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drm: omapdrm: hdmi: Don't allocate PHY features dynamically
There's no need to allocate memory dynamically to duplicate the contents of a const structure, only to store the memory pointer in a const pointer field. Just use the original structures directly. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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@ -182,39 +182,15 @@ static const struct hdmi_phy_features omap54xx_phy_feats = {
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.max_phy = 186000000,
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};
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static int hdmi_phy_init_features(struct platform_device *pdev,
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struct hdmi_phy_data *phy,
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unsigned int version)
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{
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struct hdmi_phy_features *dst;
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const struct hdmi_phy_features *src;
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dst = devm_kzalloc(&pdev->dev, sizeof(*dst), GFP_KERNEL);
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if (!dst) {
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dev_err(&pdev->dev, "Failed to allocate HDMI PHY Features\n");
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return -ENOMEM;
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}
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if (version == 4)
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src = &omap44xx_phy_feats;
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else
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src = &omap54xx_phy_feats;
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memcpy(dst, src, sizeof(*dst));
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phy->features = dst;
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return 0;
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}
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int hdmi_phy_init(struct platform_device *pdev, struct hdmi_phy_data *phy,
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unsigned int version)
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{
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int r;
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struct resource *res;
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r = hdmi_phy_init_features(pdev, phy, version);
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if (r)
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return r;
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if (version == 4)
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phy->features = &omap44xx_phy_feats;
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else
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phy->features = &omap54xx_phy_feats;
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res = platform_get_resource_byname(pdev, IORESOURCE_MEM, "phy");
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phy->base = devm_ioremap_resource(&pdev->dev, res);
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