub - Scrub all bindings on a
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* resource binding list
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*
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* @head: list head of resource binding list
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*
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* Scrub all bindings associated with a specific resource. Typically
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* called before the resource is evicted.
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*/
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void vmw_context_binding_res_list_scrub(struct list_head *head)
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{
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struct vmw_ctx_binding *entry;
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list_for_each_entry(entry, head, res_list) {
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if (!entry->bi.scrubbed) {
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(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
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entry->bi.scrubbed = true;
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}
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}
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}
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/**
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* vmw_context_binding_state_transfer - Commit staged binding info
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*
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@ -803,3 +858,50 @@ void vmw_context_binding_state_transfer(struct vmw_resource *ctx,
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list_for_each_entry_safe(entry, next, &from->list, ctx_list)
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vmw_context_binding_transfer(&uctx->cbs, &entry->bi);
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}
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/**
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* vmw_context_rebind_all - Rebind all scrubbed bindings of a context
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*
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* @ctx: The context resource
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*
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* Walks through the context binding list and rebinds all scrubbed
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* resources.
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*/
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int vmw_context_rebind_all(struct vmw_resource *ctx)
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{
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struct vmw_ctx_binding *entry;
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struct vmw_user_context *uctx =
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container_of(ctx, struct vmw_user_context, res);
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struct vmw_ctx_binding_state *cbs = &uctx->cbs;
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int ret;
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list_for_each_entry(entry, &cbs->list, ctx_list) {
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if (likely(!entry->bi.scrubbed))
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continue;
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if (WARN_ON(entry->bi.res == NULL || entry->bi.res->id ==
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SVGA3D_INVALID_ID))
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continue;
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ret = vmw_scrub_funcs[entry->bi.bt](&entry->bi, true);
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if (unlikely(ret != 0))
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return ret;
|
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|
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entry->bi.scrubbed = false;
|
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}
|
||||
|
||||
return 0;
|
||||
}
|
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|
||||
/**
|
||||
* vmw_context_binding_list - Return a list of context bindings
|
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*
|
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* @ctx: The context resource
|
||||
*
|
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* Returns the current list of bindings of the given context. Note that
|
||||
* this list becomes stale as soon as the dev_priv::binding_mutex is unlocked.
|
||||
*/
|
||||
struct list_head *vmw_context_binding_list(struct vmw_resource *ctx)
|
||||
{
|
||||
return &(container_of(ctx, struct vmw_user_context, res)->cbs.list);
|
||||
}
|
||||
|
@ -941,6 +941,7 @@ static void vmw_postclose(struct drm_device *dev,
|
||||
drm_master_put(&vmw_fp->locked_master);
|
||||
}
|
||||
|
||||
vmw_compat_shader_man_destroy(vmw_fp->shman);
|
||||
ttm_object_file_release(&vmw_fp->tfile);
|
||||
kfree(vmw_fp);
|
||||
}
|
||||
@ -960,11 +961,17 @@ static int vmw_driver_open(struct drm_device *dev, struct drm_file *file_priv)
|
||||
if (unlikely(vmw_fp->tfile == NULL))
|
||||
goto out_no_tfile;
|
||||
|
||||
vmw_fp->shman = vmw_compat_shader_man_create(dev_priv);
|
||||
if (IS_ERR(vmw_fp->shman))
|
||||
goto out_no_shman;
|
||||
|
||||
file_priv->driver_priv = vmw_fp;
|
||||
dev_priv->bdev.dev_mapping = dev->dev_mapping;
|
||||
|
||||
return 0;
|
||||
|
||||
out_no_shman:
|
||||
ttm_object_file_release(&vmw_fp->tfile);
|
||||
out_no_tfile:
|
||||
kfree(vmw_fp);
|
||||
return ret;
|
||||
|
@ -75,10 +75,14 @@
|
||||
#define VMW_RES_FENCE ttm_driver_type3
|
||||
#define VMW_RES_SHADER ttm_driver_type4
|
||||
|
||||
struct vmw_compat_shader_manager;
|
||||
|
||||
struct vmw_fpriv {
|
||||
struct drm_master *locked_master;
|
||||
struct ttm_object_file *tfile;
|
||||
struct list_head fence_events;
|
||||
bool gb_aware;
|
||||
struct vmw_compat_shader_manager *shman;
|
||||
};
|
||||
|
||||
struct vmw_dma_buffer {
|
||||
@ -272,6 +276,7 @@ struct vmw_ctx_bindinfo {
|
||||
struct vmw_resource *ctx;
|
||||
struct vmw_resource *res;
|
||||
enum vmw_ctx_binding_type bt;
|
||||
bool scrubbed;
|
||||
union {
|
||||
SVGA3dShaderType shader_type;
|
||||
SVGA3dRenderTargetType rt_type;
|
||||
@ -318,7 +323,7 @@ struct vmw_sw_context{
|
||||
struct drm_open_hash res_ht;
|
||||
bool res_ht_initialized;
|
||||
bool kernel; /**< is the called made from the kernel */
|
||||
struct ttm_object_file *tfile;
|
||||
struct vmw_fpriv *fp;
|
||||
struct list_head validate_nodes;
|
||||
struct vmw_relocation relocs[VMWGFX_MAX_RELOCATIONS];
|
||||
uint32_t cur_reloc;
|
||||
@ -336,6 +341,7 @@ struct vmw_sw_context{
|
||||
bool needs_post_query_barrier;
|
||||
struct vmw_resource *error_resource;
|
||||
struct vmw_ctx_binding_state staged_bindings;
|
||||
struct list_head staged_shaders;
|
||||
};
|
||||
|
||||
struct vmw_legacy_display;
|
||||
@ -569,6 +575,8 @@ struct vmw_user_resource_conv;
|
||||
|
||||
extern void vmw_resource_unreference(struct vmw_resource **p_res);
|
||||
extern struct vmw_resource *vmw_resource_reference(struct vmw_resource *res);
|
||||
extern struct vmw_resource *
|
||||
vmw_resource_reference_unless_doomed(struct vmw_resource *res);
|
||||
extern int vmw_resource_validate(struct vmw_resource *res);
|
||||
extern int vmw_resource_reserve(struct vmw_resource *res, bool no_backup);
|
||||
extern bool vmw_resource_needs_backup(const struct vmw_resource *res);
|
||||
@ -957,6 +965,9 @@ extern void
|
||||
vmw_context_binding_state_transfer(struct vmw_resource *res,
|
||||
struct vmw_ctx_binding_state *cbs);
|
||||
extern void vmw_context_binding_res_list_kill(struct list_head *head);
|
||||
extern void vmw_context_binding_res_list_scrub(struct list_head *head);
|
||||
extern int vmw_context_rebind_all(struct vmw_resource *ctx);
|
||||
extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
|
||||
|
||||
/*
|
||||
* Surface management - vmwgfx_surface.c
|
||||
@ -991,6 +1002,28 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
|
||||
struct drm_file *file_priv);
|
||||
extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
|
||||
struct drm_file *file_priv);
|
||||
extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
|
||||
SVGA3dShaderType shader_type,
|
||||
u32 *user_key);
|
||||
extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
|
||||
struct list_head *list);
|
||||
extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
|
||||
struct list_head *list);
|
||||
extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
|
||||
u32 user_key,
|
||||
SVGA3dShaderType shader_type,
|
||||
struct list_head *list);
|
||||
extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
|
||||
u32 user_key, const void *bytecode,
|
||||
SVGA3dShaderType shader_type,
|
||||
size_t size,
|
||||
struct ttm_object_file *tfile,
|
||||
struct list_head *list);
|
||||
extern struct vmw_compat_shader_manager *
|
||||
vmw_compat_shader_man_create(struct vmw_private *dev_priv);
|
||||
extern void
|
||||
vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man);
|
||||
|
||||
|
||||
/**
|
||||
* Inline helper functions
|
||||
|
@ -114,8 +114,10 @@ static void vmw_resource_list_unreserve(struct list_head *list,
|
||||
* persistent context binding tracker.
|
||||
*/
|
||||
if (unlikely(val->staged_bindings)) {
|
||||
vmw_context_binding_state_transfer
|
||||
(val->res, val->staged_bindings);
|
||||
if (!backoff) {
|
||||
vmw_context_binding_state_transfer
|
||||
(val->res, val->staged_bindings);
|
||||
}
|
||||
kfree(val->staged_bindings);
|
||||
val->staged_bindings = NULL;
|
||||
}
|
||||
@ -177,6 +179,44 @@ static int vmw_resource_val_add(struct vmw_sw_context *sw_context,
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_resource_context_res_add - Put resources previously bound to a context on
|
||||
* the validation list
|
||||
*
|
||||
* @dev_priv: Pointer to a device private structure
|
||||
* @sw_context: Pointer to a software context used for this command submission
|
||||
* @ctx: Pointer to the context resource
|
||||
*
|
||||
* This function puts all resources that were previously bound to @ctx on
|
||||
* the resource validation list. This is part of the context state reemission
|
||||
*/
|
||||
static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
struct vmw_resource *ctx)
|
||||
{
|
||||
struct list_head *binding_list;
|
||||
struct vmw_ctx_binding *entry;
|
||||
int ret = 0;
|
||||
struct vmw_resource *res;
|
||||
|
||||
mutex_lock(&dev_priv->binding_mutex);
|
||||
binding_list = vmw_context_binding_list(ctx);
|
||||
|
||||
list_for_each_entry(entry, binding_list, ctx_list) {
|
||||
res = vmw_resource_reference_unless_doomed(entry->bi.res);
|
||||
if (unlikely(res == NULL))
|
||||
continue;
|
||||
|
||||
ret = vmw_resource_val_add(sw_context, entry->bi.res, NULL);
|
||||
vmw_resource_unreference(&res);
|
||||
if (unlikely(ret != 0))
|
||||
break;
|
||||
}
|
||||
|
||||
mutex_unlock(&dev_priv->binding_mutex);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_resource_relocation_add - Add a relocation to the relocation list
|
||||
*
|
||||
@ -233,8 +273,12 @@ static void vmw_resource_relocations_apply(uint32_t *cb,
|
||||
{
|
||||
struct vmw_resource_relocation *rel;
|
||||
|
||||
list_for_each_entry(rel, list, head)
|
||||
cb[rel->offset] = rel->res->id;
|
||||
list_for_each_entry(rel, list, head) {
|
||||
if (likely(rel->res != NULL))
|
||||
cb[rel->offset] = rel->res->id;
|
||||
else
|
||||
cb[rel->offset] = SVGA_3D_CMD_NOP;
|
||||
}
|
||||
}
|
||||
|
||||
static int vmw_cmd_invalid(struct vmw_private *dev_priv,
|
||||
@ -379,22 +423,27 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_res_check - Check that a resource is present and if so, put it
|
||||
* vmw_cmd_compat_res_check - Check that a resource is present and if so, put it
|
||||
* on the resource validate list unless it's already there.
|
||||
*
|
||||
* @dev_priv: Pointer to a device private structure.
|
||||
* @sw_context: Pointer to the software context.
|
||||
* @res_type: Resource type.
|
||||
* @converter: User-space visisble type specific information.
|
||||
* @id: Pointer to the location in the command buffer currently being
|
||||
* @id: user-space resource id handle.
|
||||
* @id_loc: Pointer to the location in the command buffer currently being
|
||||
* parsed from where the user-space resource id handle is located.
|
||||
* @p_val: Pointer to pointer to resource validalidation node. Populated
|
||||
* on exit.
|
||||
*/
|
||||
static int vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
enum vmw_res_type res_type,
|
||||
const struct vmw_user_resource_conv *converter,
|
||||
uint32_t *id,
|
||||
struct vmw_resource_val_node **p_val)
|
||||
static int
|
||||
vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
enum vmw_res_type res_type,
|
||||
const struct vmw_user_resource_conv *converter,
|
||||
uint32_t id,
|
||||
uint32_t *id_loc,
|
||||
struct vmw_resource_val_node **p_val)
|
||||
{
|
||||
struct vmw_res_cache_entry *rcache =
|
||||
&sw_context->res_cache[res_type];
|
||||
@ -402,7 +451,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
struct vmw_resource_val_node *node;
|
||||
int ret;
|
||||
|
||||
if (*id == SVGA3D_INVALID_ID) {
|
||||
if (id == SVGA3D_INVALID_ID) {
|
||||
if (p_val)
|
||||
*p_val = NULL;
|
||||
if (res_type == vmw_res_context) {
|
||||
@ -417,7 +466,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
* resource
|
||||
*/
|
||||
|
||||
if (likely(rcache->valid && *id == rcache->handle)) {
|
||||
if (likely(rcache->valid && id == rcache->handle)) {
|
||||
const struct vmw_resource *res = rcache->res;
|
||||
|
||||
rcache->node->first_usage = false;
|
||||
@ -426,28 +475,28 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
|
||||
return vmw_resource_relocation_add
|
||||
(&sw_context->res_relocations, res,
|
||||
id - sw_context->buf_start);
|
||||
id_loc - sw_context->buf_start);
|
||||
}
|
||||
|
||||
ret = vmw_user_resource_lookup_handle(dev_priv,
|
||||
sw_context->tfile,
|
||||
*id,
|
||||
sw_context->fp->tfile,
|
||||
id,
|
||||
converter,
|
||||
&res);
|
||||
if (unlikely(ret != 0)) {
|
||||
DRM_ERROR("Could not find or use resource 0x%08x.\n",
|
||||
(unsigned) *id);
|
||||
(unsigned) id);
|
||||
dump_stack();
|
||||
return ret;
|
||||
}
|
||||
|
||||
rcache->valid = true;
|
||||
rcache->res = res;
|
||||
rcache->handle = *id;
|
||||
rcache->handle = id;
|
||||
|
||||
ret = vmw_resource_relocation_add(&sw_context->res_relocations,
|
||||
res,
|
||||
id - sw_context->buf_start);
|
||||
id_loc - sw_context->buf_start);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_no_reloc;
|
||||
|
||||
@ -459,7 +508,11 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
if (p_val)
|
||||
*p_val = node;
|
||||
|
||||
if (node->first_usage && res_type == vmw_res_context) {
|
||||
if (dev_priv->has_mob && node->first_usage &&
|
||||
res_type == vmw_res_context) {
|
||||
ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_no_reloc;
|
||||
node->staged_bindings =
|
||||
kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
|
||||
if (node->staged_bindings == NULL) {
|
||||
@ -480,6 +533,59 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_res_check - Check that a resource is present and if so, put it
|
||||
* on the resource validate list unless it's already there.
|
||||
*
|
||||
* @dev_priv: Pointer to a device private structure.
|
||||
* @sw_context: Pointer to the software context.
|
||||
* @res_type: Resource type.
|
||||
* @converter: User-space visisble type specific information.
|
||||
* @id_loc: Pointer to the location in the command buffer currently being
|
||||
* parsed from where the user-space resource id handle is located.
|
||||
* @p_val: Pointer to pointer to resource validalidation node. Populated
|
||||
* on exit.
|
||||
*/
|
||||
static int
|
||||
vmw_cmd_res_check(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
enum vmw_res_type res_type,
|
||||
const struct vmw_user_resource_conv *converter,
|
||||
uint32_t *id_loc,
|
||||
struct vmw_resource_val_node **p_val)
|
||||
{
|
||||
return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type,
|
||||
converter, *id_loc, id_loc, p_val);
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_rebind_contexts - Rebind all resources previously bound to
|
||||
* referenced contexts.
|
||||
*
|
||||
* @sw_context: Pointer to the software context.
|
||||
*
|
||||
* Rebind context binding points that have been scrubbed because of eviction.
|
||||
*/
|
||||
static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
|
||||
{
|
||||
struct vmw_resource_val_node *val;
|
||||
int ret;
|
||||
|
||||
list_for_each_entry(val, &sw_context->resource_list, head) {
|
||||
if (likely(!val->staged_bindings))
|
||||
continue;
|
||||
|
||||
ret = vmw_context_rebind_all(val->res);
|
||||
if (unlikely(ret != 0)) {
|
||||
if (ret != -ERESTARTSYS)
|
||||
DRM_ERROR("Failed to rebind context.\n");
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_cid_check - Check a command header for valid context information.
|
||||
*
|
||||
@ -767,7 +873,7 @@ static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
|
||||
struct vmw_relocation *reloc;
|
||||
int ret;
|
||||
|
||||
ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo);
|
||||
ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo);
|
||||
if (unlikely(ret != 0)) {
|
||||
DRM_ERROR("Could not find or use MOB buffer.\n");
|
||||
return -EINVAL;
|
||||
@ -828,7 +934,7 @@ static int vmw_translate_guest_ptr(struct vmw_private *dev_priv,
|
||||
struct vmw_relocation *reloc;
|
||||
int ret;
|
||||
|
||||
ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo);
|
||||
ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo);
|
||||
if (unlikely(ret != 0)) {
|
||||
DRM_ERROR("Could not find or use GMR region.\n");
|
||||
return -EINVAL;
|
||||
@ -1127,7 +1233,8 @@ static int vmw_cmd_dma(struct vmw_private *dev_priv,
|
||||
|
||||
srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res);
|
||||
|
||||
vmw_kms_cursor_snoop(srf, sw_context->tfile, &vmw_bo->base, header);
|
||||
vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base,
|
||||
header);
|
||||
|
||||
out_no_surface:
|
||||
vmw_dmabuf_unreference(&vmw_bo);
|
||||
@ -1478,6 +1585,98 @@ static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv,
|
||||
&cmd->body.sid, NULL);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE
|
||||
* command
|
||||
*
|
||||
* @dev_priv: Pointer to a device private struct.
|
||||
* @sw_context: The software context being used for this batch.
|
||||
* @header: Pointer to the command header in the command stream.
|
||||
*/
|
||||
static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
SVGA3dCmdHeader *header)
|
||||
{
|
||||
struct vmw_shader_define_cmd {
|
||||
SVGA3dCmdHeader header;
|
||||
SVGA3dCmdDefineShader body;
|
||||
} *cmd;
|
||||
int ret;
|
||||
size_t size;
|
||||
|
||||
cmd = container_of(header, struct vmw_shader_define_cmd,
|
||||
header);
|
||||
|
||||
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
|
||||
user_context_converter, &cmd->body.cid,
|
||||
NULL);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
if (unlikely(!dev_priv->has_mob))
|
||||
return 0;
|
||||
|
||||
size = cmd->header.size - sizeof(cmd->body);
|
||||
ret = vmw_compat_shader_add(sw_context->fp->shman,
|
||||
cmd->body.shid, cmd + 1,
|
||||
cmd->body.type, size,
|
||||
sw_context->fp->tfile,
|
||||
&sw_context->staged_shaders);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
return vmw_resource_relocation_add(&sw_context->res_relocations,
|
||||
NULL, &cmd->header.id -
|
||||
sw_context->buf_start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY
|
||||
* command
|
||||
*
|
||||
* @dev_priv: Pointer to a device private struct.
|
||||
* @sw_context: The software context being used for this batch.
|
||||
* @header: Pointer to the command header in the command stream.
|
||||
*/
|
||||
static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
SVGA3dCmdHeader *header)
|
||||
{
|
||||
struct vmw_shader_destroy_cmd {
|
||||
SVGA3dCmdHeader header;
|
||||
SVGA3dCmdDestroyShader body;
|
||||
} *cmd;
|
||||
int ret;
|
||||
|
||||
cmd = container_of(header, struct vmw_shader_destroy_cmd,
|
||||
header);
|
||||
|
||||
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
|
||||
user_context_converter, &cmd->body.cid,
|
||||
NULL);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
if (unlikely(!dev_priv->has_mob))
|
||||
return 0;
|
||||
|
||||
ret = vmw_compat_shader_remove(sw_context->fp->shman,
|
||||
cmd->body.shid,
|
||||
cmd->body.type,
|
||||
&sw_context->staged_shaders);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
return vmw_resource_relocation_add(&sw_context->res_relocations,
|
||||
NULL, &cmd->header.id -
|
||||
sw_context->buf_start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER
|
||||
* command
|
||||
@ -1509,10 +1708,18 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
|
||||
if (dev_priv->has_mob) {
|
||||
struct vmw_ctx_bindinfo bi;
|
||||
struct vmw_resource_val_node *res_node;
|
||||
u32 shid = cmd->body.shid;
|
||||
|
||||
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
|
||||
user_shader_converter,
|
||||
&cmd->body.shid, &res_node);
|
||||
if (shid != SVGA3D_INVALID_ID)
|
||||
(void) vmw_compat_shader_lookup(sw_context->fp->shman,
|
||||
cmd->body.type,
|
||||
&shid);
|
||||
|
||||
ret = vmw_cmd_compat_res_check(dev_priv, sw_context,
|
||||
vmw_res_shader,
|
||||
user_shader_converter,
|
||||
shid,
|
||||
&cmd->body.shid, &res_node);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
@ -1526,6 +1733,39 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_set_shader_const - Validate an SVGA_3D_CMD_SET_SHADER_CONST
|
||||
* command
|
||||
*
|
||||
* @dev_priv: Pointer to a device private struct.
|
||||
* @sw_context: The software context being used for this batch.
|
||||
* @header: Pointer to the command header in the command stream.
|
||||
*/
|
||||
static int vmw_cmd_set_shader_const(struct vmw_private *dev_priv,
|
||||
struct vmw_sw_context *sw_context,
|
||||
SVGA3dCmdHeader *header)
|
||||
{
|
||||
struct vmw_set_shader_const_cmd {
|
||||
SVGA3dCmdHeader header;
|
||||
SVGA3dCmdSetShaderConst body;
|
||||
} *cmd;
|
||||
int ret;
|
||||
|
||||
cmd = container_of(header, struct vmw_set_shader_const_cmd,
|
||||
header);
|
||||
|
||||
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
|
||||
user_context_converter, &cmd->body.cid,
|
||||
NULL);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
if (dev_priv->has_mob)
|
||||
header->id = SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_cmd_bind_gb_shader - Validate an SVGA_3D_CMD_BIND_GB_SHADER
|
||||
* command
|
||||
@ -1634,14 +1874,14 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
|
||||
true, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check,
|
||||
false, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_cid_check,
|
||||
true, true, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_cid_check,
|
||||
true, true, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define,
|
||||
true, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy,
|
||||
true, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader,
|
||||
true, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_cid_check,
|
||||
true, true, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const,
|
||||
true, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_DRAW_PRIMITIVES, &vmw_cmd_draw,
|
||||
true, false, false),
|
||||
VMW_CMD_DEF(SVGA_3D_CMD_SETSCISSORRECT, &vmw_cmd_cid_check,
|
||||
@ -2171,7 +2411,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
|
||||
} else
|
||||
sw_context->kernel = true;
|
||||
|
||||
sw_context->tfile = vmw_fpriv(file_priv)->tfile;
|
||||
sw_context->fp = vmw_fpriv(file_priv);
|
||||
sw_context->cur_reloc = 0;
|
||||
sw_context->cur_val_buf = 0;
|
||||
sw_context->fence_flags = 0;
|
||||
@ -2188,16 +2428,17 @@ int vmw_execbuf_process(struct drm_file *file_priv,
|
||||
goto out_unlock;
|
||||
sw_context->res_ht_initialized = true;
|
||||
}
|
||||
INIT_LIST_HEAD(&sw_context->staged_shaders);
|
||||
|
||||
INIT_LIST_HEAD(&resource_list);
|
||||
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
|
||||
command_size);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_err;
|
||||
goto out_err_nores;
|
||||
|
||||
ret = vmw_resources_reserve(sw_context);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_err;
|
||||
goto out_err_nores;
|
||||
|
||||
ret = ttm_eu_reserve_buffers(&ticket, &sw_context->validate_nodes);
|
||||
if (unlikely(ret != 0))
|
||||
@ -2225,6 +2466,12 @@ int vmw_execbuf_process(struct drm_file *file_priv,
|
||||
goto out_err;
|
||||
}
|
||||
|
||||
if (dev_priv->has_mob) {
|
||||
ret = vmw_rebind_contexts(sw_context);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_err;
|
||||
}
|
||||
|
||||
cmd = vmw_fifo_reserve(dev_priv, command_size);
|
||||
if (unlikely(cmd == NULL)) {
|
||||
DRM_ERROR("Failed reserving fifo space for commands.\n");
|
||||
@ -2276,6 +2523,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
|
||||
}
|
||||
|
||||
list_splice_init(&sw_context->resource_list, &resource_list);
|
||||
vmw_compat_shaders_commit(sw_context->fp->shman,
|
||||
&sw_context->staged_shaders);
|
||||
mutex_unlock(&dev_priv->cmdbuf_mutex);
|
||||
|
||||
/*
|
||||
@ -2289,10 +2538,11 @@ int vmw_execbuf_process(struct drm_file *file_priv,
|
||||
out_unlock_binding:
|
||||
mutex_unlock(&dev_priv->binding_mutex);
|
||||
out_err:
|
||||
ttm_eu_backoff_reservation(&ticket, &sw_context->validate_nodes);
|
||||
out_err_nores:
|
||||
vmw_resource_list_unreserve(&sw_context->resource_list, true);
|
||||
vmw_resource_relocations_free(&sw_context->res_relocations);
|
||||
vmw_free_relocations(sw_context);
|
||||
ttm_eu_backoff_reservation(&ticket, &sw_context->validate_nodes);
|
||||
vmw_resource_list_unreserve(&sw_context->resource_list, true);
|
||||
vmw_clear_validations(sw_context);
|
||||
if (unlikely(dev_priv->pinned_bo != NULL &&
|
||||
!dev_priv->query_cid_valid))
|
||||
@ -2301,6 +2551,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
|
||||
list_splice_init(&sw_context->resource_list, &resource_list);
|
||||
error_resource = sw_context->error_resource;
|
||||
sw_context->error_resource = NULL;
|
||||
vmw_compat_shaders_revert(sw_context->fp->shman,
|
||||
&sw_context->staged_shaders);
|
||||
mutex_unlock(&dev_priv->cmdbuf_mutex);
|
||||
|
||||
/*
|
||||
|
@ -29,12 +29,18 @@
|
||||
#include <drm/vmwgfx_drm.h>
|
||||
#include "vmwgfx_kms.h"
|
||||
|
||||
struct svga_3d_compat_cap {
|
||||
SVGA3dCapsRecordHeader header;
|
||||
SVGA3dCapPair pairs[SVGA3D_DEVCAP_MAX];
|
||||
};
|
||||
|
||||
int vmw_getparam_ioctl(struct drm_device *dev, void *data,
|
||||
struct drm_file *file_priv)
|
||||
{
|
||||
struct vmw_private *dev_priv = vmw_priv(dev);
|
||||
struct drm_vmw_getparam_arg *param =
|
||||
(struct drm_vmw_getparam_arg *)data;
|
||||
struct vmw_fpriv *vmw_fp = vmw_fpriv(file_priv);
|
||||
|
||||
switch (param->param) {
|
||||
case DRM_VMW_PARAM_NUM_STREAMS:
|
||||
@ -60,6 +66,11 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
|
||||
__le32 __iomem *fifo_mem = dev_priv->mmio_virt;
|
||||
const struct vmw_fifo_state *fifo = &dev_priv->fifo;
|
||||
|
||||
if ((dev_priv->capabilities & SVGA_CAP_GBOBJECTS)) {
|
||||
param->value = SVGA3D_HWVERSION_WS8_B1;
|
||||
break;
|
||||
}
|
||||
|
||||
param->value =
|
||||
ioread32(fifo_mem +
|
||||
((fifo->capabilities &
|
||||
@ -69,17 +80,26 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
|
||||
break;
|
||||
}
|
||||
case DRM_VMW_PARAM_MAX_SURF_MEMORY:
|
||||
param->value = dev_priv->memory_size;
|
||||
if ((dev_priv->capabilities & SVGA_CAP_GBOBJECTS) &&
|
||||
!vmw_fp->gb_aware)
|
||||
param->value = dev_priv->max_mob_pages * PAGE_SIZE / 2;
|
||||
else
|
||||
param->value = dev_priv->memory_size;
|
||||
break;
|
||||
case DRM_VMW_PARAM_3D_CAPS_SIZE:
|
||||
if (dev_priv->capabilities & SVGA_CAP_GBOBJECTS)
|
||||
param->value = SVGA3D_DEVCAP_MAX;
|
||||
if ((dev_priv->capabilities & SVGA_CAP_GBOBJECTS) &&
|
||||
vmw_fp->gb_aware)
|
||||
param->value = SVGA3D_DEVCAP_MAX * sizeof(uint32_t);
|
||||
else if (dev_priv->capabilities & SVGA_CAP_GBOBJECTS)
|
||||
param->value = sizeof(struct svga_3d_compat_cap) +
|
||||
sizeof(uint32_t);
|
||||
else
|
||||
param->value = (SVGA_FIFO_3D_CAPS_LAST -
|
||||
SVGA_FIFO_3D_CAPS + 1);
|
||||
param->value *= sizeof(uint32_t);
|
||||
SVGA_FIFO_3D_CAPS + 1) *
|
||||
sizeof(uint32_t);
|
||||
break;
|
||||
case DRM_VMW_PARAM_MAX_MOB_MEMORY:
|
||||
vmw_fp->gb_aware = true;
|
||||
param->value = dev_priv->max_mob_pages * PAGE_SIZE;
|
||||
break;
|
||||
default:
|
||||
@ -91,6 +111,38 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int vmw_fill_compat_cap(struct vmw_private *dev_priv, void *bounce,
|
||||
size_t size)
|
||||
{
|
||||
struct svga_3d_compat_cap *compat_cap =
|
||||
(struct svga_3d_compat_cap *) bounce;
|
||||
unsigned int i;
|
||||
size_t pair_offset = offsetof(struct svga_3d_compat_cap, pairs);
|
||||
unsigned int max_size;
|
||||
|
||||
if (size < pair_offset)
|
||||
return -EINVAL;
|
||||
|
||||
max_size = (size - pair_offset) / sizeof(SVGA3dCapPair);
|
||||
|
||||
if (max_size > SVGA3D_DEVCAP_MAX)
|
||||
max_size = SVGA3D_DEVCAP_MAX;
|
||||
|
||||
compat_cap->header.length =
|
||||
(pair_offset + max_size * sizeof(SVGA3dCapPair)) / sizeof(u32);
|
||||
compat_cap->header.type = SVGA3DCAPS_RECORD_DEVCAPS;
|
||||
|
||||
mutex_lock(&dev_priv->hw_mutex);
|
||||
for (i = 0; i < max_size; ++i) {
|
||||
vmw_write(dev_priv, SVGA_REG_DEV_CAP, i);
|
||||
compat_cap->pairs[i][0] = i;
|
||||
compat_cap->pairs[i][1] = vmw_read(dev_priv, SVGA_REG_DEV_CAP);
|
||||
}
|
||||
mutex_unlock(&dev_priv->hw_mutex);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int vmw_get_cap_3d_ioctl(struct drm_device *dev, void *data,
|
||||
struct drm_file *file_priv)
|
||||
@ -104,41 +156,49 @@ int vmw_get_cap_3d_ioctl(struct drm_device *dev, void *data,
|
||||
void *bounce;
|
||||
int ret;
|
||||
bool gb_objects = !!(dev_priv->capabilities & SVGA_CAP_GBOBJECTS);
|
||||
struct vmw_fpriv *vmw_fp = vmw_fpriv(file_priv);
|
||||
|
||||
if (unlikely(arg->pad64 != 0)) {
|
||||
DRM_ERROR("Illegal GET_3D_CAP argument.\n");
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
if (gb_objects)
|
||||
size = SVGA3D_DEVCAP_MAX;
|
||||
if (gb_objects && vmw_fp->gb_aware)
|
||||
size = SVGA3D_DEVCAP_MAX * sizeof(uint32_t);
|
||||
else if (gb_objects)
|
||||
size = sizeof(struct svga_3d_compat_cap) + sizeof(uint32_t);
|
||||
else
|
||||
size = (SVGA_FIFO_3D_CAPS_LAST - SVGA_FIFO_3D_CAPS + 1);
|
||||
|
||||
size *= sizeof(uint32_t);
|
||||
size = (SVGA_FIFO_3D_CAPS_LAST - SVGA_FIFO_3D_CAPS + 1) *
|
||||
sizeof(uint32_t);
|
||||
|
||||
if (arg->max_size < size)
|
||||
size = arg->max_size;
|
||||
|
||||
bounce = vmalloc(size);
|
||||
bounce = vzalloc(size);
|
||||
if (unlikely(bounce == NULL)) {
|
||||
DRM_ERROR("Failed to allocate bounce buffer for 3D caps.\n");
|
||||
return -ENOMEM;
|
||||
}
|
||||
|
||||
if (gb_objects) {
|
||||
int i;
|
||||
if (gb_objects && vmw_fp->gb_aware) {
|
||||
int i, num;
|
||||
uint32_t *bounce32 = (uint32_t *) bounce;
|
||||
|
||||
num = size / sizeof(uint32_t);
|
||||
if (num > SVGA3D_DEVCAP_MAX)
|
||||
num = SVGA3D_DEVCAP_MAX;
|
||||
|
||||
mutex_lock(&dev_priv->hw_mutex);
|
||||
for (i = 0; i < SVGA3D_DEVCAP_MAX; ++i) {
|
||||
for (i = 0; i < num; ++i) {
|
||||
vmw_write(dev_priv, SVGA_REG_DEV_CAP, i);
|
||||
*bounce32++ = vmw_read(dev_priv, SVGA_REG_DEV_CAP);
|
||||
}
|
||||
mutex_unlock(&dev_priv->hw_mutex);
|
||||
|
||||
} else if (gb_objects) {
|
||||
ret = vmw_fill_compat_cap(dev_priv, bounce, size);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_err;
|
||||
} else {
|
||||
|
||||
fifo_mem = dev_priv->mmio_virt;
|
||||
memcpy_fromio(bounce, &fifo_mem[SVGA_FIFO_3D_CAPS], size);
|
||||
}
|
||||
@ -146,6 +206,7 @@ int vmw_get_cap_3d_ioctl(struct drm_device *dev, void *data,
|
||||
ret = copy_to_user(buffer, bounce, size);
|
||||
if (ret)
|
||||
ret = -EFAULT;
|
||||
out_err:
|
||||
vfree(bounce);
|
||||
|
||||
if (unlikely(ret != 0))
|
||||
|
@ -134,6 +134,7 @@ static int vmw_setup_otable_base(struct vmw_private *dev_priv,
|
||||
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
|
||||
if (unlikely(cmd == NULL)) {
|
||||
DRM_ERROR("Failed reserving FIFO space for OTable setup.\n");
|
||||
ret = -ENOMEM;
|
||||
goto out_no_fifo;
|
||||
}
|
||||
|
||||
|
@ -88,6 +88,11 @@ struct vmw_resource *vmw_resource_reference(struct vmw_resource *res)
|
||||
return res;
|
||||
}
|
||||
|
||||
struct vmw_resource *
|
||||
vmw_resource_reference_unless_doomed(struct vmw_resource *res)
|
||||
{
|
||||
return kref_get_unless_zero(&res->kref) ? res : NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_resource_release_id - release a resource id to the id manager.
|
||||
@ -136,8 +141,12 @@ static void vmw_resource_release(struct kref *kref)
|
||||
vmw_dmabuf_unreference(&res->backup);
|
||||
}
|
||||
|
||||
if (likely(res->hw_destroy != NULL))
|
||||
if (likely(res->hw_destroy != NULL)) {
|
||||
res->hw_destroy(res);
|
||||
mutex_lock(&dev_priv->binding_mutex);
|
||||
vmw_context_binding_res_list_kill(&res->binding_head);
|
||||
mutex_unlock(&dev_priv->binding_mutex);
|
||||
}
|
||||
|
||||
id = res->id;
|
||||
if (res->res_free != NULL)
|
||||
|
@ -29,6 +29,8 @@
|
||||
#include "vmwgfx_resource_priv.h"
|
||||
#include "ttm/ttm_placement.h"
|
||||
|
||||
#define VMW_COMPAT_SHADER_HT_ORDER 12
|
||||
|
||||
struct vmw_shader {
|
||||
struct vmw_resource res;
|
||||
SVGA3dShaderType type;
|
||||
@ -40,6 +42,50 @@ struct vmw_user_shader {
|
||||
struct vmw_shader shader;
|
||||
};
|
||||
|
||||
/**
|
||||
* enum vmw_compat_shader_state - Staging state for compat shaders
|
||||
*/
|
||||
enum vmw_compat_shader_state {
|
||||
VMW_COMPAT_COMMITED,
|
||||
VMW_COMPAT_ADD,
|
||||
VMW_COMPAT_DEL
|
||||
};
|
||||
|
||||
/**
|
||||
* struct vmw_compat_shader - Metadata for compat shaders.
|
||||
*
|
||||
* @handle: The TTM handle of the guest backed shader.
|
||||
* @tfile: The struct ttm_object_file the guest backed shader is registered
|
||||
* with.
|
||||
* @hash: Hash item for lookup.
|
||||
* @head: List head for staging lists or the compat shader manager list.
|
||||
* @state: Staging state.
|
||||
*
|
||||
* The structure is protected by the cmdbuf lock.
|
||||
*/
|
||||
struct vmw_compat_shader {
|
||||
u32 handle;
|
||||
struct ttm_object_file *tfile;
|
||||
struct drm_hash_item hash;
|
||||
struct list_head head;
|
||||
enum vmw_compat_shader_state state;
|
||||
};
|
||||
|
||||
/**
|
||||
* struct vmw_compat_shader_manager - Compat shader manager.
|
||||
*
|
||||
* @shaders: Hash table containing staged and commited compat shaders
|
||||
* @list: List of commited shaders.
|
||||
* @dev_priv: Pointer to a device private structure.
|
||||
*
|
||||
* @shaders and @list are protected by the cmdbuf mutex for now.
|
||||
*/
|
||||
struct vmw_compat_shader_manager {
|
||||
struct drm_open_hash shaders;
|
||||
struct list_head list;
|
||||
struct vmw_private *dev_priv;
|
||||
};
|
||||
|
||||
static void vmw_user_shader_free(struct vmw_resource *res);
|
||||
static struct vmw_resource *
|
||||
vmw_user_shader_base_to_res(struct ttm_base_object *base);
|
||||
@ -258,7 +304,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
|
||||
return 0;
|
||||
|
||||
mutex_lock(&dev_priv->binding_mutex);
|
||||
vmw_context_binding_res_list_kill(&res->binding_head);
|
||||
vmw_context_binding_res_list_scrub(&res->binding_head);
|
||||
|
||||
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
|
||||
if (unlikely(cmd == NULL)) {
|
||||
@ -325,13 +371,81 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
|
||||
TTM_REF_USAGE);
|
||||
}
|
||||
|
||||
int vmw_shader_alloc(struct vmw_private *dev_priv,
|
||||
struct vmw_dma_buffer *buffer,
|
||||
size_t shader_size,
|
||||
size_t offset,
|
||||
SVGA3dShaderType shader_type,
|
||||
struct ttm_object_file *tfile,
|
||||
u32 *handle)
|
||||
{
|
||||
struct vmw_user_shader *ushader;
|
||||
struct vmw_resource *res, *tmp;
|
||||
int ret;
|
||||
|
||||
/*
|
||||
* Approximate idr memory usage with 128 bytes. It will be limited
|
||||
* by maximum number_of shaders anyway.
|
||||
*/
|
||||
if (unlikely(vmw_user_shader_size == 0))
|
||||
vmw_user_shader_size =
|
||||
ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
|
||||
|
||||
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
|
||||
vmw_user_shader_size,
|
||||
false, true);
|
||||
if (unlikely(ret != 0)) {
|
||||
if (ret != -ERESTARTSYS)
|
||||
DRM_ERROR("Out of graphics memory for shader "
|
||||
"creation.\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
|
||||
if (unlikely(ushader == NULL)) {
|
||||
ttm_mem_global_free(vmw_mem_glob(dev_priv),
|
||||
vmw_user_shader_size);
|
||||
ret = -ENOMEM;
|
||||
goto out;
|
||||
}
|
||||
|
||||
res = &ushader->shader.res;
|
||||
ushader->base.shareable = false;
|
||||
ushader->base.tfile = NULL;
|
||||
|
||||
/*
|
||||
* From here on, the destructor takes over resource freeing.
|
||||
*/
|
||||
|
||||
ret = vmw_gb_shader_init(dev_priv, res, shader_size,
|
||||
offset, shader_type, buffer,
|
||||
vmw_user_shader_free);
|
||||
if (unlikely(ret != 0))
|
||||
goto out;
|
||||
|
||||
tmp = vmw_resource_reference(res);
|
||||
ret = ttm_base_object_init(tfile, &ushader->base, false,
|
||||
VMW_RES_SHADER,
|
||||
&vmw_user_shader_base_release, NULL);
|
||||
|
||||
if (unlikely(ret != 0)) {
|
||||
vmw_resource_unreference(&tmp);
|
||||
goto out_err;
|
||||
}
|
||||
|
||||
if (handle)
|
||||
*handle = ushader->base.hash.key;
|
||||
out_err:
|
||||
vmw_resource_unreference(&res);
|
||||
out:
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
|
||||
struct drm_file *file_priv)
|
||||
{
|
||||
struct vmw_private *dev_priv = vmw_priv(dev);
|
||||
struct vmw_user_shader *ushader;
|
||||
struct vmw_resource *res;
|
||||
struct vmw_resource *tmp;
|
||||
struct drm_vmw_shader_create_arg *arg =
|
||||
(struct drm_vmw_shader_create_arg *)data;
|
||||
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
|
||||
@ -373,69 +487,324 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
|
||||
goto out_bad_arg;
|
||||
}
|
||||
|
||||
/*
|
||||
* Approximate idr memory usage with 128 bytes. It will be limited
|
||||
* by maximum number_of shaders anyway.
|
||||
*/
|
||||
|
||||
if (unlikely(vmw_user_shader_size == 0))
|
||||
vmw_user_shader_size = ttm_round_pot(sizeof(*ushader))
|
||||
+ 128;
|
||||
|
||||
ret = ttm_read_lock(&vmaster->lock, true);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
goto out_bad_arg;
|
||||
|
||||
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
|
||||
vmw_user_shader_size,
|
||||
false, true);
|
||||
if (unlikely(ret != 0)) {
|
||||
if (ret != -ERESTARTSYS)
|
||||
DRM_ERROR("Out of graphics memory for shader"
|
||||
" creation.\n");
|
||||
goto out_unlock;
|
||||
}
|
||||
ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
|
||||
shader_type, tfile, &arg->shader_handle);
|
||||
|
||||
ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
|
||||
if (unlikely(ushader == NULL)) {
|
||||
ttm_mem_global_free(vmw_mem_glob(dev_priv),
|
||||
vmw_user_shader_size);
|
||||
ret = -ENOMEM;
|
||||
goto out_unlock;
|
||||
}
|
||||
|
||||
res = &ushader->shader.res;
|
||||
ushader->base.shareable = false;
|
||||
ushader->base.tfile = NULL;
|
||||
|
||||
/*
|
||||
* From here on, the destructor takes over resource freeing.
|
||||
*/
|
||||
|
||||
ret = vmw_gb_shader_init(dev_priv, res, arg->size,
|
||||
arg->offset, shader_type, buffer,
|
||||
vmw_user_shader_free);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_unlock;
|
||||
|
||||
tmp = vmw_resource_reference(res);
|
||||
ret = ttm_base_object_init(tfile, &ushader->base, false,
|
||||
VMW_RES_SHADER,
|
||||
&vmw_user_shader_base_release, NULL);
|
||||
|
||||
if (unlikely(ret != 0)) {
|
||||
vmw_resource_unreference(&tmp);
|
||||
goto out_err;
|
||||
}
|
||||
|
||||
arg->shader_handle = ushader->base.hash.key;
|
||||
out_err:
|
||||
vmw_resource_unreference(&res);
|
||||
out_unlock:
|
||||
ttm_read_unlock(&vmaster->lock);
|
||||
out_bad_arg:
|
||||
vmw_dmabuf_unreference(&buffer);
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_lookup - Look up a compat shader
|
||||
*
|
||||
* @man: Pointer to the compat shader manager.
|
||||
* @shader_type: The shader type, that combined with the user_key identifies
|
||||
* the shader.
|
||||
* @user_key: On entry, this should be a pointer to the user_key.
|
||||
* On successful exit, it will contain the guest-backed shader's TTM handle.
|
||||
*
|
||||
* Returns 0 on success. Non-zero on failure, in which case the value pointed
|
||||
* to by @user_key is unmodified.
|
||||
*/
|
||||
int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
|
||||
SVGA3dShaderType shader_type,
|
||||
u32 *user_key)
|
||||
{
|
||||
struct drm_hash_item *hash;
|
||||
int ret;
|
||||
unsigned long key = *user_key | (shader_type << 24);
|
||||
|
||||
ret = drm_ht_find_item(&man->shaders, key, &hash);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
*user_key = drm_hash_entry(hash, struct vmw_compat_shader,
|
||||
hash)->handle;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_free - Free a compat shader.
|
||||
*
|
||||
* @man: Pointer to the compat shader manager.
|
||||
* @entry: Pointer to a struct vmw_compat_shader.
|
||||
*
|
||||
* Frees a struct vmw_compat_shder entry and drops its reference to the
|
||||
* guest backed shader.
|
||||
*/
|
||||
static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
|
||||
struct vmw_compat_shader *entry)
|
||||
{
|
||||
list_del(&entry->head);
|
||||
WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
|
||||
WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
|
||||
TTM_REF_USAGE));
|
||||
kfree(entry);
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shaders_commit - Commit a list of compat shader actions.
|
||||
*
|
||||
* @man: Pointer to the compat shader manager.
|
||||
* @list: Caller's list of compat shader actions.
|
||||
*
|
||||
* This function commits a list of compat shader additions or removals.
|
||||
* It is typically called when the execbuf ioctl call triggering these
|
||||
* actions has commited the fifo contents to the device.
|
||||
*/
|
||||
void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
|
||||
struct list_head *list)
|
||||
{
|
||||
struct vmw_compat_shader *entry, *next;
|
||||
|
||||
list_for_each_entry_safe(entry, next, list, head) {
|
||||
list_del(&entry->head);
|
||||
switch (entry->state) {
|
||||
case VMW_COMPAT_ADD:
|
||||
entry->state = VMW_COMPAT_COMMITED;
|
||||
list_add_tail(&entry->head, &man->list);
|
||||
break;
|
||||
case VMW_COMPAT_DEL:
|
||||
ttm_ref_object_base_unref(entry->tfile, entry->handle,
|
||||
TTM_REF_USAGE);
|
||||
kfree(entry);
|
||||
break;
|
||||
default:
|
||||
BUG();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shaders_revert - Revert a list of compat shader actions
|
||||
*
|
||||
* @man: Pointer to the compat shader manager.
|
||||
* @list: Caller's list of compat shader actions.
|
||||
*
|
||||
* This function reverts a list of compat shader additions or removals.
|
||||
* It is typically called when the execbuf ioctl call triggering these
|
||||
* actions failed for some reason, and the command stream was never
|
||||
* submitted.
|
||||
*/
|
||||
void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
|
||||
struct list_head *list)
|
||||
{
|
||||
struct vmw_compat_shader *entry, *next;
|
||||
int ret;
|
||||
|
||||
list_for_each_entry_safe(entry, next, list, head) {
|
||||
switch (entry->state) {
|
||||
case VMW_COMPAT_ADD:
|
||||
vmw_compat_shader_free(man, entry);
|
||||
break;
|
||||
case VMW_COMPAT_DEL:
|
||||
ret = drm_ht_insert_item(&man->shaders, &entry->hash);
|
||||
list_del(&entry->head);
|
||||
list_add_tail(&entry->head, &man->list);
|
||||
entry->state = VMW_COMPAT_COMMITED;
|
||||
break;
|
||||
default:
|
||||
BUG();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_remove - Stage a compat shader for removal.
|
||||
*
|
||||
* @man: Pointer to the compat shader manager
|
||||
* @user_key: The key that is used to identify the shader. The key is
|
||||
* unique to the shader type.
|
||||
* @shader_type: Shader type.
|
||||
* @list: Caller's list of staged shader actions.
|
||||
*
|
||||
* This function stages a compat shader for removal and removes the key from
|
||||
* the shader manager's hash table. If the shader was previously only staged
|
||||
* for addition it is completely removed (But the execbuf code may keep a
|
||||
* reference if it was bound to a context between addition and removal). If
|
||||
* it was previously commited to the manager, it is staged for removal.
|
||||
*/
|
||||
int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
|
||||
u32 user_key, SVGA3dShaderType shader_type,
|
||||
struct list_head *list)
|
||||
{
|
||||
struct vmw_compat_shader *entry;
|
||||
struct drm_hash_item *hash;
|
||||
int ret;
|
||||
|
||||
ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
|
||||
&hash);
|
||||
if (likely(ret != 0))
|
||||
return -EINVAL;
|
||||
|
||||
entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
|
||||
|
||||
switch (entry->state) {
|
||||
case VMW_COMPAT_ADD:
|
||||
vmw_compat_shader_free(man, entry);
|
||||
break;
|
||||
case VMW_COMPAT_COMMITED:
|
||||
(void) drm_ht_remove_item(&man->shaders, &entry->hash);
|
||||
list_del(&entry->head);
|
||||
entry->state = VMW_COMPAT_DEL;
|
||||
list_add_tail(&entry->head, list);
|
||||
break;
|
||||
default:
|
||||
BUG();
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_add - Create a compat shader and add the
|
||||
* key to the manager
|
||||
*
|
||||
* @man: Pointer to the compat shader manager
|
||||
* @user_key: The key that is used to identify the shader. The key is
|
||||
* unique to the shader type.
|
||||
* @bytecode: Pointer to the bytecode of the shader.
|
||||
* @shader_type: Shader type.
|
||||
* @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
|
||||
* to be created with.
|
||||
* @list: Caller's list of staged shader actions.
|
||||
*
|
||||
* Note that only the key is added to the shader manager's hash table.
|
||||
* The shader is not yet added to the shader manager's list of shaders.
|
||||
*/
|
||||
int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
|
||||
u32 user_key, const void *bytecode,
|
||||
SVGA3dShaderType shader_type,
|
||||
size_t size,
|
||||
struct ttm_object_file *tfile,
|
||||
struct list_head *list)
|
||||
{
|
||||
struct vmw_dma_buffer *buf;
|
||||
struct ttm_bo_kmap_obj map;
|
||||
bool is_iomem;
|
||||
struct vmw_compat_shader *compat;
|
||||
u32 handle;
|
||||
int ret;
|
||||
|
||||
if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
|
||||
return -EINVAL;
|
||||
|
||||
/* Allocate and pin a DMA buffer */
|
||||
buf = kzalloc(sizeof(*buf), GFP_KERNEL);
|
||||
if (unlikely(buf == NULL))
|
||||
return -ENOMEM;
|
||||
|
||||
ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
|
||||
true, vmw_dmabuf_bo_free);
|
||||
if (unlikely(ret != 0))
|
||||
goto out;
|
||||
|
||||
ret = ttm_bo_reserve(&buf->base, false, true, false, NULL);
|
||||
if (unlikely(ret != 0))
|
||||
goto no_reserve;
|
||||
|
||||
/* Map and copy shader bytecode. */
|
||||
ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
|
||||
&map);
|
||||
if (unlikely(ret != 0)) {
|
||||
ttm_bo_unreserve(&buf->base);
|
||||
goto no_reserve;
|
||||
}
|
||||
|
||||
memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
|
||||
WARN_ON(is_iomem);
|
||||
|
||||
ttm_bo_kunmap(&map);
|
||||
ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
|
||||
WARN_ON(ret != 0);
|
||||
ttm_bo_unreserve(&buf->base);
|
||||
|
||||
/* Create a guest-backed shader container backed by the dma buffer */
|
||||
ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
|
||||
tfile, &handle);
|
||||
vmw_dmabuf_unreference(&buf);
|
||||
if (unlikely(ret != 0))
|
||||
goto no_reserve;
|
||||
/*
|
||||
* Create a compat shader structure and stage it for insertion
|
||||
* in the manager
|
||||
*/
|
||||
compat = kzalloc(sizeof(*compat), GFP_KERNEL);
|
||||
if (compat == NULL)
|
||||
goto no_compat;
|
||||
|
||||
compat->hash.key = user_key | (shader_type << 24);
|
||||
ret = drm_ht_insert_item(&man->shaders, &compat->hash);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_invalid_key;
|
||||
|
||||
compat->state = VMW_COMPAT_ADD;
|
||||
compat->handle = handle;
|
||||
compat->tfile = tfile;
|
||||
list_add_tail(&compat->head, list);
|
||||
|
||||
return 0;
|
||||
|
||||
out_invalid_key:
|
||||
kfree(compat);
|
||||
no_compat:
|
||||
ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
|
||||
no_reserve:
|
||||
out:
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_man_create - Create a compat shader manager
|
||||
*
|
||||
* @dev_priv: Pointer to a device private structure.
|
||||
*
|
||||
* Typically done at file open time. If successful returns a pointer to a
|
||||
* compat shader manager. Otherwise returns an error pointer.
|
||||
*/
|
||||
struct vmw_compat_shader_manager *
|
||||
vmw_compat_shader_man_create(struct vmw_private *dev_priv)
|
||||
{
|
||||
struct vmw_compat_shader_manager *man;
|
||||
int ret;
|
||||
|
||||
man = kzalloc(sizeof(*man), GFP_KERNEL);
|
||||
|
||||
man->dev_priv = dev_priv;
|
||||
INIT_LIST_HEAD(&man->list);
|
||||
ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
|
||||
if (ret == 0)
|
||||
return man;
|
||||
|
||||
kfree(man);
|
||||
return ERR_PTR(ret);
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_man_destroy - Destroy a compat shader manager
|
||||
*
|
||||
* @man: Pointer to the shader manager to destroy.
|
||||
*
|
||||
* Typically done at file close time.
|
||||
*/
|
||||
void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
|
||||
{
|
||||
struct vmw_compat_shader *entry, *next;
|
||||
|
||||
mutex_lock(&man->dev_priv->cmdbuf_mutex);
|
||||
list_for_each_entry_safe(entry, next, &man->list, head)
|
||||
vmw_compat_shader_free(man, entry);
|
||||
|
||||
mutex_unlock(&man->dev_priv->cmdbuf_mutex);
|
||||
kfree(man);
|
||||
}
|
||||
|
@ -908,8 +908,8 @@ int vmw_surface_reference_ioctl(struct drm_device *dev, void *data,
|
||||
rep->size_addr;
|
||||
|
||||
if (user_sizes)
|
||||
ret = copy_to_user(user_sizes, srf->sizes,
|
||||
srf->num_sizes * sizeof(*srf->sizes));
|
||||
ret = copy_to_user(user_sizes, &srf->base_size,
|
||||
sizeof(srf->base_size));
|
||||
if (unlikely(ret != 0)) {
|
||||
DRM_ERROR("copy_to_user failed %p %u\n",
|
||||
user_sizes, srf->num_sizes);
|
||||
@ -1111,7 +1111,7 @@ static int vmw_gb_surface_destroy(struct vmw_resource *res)
|
||||
return 0;
|
||||
|
||||
mutex_lock(&dev_priv->binding_mutex);
|
||||
vmw_context_binding_res_list_kill(&res->binding_head);
|
||||
vmw_context_binding_res_list_scrub(&res->binding_head);
|
||||
|
||||
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
|
||||
if (unlikely(cmd == NULL)) {
|
||||
|
Loading…
Reference in New Issue
Block a user