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codel: use u16 field instead of 31bits for rec_inv_sqrt
David pointed out gcc might generate poor code with 31bit fields. Using u16 is more than enough and permits a better code output. Also make the code intent more readable using constants, fixed point arithmetic not being trivial for everybody. Suggested-by: David Miller <davem@davemloft.net> Signed-off-by: Eric Dumazet <edumazet@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -133,13 +133,17 @@ struct codel_params {
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struct codel_vars {
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u32 count;
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u32 lastcount;
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bool dropping:1;
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u32 rec_inv_sqrt:31;
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bool dropping;
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u16 rec_inv_sqrt;
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codel_time_t first_above_time;
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codel_time_t drop_next;
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codel_time_t ldelay;
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};
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#define REC_INV_SQRT_BITS (8 * sizeof(u16)) /* or sizeof_in_bits(rec_inv_sqrt) */
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/* needed shift to get a Q0.32 number from rec_inv_sqrt */
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#define REC_INV_SQRT_SHIFT (32 - REC_INV_SQRT_BITS)
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/**
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* struct codel_stats - contains codel shared variables and stats
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* @maxpacket: largest packet we've seen so far
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@ -173,17 +177,18 @@ static void codel_stats_init(struct codel_stats *stats)
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* http://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Iterative_methods_for_reciprocal_square_roots
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* new_invsqrt = (invsqrt / 2) * (3 - count * invsqrt^2)
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*
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* Here, invsqrt is a fixed point number (< 1.0), 31bit mantissa)
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* Here, invsqrt is a fixed point number (< 1.0), 32bit mantissa, aka Q0.32
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*/
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static void codel_Newton_step(struct codel_vars *vars)
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{
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u32 invsqrt = vars->rec_inv_sqrt;
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u32 invsqrt2 = ((u64)invsqrt * invsqrt) >> 31;
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u64 val = (3LL << 31) - ((u64)vars->count * invsqrt2);
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u32 invsqrt = ((u32)vars->rec_inv_sqrt) << REC_INV_SQRT_SHIFT;
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u32 invsqrt2 = ((u64)invsqrt * invsqrt) >> 32;
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u64 val = (3LL << 32) - ((u64)vars->count * invsqrt2);
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val = (val * invsqrt) >> 32;
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val >>= 2; /* avoid overflow in following multiply */
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val = (val * invsqrt) >> (32 - 2 + 1);
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vars->rec_inv_sqrt = val;
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vars->rec_inv_sqrt = val >> REC_INV_SQRT_SHIFT;
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}
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/*
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@ -195,7 +200,7 @@ static codel_time_t codel_control_law(codel_time_t t,
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codel_time_t interval,
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u32 rec_inv_sqrt)
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{
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return t + reciprocal_divide(interval, rec_inv_sqrt << 1);
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return t + reciprocal_divide(interval, rec_inv_sqrt << REC_INV_SQRT_SHIFT);
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}
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@ -326,7 +331,7 @@ static struct sk_buff *codel_dequeue(struct Qdisc *sch,
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codel_Newton_step(vars);
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} else {
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vars->count = 1;
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vars->rec_inv_sqrt = 0x7fffffff;
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vars->rec_inv_sqrt = ~0U >> REC_INV_SQRT_SHIFT;
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}
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vars->lastcount = vars->count;
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vars->drop_next = codel_control_law(now, params->interval,
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