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ALSA: Move some headers to local directories from include/sound
This is a bit clean up of public sound header directory. Some header files in include/sound aren't really necessary to be located there but can be moved to their local directories gracefully. Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -30,7 +30,7 @@
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#include <linux/init.h>
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#include <linux/module.h>
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#include <sound/core.h>
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#include <sound/cs46xx.h>
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#include "cs46xx.h"
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#include <sound/initval.h>
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MODULE_AUTHOR("Jaroslav Kysela <perex@perex.cz>");
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@ -23,10 +23,10 @@
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*
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*/
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#include "pcm.h"
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#include "pcm-indirect.h"
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#include "rawmidi.h"
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#include "ac97_codec.h"
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#include <sound/pcm.h>
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#include <sound/pcm-indirect.h>
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#include <sound/rawmidi.h>
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#include <sound/ac97_codec.h>
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#include "cs46xx_dsp_spos.h"
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/*
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@ -61,7 +61,7 @@
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#include <sound/info.h>
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#include <sound/pcm.h>
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#include <sound/pcm_params.h>
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#include <sound/cs46xx.h>
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#include "cs46xx.h"
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#include <asm/io.h>
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@ -32,7 +32,7 @@
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#include <sound/control.h>
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#include <sound/info.h>
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#include <sound/asoundef.h>
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#include <sound/cs46xx.h>
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#include "cs46xx.h"
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#include "cs46xx_lib.h"
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#include "dsp_spos.h"
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@ -31,7 +31,7 @@
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#include <sound/core.h>
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#include <sound/control.h>
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#include <sound/info.h>
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#include <sound/cs46xx.h>
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#include "cs46xx.h"
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#include "cs46xx_lib.h"
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#include "dsp_spos.h"
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@ -26,7 +26,7 @@
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#include <linux/time.h>
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#include <linux/module.h>
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#include <sound/core.h>
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#include <sound/trident.h>
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#include "trident.h"
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#include <sound/initval.h>
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MODULE_AUTHOR("Jaroslav Kysela <perex@perex.cz>, <audio@tridentmicro.com>");
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@ -23,10 +23,10 @@
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*
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*/
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#include "pcm.h"
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#include "mpu401.h"
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#include "ac97_codec.h"
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#include "util_mem.h"
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#include <sound/pcm.h>
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#include <sound/mpu401.h>
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#include <sound/ac97_codec.h>
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#include <sound/util_mem.h>
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#define TRIDENT_DEVICE_ID_DX ((PCI_VENDOR_ID_TRIDENT<<16)|PCI_DEVICE_ID_TRIDENT_4DWAVE_DX)
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#define TRIDENT_DEVICE_ID_NX ((PCI_VENDOR_ID_TRIDENT<<16)|PCI_DEVICE_ID_TRIDENT_4DWAVE_NX)
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@ -41,7 +41,7 @@
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#include <sound/info.h>
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#include <sound/control.h>
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#include <sound/tlv.h>
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#include <sound/trident.h>
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#include "trident.h"
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#include <sound/asoundef.h>
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#include <asm/io.h>
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@ -29,7 +29,7 @@
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#include <linux/mutex.h>
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#include <sound/core.h>
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#include <sound/trident.h>
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#include "trident.h"
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/* page arguments of these two macros are Trident page (4096 bytes), not like
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* aligned pages in others
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@ -24,7 +24,7 @@
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#include <linux/time.h>
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#include <linux/module.h>
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#include <sound/core.h>
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#include <sound/ymfpci.h>
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#include "ymfpci.h"
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#include <sound/mpu401.h>
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#include <sound/opl3.h>
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#include <sound/initval.h>
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@ -22,10 +22,10 @@
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*
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*/
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#include "pcm.h"
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#include "rawmidi.h"
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#include "ac97_codec.h"
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#include "timer.h"
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#include <sound/pcm.h>
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#include <sound/rawmidi.h>
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#include <sound/ac97_codec.h>
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#include <sound/timer.h>
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#include <linux/gameport.h>
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/*
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@ -33,7 +33,7 @@
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#include <sound/control.h>
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#include <sound/info.h>
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#include <sound/tlv.h>
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#include <sound/ymfpci.h>
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#include "ymfpci.h"
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#include <sound/asoundef.h>
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#include <sound/mpu401.h>
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