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thermal: tegra: add support for gpu hw-throttle
Add support to trigger pulse skippers on the GPU when a HOT trip point is triggered. The pulse skippers can be signalled to throttle at low, medium and high depths\levels. Signed-off-by: Wei Ni <wni@nvidia.com> Signed-off-by: Eduardo Valentin <edubezval@gmail.com>
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: GPL-2.0
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/*
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* Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2014 - 2018, NVIDIA CORPORATION. All rights reserved.
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*
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* Author:
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* Mikko Perttunen <mperttunen@nvidia.com>
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@ -160,6 +161,15 @@
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/* get dividend from the depth */
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#define THROT_DEPTH_DIVIDEND(depth) ((256 * (100 - (depth)) / 100) - 1)
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/* gk20a nv_therm interface N:3 Mapping. Levels defined in tegra124-sochterm.h
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* level vector
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* NONE 3'b000
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* LOW 3'b001
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* MED 3'b011
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* HIGH 3'b111
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*/
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#define THROT_LEVEL_TO_DEPTH(level) ((0x1 << (level)) - 1)
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/* get THROT_PSKIP_xxx offset per LIGHT/HEAVY throt and CPU/GPU dev */
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#define THROT_OFFSET 0x30
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#define THROT_PSKIP_CTRL(throt, dev) (THROT_PSKIP_CTRL_LITE_CPU + \
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@ -219,6 +229,7 @@ struct soctherm_throt_cfg {
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u8 priority;
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u8 cpu_throt_level;
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u32 cpu_throt_depth;
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u32 gpu_throt_level;
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struct thermal_cooling_device *cdev;
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bool init;
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};
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@ -996,6 +1007,50 @@ static int soctherm_thermtrips_parse(struct platform_device *pdev)
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return 0;
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}
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static int soctherm_throt_cfg_parse(struct device *dev,
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struct device_node *np,
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struct soctherm_throt_cfg *stc)
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{
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struct tegra_soctherm *ts = dev_get_drvdata(dev);
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int ret;
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u32 val;
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ret = of_property_read_u32(np, "nvidia,priority", &val);
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if (ret) {
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dev_err(dev, "throttle-cfg: %s: invalid priority\n", stc->name);
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return -EINVAL;
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}
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stc->priority = val;
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ret = of_property_read_u32(np, ts->soc->use_ccroc ?
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"nvidia,cpu-throt-level" :
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"nvidia,cpu-throt-percent", &val);
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if (!ret) {
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if (ts->soc->use_ccroc &&
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val <= TEGRA_SOCTHERM_THROT_LEVEL_HIGH)
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stc->cpu_throt_level = val;
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else if (!ts->soc->use_ccroc && val <= 100)
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stc->cpu_throt_depth = val;
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else
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goto err;
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} else {
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goto err;
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}
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ret = of_property_read_u32(np, "nvidia,gpu-throt-level", &val);
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if (!ret && val <= TEGRA_SOCTHERM_THROT_LEVEL_HIGH)
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stc->gpu_throt_level = val;
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else
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goto err;
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return 0;
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err:
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dev_err(dev, "throttle-cfg: %s: no throt prop or invalid prop\n",
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stc->name);
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return -EINVAL;
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}
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/**
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* soctherm_init_hw_throt_cdev() - Parse the HW throttle configurations
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* and register them as cooling devices.
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@ -1006,8 +1061,7 @@ static void soctherm_init_hw_throt_cdev(struct platform_device *pdev)
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struct tegra_soctherm *ts = dev_get_drvdata(dev);
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struct device_node *np_stc, *np_stcc;
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const char *name;
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u32 val;
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int i, r;
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int i;
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for (i = 0; i < THROTTLE_SIZE; i++) {
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ts->throt_cfgs[i].name = throt_names[i];
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@ -1025,6 +1079,7 @@ static void soctherm_init_hw_throt_cdev(struct platform_device *pdev)
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for_each_child_of_node(np_stc, np_stcc) {
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struct soctherm_throt_cfg *stc;
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struct thermal_cooling_device *tcd;
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int err;
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name = np_stcc->name;
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stc = find_throttle_cfg_by_name(ts, name);
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@ -1034,37 +1089,10 @@ static void soctherm_init_hw_throt_cdev(struct platform_device *pdev)
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continue;
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}
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r = of_property_read_u32(np_stcc, "nvidia,priority", &val);
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if (r) {
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dev_info(dev,
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"throttle-cfg: %s: missing priority\n", name);
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continue;
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}
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stc->priority = val;
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if (ts->soc->use_ccroc) {
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r = of_property_read_u32(np_stcc,
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"nvidia,cpu-throt-level",
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&val);
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if (r) {
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dev_info(dev,
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"throttle-cfg: %s: missing cpu-throt-level\n",
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name);
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continue;
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}
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stc->cpu_throt_level = val;
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} else {
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r = of_property_read_u32(np_stcc,
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"nvidia,cpu-throt-percent",
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&val);
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if (r) {
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dev_info(dev,
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"throttle-cfg: %s: missing cpu-throt-percent\n",
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name);
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continue;
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}
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stc->cpu_throt_depth = val;
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}
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err = soctherm_throt_cfg_parse(dev, np_stcc, stc);
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if (err)
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continue;
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tcd = thermal_of_cooling_device_register(np_stcc,
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(char *)name, ts,
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@ -1207,6 +1235,28 @@ static void throttlectl_cpu_mn(struct tegra_soctherm *ts,
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writel(r, ts->regs + THROT_PSKIP_RAMP(throt, THROTTLE_DEV_CPU));
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}
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/**
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* throttlectl_gpu_level_select() - selects throttling level for GPU
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* @throt: the LIGHT/HEAVY of throttle event id
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*
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* This function programs soctherm's interface to GK20a NV_THERM to select
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* pre-configured "Low", "Medium" or "Heavy" throttle levels.
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*
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* Return: boolean true if HW was programmed
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*/
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static void throttlectl_gpu_level_select(struct tegra_soctherm *ts,
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enum soctherm_throttle_id throt)
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{
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u32 r, level, throt_vect;
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level = ts->throt_cfgs[throt].gpu_throt_level;
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throt_vect = THROT_LEVEL_TO_DEPTH(level);
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r = readl(ts->regs + THROT_PSKIP_CTRL(throt, THROTTLE_DEV_GPU));
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r = REG_SET_MASK(r, THROT_PSKIP_CTRL_ENABLE_MASK, 1);
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r = REG_SET_MASK(r, THROT_PSKIP_CTRL_VECT_GPU_MASK, throt_vect);
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writel(r, ts->regs + THROT_PSKIP_CTRL(throt, THROTTLE_DEV_GPU));
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}
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/**
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* soctherm_throttle_program() - programs pulse skippers' configuration
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* @throt: the LIGHT/HEAVY of the throttle event id.
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@ -1229,6 +1279,8 @@ static void soctherm_throttle_program(struct tegra_soctherm *ts,
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else
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throttlectl_cpu_mn(ts, throt);
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throttlectl_gpu_level_select(ts, throt);
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r = REG_SET_MASK(0, THROT_PRIORITY_LITE_PRIO_MASK, stc.priority);
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writel(r, ts->regs + THROT_PRIORITY_CTRL(throt));
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