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drm/i915: Skip object locking around a no-op set-domain ioctl
If we are already in the desired write domain of a set-domain ioctl,
then there is nothing for us to do and we can quickly return back to
userspace, avoiding any lock contention. By recognising that the
write_domain is always a subset of the read_domains, and excluding the
no-op case of requiring 0 read_domains in the ioctl, we can infer if the
current write_domain matches the target read_domains, there is nothing
for us to do.
Secondary aspect of this is that we undo the arbitrary fetching and
potential flushing of all pages for a set-domain(.write=CPU) call on a
fresh object -- which was introduced simply because we do the get-pages
before taking the struct_mutex.
References: 40e62d5d6b
("drm/i915: Acquire the backing storage outside of struct_mutex in set-domain")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Matthew Auld <matthew.william.auld@gmail.com>
Reviewed-by: Matthew Auld <matthew.william.auld@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190321161908.8007-2-chris@chris-wilson.co.uk
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@ -1484,17 +1484,37 @@ i915_gem_set_domain_ioctl(struct drm_device *dev, void *data,
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if ((write_domain | read_domains) & I915_GEM_GPU_DOMAINS)
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return -EINVAL;
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/* Having something in the write domain implies it's in the read
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/*
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* Having something in the write domain implies it's in the read
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* domain, and only that read domain. Enforce that in the request.
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*/
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if (write_domain != 0 && read_domains != write_domain)
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if (write_domain && read_domains != write_domain)
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return -EINVAL;
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if (!read_domains)
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return 0;
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obj = i915_gem_object_lookup(file, args->handle);
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if (!obj)
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return -ENOENT;
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/* Try to flush the object off the GPU without holding the lock.
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/*
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* Already in the desired write domain? Nothing for us to do!
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*
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* We apply a little bit of cunning here to catch a broader set of
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* no-ops. If obj->write_domain is set, we must be in the same
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* obj->read_domains, and only that domain. Therefore, if that
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* obj->write_domain matches the request read_domains, we are
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* already in the same read/write domain and can skip the operation,
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* without having to further check the requested write_domain.
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*/
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if (READ_ONCE(obj->write_domain) == read_domains) {
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err = 0;
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goto out;
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}
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/*
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* Try to flush the object off the GPU without holding the lock.
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* We will repeat the flush holding the lock in the normal manner
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* to catch cases where we are gazumped.
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*/
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